Gone wrong in the smithing tree [Several similar topics merg

Post » Tue Jun 05, 2012 8:35 pm

Seeing as how you have to craft ebony to create a daedric weapon, it makes sense that you'd have to know how to craft ebony first.

I don't see a problem with the way the tree works in this regard.
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NEGRO
 
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Post » Tue Jun 05, 2012 9:16 pm

Both are badly designed. The entire Smithing tree is poorly constructed. From the first point, until the last point I should receive a benefit from the Perks I invest. I do not. They are simply pre-reqs, which for me is why I chose to the Heavy Smithing route despite wearing Light Armor as this gives me access to Daedric Weapons and Dragonscale Armor. I absolutely do not care what-so-ever about Steel, Dwarven, Orcish, or Ebony. That is flawed.

Instead, I would like to see something more like the Enchanting system. The first 5 points add to how much you can improve any item. Perks past that add unique skills to alter crafted items. Total overhaul of the Smithing tree.

Hindsight being 20/20 I wish I had your foresight. In my defense, I stayed away from wikis, forums and guides before playing. Going heavy despite wearing light makes so much more sense as your right, the perks worth having are Dragon and Daedric. Being able to upgrade named weapons to legendary is a nice benefit though (assuming it falls under the side of the tree you chose).
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Joanne Crump
 
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Post » Wed Jun 06, 2012 8:02 am

Wait I am confused on the perk tree. If we want daedric we can't go around in full circle? How do ebony weapons compare to glass?

No, it is not a circle, think of it more as an oddly shaped triangle. You can go up light armor to Dragon, or Heavy Armor to Dragon, you cannot go around in a full circle.

General rule of thmub when it comes to "comparison". Heavy armor give you more protection but makes you heavier, light gives you less protection, but makes it easier to move around faster. When you spec far into the trees, both will loose their weight, at that point It really comes down to the final perks to dogde damage (light) or deflect damage (heavy). Just look at the all of the perks and make your assesment from there. Like weapons, one is not really "better" than the other, they work in different ways.
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Sammykins
 
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Post » Wed Jun 06, 2012 12:16 am

I think it is fine.

1st: going the light route takes 1 less perk to get dragon armor so you are ahead of the heavy side.

2nd: part of the process (why you cant skip from steel to daedric even if your skill is 100) is because you have to develope the skills to work each type of material. Steel works and is handled differently that Dwarven which handles differently than Orcish materials and so on. Just because you are a master at smithing light materials doesn't mean you know anything about handling the materials needed to make Daedric.



I think they put steel plate with scale as adding it to the heavy side would put yet another perk between steel and dragon on the heavy side. Light would be two less perks to get to dragon. And it doesn't go with plain Steel because it has much better protection.

You do realize that as a Heavy Armor wearer there is no point to ever take up Dragon crafting as Daedric is superior right? Getting the "materials" further is a joke as Daedra Hearts can be bought at Alchemy vendors and Ebony Ingots can not only be found, but bought past a certain level. The goal for Heavy is Daedric. There is no point to progress past that. I do not want to hear "but but but Dragon is cheaper to make!" Yeah well, then it shouldn't be a fricking top tier!
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Nichola Haynes
 
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Post » Tue Jun 05, 2012 5:37 pm

That's called exploiting the crafting system, it's ancient news.
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Sylvia Luciani
 
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Post » Tue Jun 05, 2012 5:01 pm

That's called exploiting the crafting system, it's ancient news.
Pretty much.

Cheers
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leni
 
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Post » Tue Jun 05, 2012 5:32 pm

Seeing as how you have to craft ebony to create a daedric weapon, it makes sense that you'd have to know how to craft ebony first.

I don't see a problem with the way the tree works in this regard.

A crafted ebony weapon isn't required to craft Daedric weapons ala the Nord Hero stuff, all you need is Ebony ignots which you can find or purchase.
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Alberto Aguilera
 
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Post » Tue Jun 05, 2012 10:26 pm

Regardless, you skip tiers too fast for those perks to matter. The progression of Skyrim is not slow and steady enough for me to feel like those perk points had their purpose. Within the first 2 hours of the game I had an Orcish Bow. By the time my Smithing caught up, I was using an Ebony Bow so it just did not matter that I could improve the Orcish Bow. Same with Armor. The Smithing Tree is just - bad.

I will agree that the only reason to go light is if you don't want to use dragon scale. Personally I think the stuff is ugly. Something to do with the dragon scale briast cups.
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Alyesha Neufeld
 
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Post » Tue Jun 05, 2012 9:36 pm

Nice to know I can count on people to miss the point. Ancient news is new to those who don't know it, and by the looks of the threads, the ones posting don't know it.
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LittleMiss
 
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Post » Wed Jun 06, 2012 2:35 am

I never smith so...

Cheers
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Ben sutton
 
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Post » Tue Jun 05, 2012 11:36 pm

You're flat out lying. You're inventing problems about the game in your head because this is the popular topic for complaint right now. We cycle through various topics every 3 or 4 days around here. Give it a few days, you'll forget about this and see the new topic, and mysteriously find yourself agreeing to it.
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elliot mudd
 
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Post » Wed Jun 06, 2012 1:54 am

Yes, I am one of those who had it all figured out, go light armor route in the smithing three, after snagging dragon smithing, pick daedric smithing and then your all set. Well that didn't work and now I'm torn how to proceed.

If I just leave it as it is, I'm stuck with glass as the best improvable weapons. On the other hand, with smithing and enchanting I can make glass weapons really powerfull as well. But... hmm i now I'll just go nuts when I find that daedric bow and I won't be able to upgrade it. But in the same time, at level 35, the levels is far between and theres a handfull of perks that would have to be spent to reach daedric smithing. Perks that maybe could do me more good else where?

