ghoulification

Post » Sat May 28, 2011 1:36 pm

is anyone as intrested s i am for a ghoulification DLC or in-game thing?
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Mark Hepworth
 
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Post » Sat May 28, 2011 4:09 pm

I'd like to watch someone change into a super mutant, was thinking goulification took a while to occur, but maybe with the FEV, it could happen faster.
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Brandon Wilson
 
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Post » Sat May 28, 2011 7:03 pm

Won't happen, they would have to create maybe 50% more dialogue for the game and bring back every single voice actor for it.
Basically, they'd have to redesign the game.
Too much work for a DLC.
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Alexandra Ryan
 
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Post » Sat May 28, 2011 6:52 pm

I'd like to watch someone change into a super mutant, was thinking goulification took a while to occur, but maybe with the FEV, it could happen faster.

yeah, i mean like a gradual change throughout where your skin starts to get like a ghouls and the super mutant idea is nce too
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Liii BLATES
 
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Post » Sat May 28, 2011 8:28 pm

Won't happen, they would have to create maybe 50% more dialogue for the game and bring back every single voice actor for it.
Basically, they'd have to redesign the game.
Too much work for a DLC.

well, not really, if you go off somewher else and come back as a ghoul then viollia, and anyways there arent that many voice actors
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Jeneene Hunte
 
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Post » Sat May 28, 2011 2:30 pm

I think as said before its the kind of thing you need in the game from conception, I mean you could easily make a ghoul character playable and affect the stats and perks but to have the world notice you as a ghoul would take some work. However its the kind of thing they could add in for Fallout 4 if enough people show an interest in it now.
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Ross Zombie
 
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Post » Sat May 28, 2011 4:51 pm

i dot know why but being a ghoul interests me ALOT
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joannARRGH
 
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Post » Sun May 29, 2011 2:18 am

well, not really, if you go off somewher else and come back as a ghoul then viollia, and anyways there arent that many voice actors

It's not that simple.

i dot know why but being a ghoul interests me ALOT

I'd also like to play as a ghoul but for this game it just won't happen.
I'm hoping for ghoulification in Fallout 4.
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Charlotte X
 
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Post » Sat May 28, 2011 3:03 pm

Won't happen, they would have to create maybe 50% more dialogue for the game and bring back every single voice actor for it.
Basically, they'd have to redesign the game.
Too much work for a DLC.

You could probably get away with using different voice actors once you "make the change" but yeah , it would require way more dialogue
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Alina loves Alexandra
 
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Post » Sun May 29, 2011 12:55 am

It's not that simple.

yeah, i know... its just i would love for that
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Sakura Haruno
 
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Post » Sat May 28, 2011 5:13 pm

and who knows, it may already be in-game
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Racheal Robertson
 
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Post » Sat May 28, 2011 3:52 pm

and who knows, it may already be in-game


Ghoulification takes years, IIRC. I doubt the game's story spans that much time.
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Jake Easom
 
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Post » Sun May 29, 2011 12:58 am

Ghoulification takes years, IIRC. I doubt the game's story spans that much time.
http://fallout.wikia.com/wiki/Moira :P
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Sammygirl
 
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Post » Sun May 29, 2011 3:06 am

http://fallout.wikia.com/wiki/Moira :P

lol, but yeah... something like that could happen
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Laura Elizabeth
 
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Post » Sun May 29, 2011 2:56 am

Nah, I'm not much of a fan of goulification or super mutantification. Of course, both could come with advantages - as a ghoul, ferals won't bother you, maybe even help out in combat and so forth, radiation would heal rather than harm you and as a super mutant, the PCs strenght would be off the charts, you'd be very tough even without armor and have an insane emount of rad res (going to Vault 87's front door wouldn't faze you)...

The disadvatages would be huge though - most people might be hostile to you - at the very least, some factions would be, closing'em off to you.
Regardless, not much of a fan of the idea. Besides, it being Fallout, it isn't something that can be undone as easily as TES vampirification or werefication...
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Fiori Pra
 
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Post » Sat May 28, 2011 1:05 pm

Nah, I'm not much of a fan of goulification or super mutantification. Of course, both could come with advantages - as a ghoul, ferals won't bother you, maybe even help out in combat and so forth, radiation would heal rather than harm you and as a super mutant, the PCs strenght would be off the charts, you'd be very tough even without armor and have an insane emount of rad res (going to Vault 87's front door wouldn't faze you)...