The status is like this, I've picked all the perks up to glass smithing bot not yet dragon smithing. The heavy armor side of the tree is totaly untouched. In any case I'm going to max out alchemy and enchanting to really bring some umpfh! to my weapons. The question is, does the umpfh! from daedric weapons justify the cost in perks to get them?
What made you think you'd be able to go backwards in the Smithing tree? You can't do that in any of the other trees.
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SexyPimpAss
 
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Post » Wed Jun 06, 2012 2:59 am

You're flat out lying. You're inventing problems about the game in your head because this is the popular topic for complaint right now. We cycle through various topics every 3 or 4 days around here. Give it a few days, you'll forget about this and see the new topic, and mysteriously find yourself agreeing to it.

P.S. What made you think you'd be able to go backwards in the Smithing tree? You can't do that in any of the other trees.
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Kim Bradley
 
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Post » Wed Jun 06, 2012 5:38 am



A crafted ebony weapon isn't required to craft Daedric weapons ala the Nord Hero stuff, all you need is Ebony ignots which you can find or purchase.

You're still crafting ebony when you're crafting Daedric weapons and armor, so it makes sense that you'd need some knowledge or skill with ebony as a prerequisite, sorry.
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Pixie
 
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Post » Tue Jun 05, 2012 9:09 pm

I'm a sneaker, using my bow 90 % of the time so one shot is usually al I need. So I really don't mind if the daedric bow fires a tad slower than the glass one. But for my dual wielding it's more of a concern. Basically you say daedric and glass evens out? I was of the impression that daedric was by far the best?

It does not even out. Daedric is far superior due to how combat works. If you are on PC, you can use a console command to negate this and correct your perks. If not, sorry you must stick with Glass, reroll, or gain additional levels to afford going up to Daedric.
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Minako
 
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Post » Tue Jun 05, 2012 4:56 pm

Smithing is fine if you don't abuse it.
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Tai Scott
 
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Post » Wed Jun 06, 2012 6:33 am

Smithing is fine if you don't abuse it.
Smithing is fine, and its perk tree isn't broken the way people say it is (this week).
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Oceavision
 
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Post » Tue Jun 05, 2012 9:24 pm

It's reasonable to think that some people, upon seeing the shape of smithing tree, and possibly not having reached the end of any other smithing trees, believe they can go from glass to dragon to daedric, or from daedric to dragon to glass.

Am I flat out lying?
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Mariana
 
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Post » Wed Jun 06, 2012 3:37 am

http://www.gamesas.com/topic/1325466-regarding-the-broken-smithing-tree/
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Amanda Leis
 
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Post » Tue Jun 05, 2012 10:14 pm

Eh, if you took note on how every other skill tree in the game works you'd have realized you can't climb to the top of one side of the tree and then start climbing back down the other side. It's the same with every other game on the planet that has a skill tree; you can only climb up it, all the pre-requisites for each perk are beneath the perk you're after.

I guess it's only slightly confusing because the tree looks like more of a circle, but still ...
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Christine
 
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Post » Tue Jun 05, 2012 3:56 pm

Let me emphasize my previous point. If they allowed you to go backwards on the Smithing skill tree, they're going to have to let us go backwards on the other ones as well.

Not sure what point you are trying to make.... jk.

The skill tree for smithing visually appears more like a round robin type of tree, and it isn't apparent from the picture which node is the actual apex of the tree, whereas with other trees you can tell quite easily from the visuals where the apex is located. I think this adds to the overall "wishing" with regard to continuing in the clockwise direction.
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Dan Scott
 
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Post » Tue Jun 05, 2012 9:45 pm

Not sure what point you are trying to make.... jk.

The skill tree for smithing visually appears more like a round robin type of tree, and it isn't apparent from the picture which node is the actual apex of the tree, whereas with other trees you can tell quite easily from the visuals where the apex is located. I think this adds to the overall "wishing" with regard to continuing in the clockwise direction.
Maybe Skyrim needs more hand-holding after all...
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Jack Moves
 
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Post » Tue Jun 05, 2012 9:22 pm

At first glance it does appear (due to the shape of the tree) that you can go around in a complete circle. This is obvious as..... a ton of people are making this mistake. I would not go as far as to say it is "broken" however, but "misleading", .....yeah.. a bit (especially people who are new to these type of games).

I really don't think it is a big enough deal to complain about it and tell Beth that it needs to be changed though, I will agree with that.
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Stat Wrecker
 
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Post » Wed Jun 06, 2012 2:01 am

Alternative method is the resto-loop.
Wear +Alchemy gear, make +restoration potion, drink it, unequip/reequip the +Alchemy gear, repeat.
Eventually you will have some ridiculous amount of +Alchemy and you can make some very very high +Enchant potions that will let you make silly +Smithing enchanted gear that can make weapons with essentially limitless power.
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Margarita Diaz
 
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Post » Tue Jun 05, 2012 6:27 pm

It's reasonable to think that some people, upon seeing the shape of smithing tree, and possibly not having reached the end of any other smithing trees, believe they can go from glass to dragon to daedric, or from daedric to dragon to glass.

Am I flat out lying?
Why didn't you think of this earlier instead of just going with the flow? It's obviously not a real problem if it took mass threads for this to come to attention. Anyway, more on topic. What would have ever led you to believe you could go from a level 100 perk down to a level 90 perk, and so on. It's such common sense that it seems to me like some people need even more hand-holding.
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Enie van Bied
 
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