The disadvatages would be huge though - most people might be hostile to you - at the very least, some factions would be, closing'em off to you.
Regardless, not much of a fan of the idea. Besides, it being Fallout, it isn't something that can be undone as easily as TES vampirification or werefication...

i dont mean forcing.... i mean a player choice... where you cant turn back
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SiLa
 
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Post » Sat May 28, 2011 7:30 pm

I wouldnt mind being able to 'become' other races, as long as it was reflected very well in game.
IIRC in Fallout 1 continued play after becoming a Super Mutant was considered, but was never gone through with due to too much work needed to actually make it play well.

http://fallout.wikia.com/wiki/Moira :P


:sigh:

Such a shame they had to mess with the Lore like that.
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adame
 
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Post » Sun May 29, 2011 1:44 am

i dot know why but being a ghoul interests me ALOT

It was great in tactics. They were weak with high perception, making great snipers. Also they had some of the coolest perks ever. Like a bonsai tree growing out of your head to improve charisma.
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Sammi Jones
 
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Post » Sat May 28, 2011 11:05 am

making Moira a ghoul was very interesting . wish i could turn others into ghouls .
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Ross Thomas
 
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Post » Sat May 28, 2011 6:29 pm

Being a Ghoul would be a nice feature, but it probably wouldn't be featured due to impracticalities. If you could be a Ghoul, it may have to be that you can also be a Super Mutant or a Robot. They would quite possibly have to be traits, as they would have race-based pros and cons, there would also have to be race specific perks added, and you would have to have alterations in reputation to certain factions. Plus, it would be hard making a uniform start for each and every race - it would just be weird being an east coast Super Mutant born to human parents, then not slaughtering all of the residents for the nineteen years you live there. Then there would be the extra dialogue options, which would mean more time with actors in the recording studio and ergo more money spent on production. So as much as it would be cool, probably not.
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Yvonne
 
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Post » Sun May 29, 2011 2:14 am

:sigh:

Such a shame they had to mess with the Lore like that.


I'm starting to believe that they did it just to create an un-ending debate about the game lore...
"Watch this... We'll make her turn ghoul instantly, and all the fanatics will fly off the handle... This is gonna be hilarious!"
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Marie
 
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Post » Sat May 28, 2011 5:10 pm

http://fallout.wikia.com/wiki/Moira :P


I wouldnt mind being able to 'become' other races, as long as it was reflected very well in game.
IIRC in Fallout 1 continued play after becoming a Super Mutant was considered, but was never gone through with due to too much work needed to actually make it play well.

:sigh:

Such a shame they had to mess with the Lore like that.
Not only that, but don't all [ALL] ghouls in the first two games come from Vault 12? ~and the expression/joke, "there are only old ghouls" (because ghouls are sterile, and they all come from the war event).

This is my snag with a PC ghoul; I can't imagine a level 1 ghoul in the Fallout setting after 200 years. :shrug:

Bethesda's retconning the lore changes this, but it does not change the developed opinion of ghouls that the series player gains from the first two games.

Vat transformation could work, and does work fast (as seen in the FO1 VAT cinematic). It has been said that Tim Cain would (possibly) have allowed the PC to finish the game as a supermutant had they been dipped; but the money for that was not an option.
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Christina Trayler
 
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Post » Sun May 29, 2011 2:28 am

I think they made moira a ghoul because they wanted the wasteland survival guide to be completable regardless of what happened.
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Guy Pearce
 
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Post » Sun May 29, 2011 12:14 am

I think they made moira a ghoul because they wanted the wasteland survival guide to be completable regardless of what happened.
You could be right [seems very likely]...
IMO that quest should have been lost as the price of blowing up Megaton.
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Sophie Morrell
 
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Post » Sat May 28, 2011 2:26 pm

Not only that, but don't all [ALL] ghouls in the first two games come from Vault 12? ~and the expression/joke, "there are only old ghouls" (because ghouls are sterile, and they all come from the war event).

This is my snag with a PC ghoul; I can't imagine a level 1 ghoul in the Fallout setting after 200 years. :shrug:

Bethesda's retconning the lore changes this, but it does not change the developed opinion of ghouls that the series player gains from the first two games.

Vat transformation could work, and does work fast (as seen in the FO1 VAT cinematic). It has been said that Tim Cain would (possibly) have allowed the PC to finish the game as a supermutant had they been dipped; but the money for that was not an option.


What about Van Buren? They didn't come from Vault 12. Correct me if I'm wrong, but I don't think it was ever explicitly stated that all ghouls come from Vault 12. If they all did, it would be stupid IMO. I agree that the sudden transformation with Moira was ridiculous, but I think that the destruction of Megaton won't become canon anyway, so it's safe to ignore it.
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CHARLODDE
 
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