Gone wrong in the smithing tree [Several similar topics merg

Post » Tue Jun 05, 2012 8:25 pm

Yes, I am one of those who had it all figured out, go light armor route in the smithing three, after snagging dragon smithing, pick daedric smithing and then your all set. Well that didn't work and now I'm torn how to proceed.

If I just leave it as it is, I'm stuck with glass as the best improvable weapons. On the other hand, with smithing and enchanting I can make glass weapons really powerfull as well. But... hmm i now I'll just go nuts when I find that daedric bow and I won't be able to upgrade it. But in the same time, at level 35, the levels is far between and theres a handfull of perks that would have to be spent to reach daedric smithing. Perks that maybe could do me more good else where?

The status is like this, I've picked all the perks up to glass smithing bot not yet dragon smithing. The heavy armor side of the tree is totaly untouched. In any case I'm going to max out alchemy and enchanting to really bring some umpfh! to my weapons. The question is, does the umpfh! from daedric weapons justify the cost in perks to get them?
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Astargoth Rockin' Design
 
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Post » Wed Jun 06, 2012 1:24 am

Daedric weapons deal more damage yet attack slower. Glass weapons attack faster but do less damage. Its a matter of DPS versus damage in one hit, you decide.
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flora
 
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Post » Wed Jun 06, 2012 4:31 am

I'm a sneaker, using my bow 90 % of the time so one shot is usually al I need. So I really don't mind if the daedric bow fires a tad slower than the glass one. But for my dual wielding it's more of a concern. Basically you say daedric and glass evens out? I was of the impression that daedric was by far the best?
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Marie
 
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Post » Tue Jun 05, 2012 5:29 pm

I'm a sneaker, using my bow 90 % of the time so one shot is usually al I need. So I really don't mind if the daedric bow fires a tad slower than the glass one. But for my dual wielding it's more of a concern. Basically you say daedric and glass evens out? I was of the impression that daedric was by far the best?
If yor using the Smithing/Alchemy/Enchanting loop, you might as well use iron.
I made an iron sword that does over 17k damage.
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Jhenna lee Lizama
 
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Post » Wed Jun 06, 2012 1:17 am

Typically I prefer to use Daedric simply because, when you sneak attack, you want to do to highest amount of damage in one hit since you get the multiplier (how much depends on if you are spec'd into it. As far as dual weilding without the sneak benefit,... I honestly still prefer Daedric. As for bows, well... as you pointed out.. Deadric would really still be preferred there. You can use glass, and yes it will be faster,.... but I have always prefered high dmg on hit.

If you are on a PC, just make a game and use console commands and try it out for yourself to see which you would prefer.

If yor using the Smithing/Alchemy/Enchanting loop, you might as well use iron.
I made an iron sword that does over 17k damage.

Amen to that, but really at that point it kind of deafeats the purpose IMO :) that is the only thing keeping me from doing it.
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Len swann
 
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Post » Wed Jun 06, 2012 2:45 am

Hmm thanks for the input guys. I think I'll just leave the smithing tree at glass. If an iron sword can do 17k damage there's really no reason to waste perks for daedric (even though it would be really cool to create the beast of all bows with alchemy and enchanting). Glass will have to do and the perks will go in to alchemy and enchanting.

EDIT: The weapons boosting is something I will do after everything else is done, for pure fun. My legendary glass bow already feels a bit over powered as it is. :biggrin:
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Alexander Horton
 
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Post » Tue Jun 05, 2012 5:25 pm

The question is, does the umpfh! from daedric weapons justify the cost in perks to get them?
My Deadric bow does 141 pts of damage in a single hit, and soul captures if the creature dies within 9 seconds - which most die on the first sniping shot. (I went up the heavy side first, sort of, and have a 96 Enchanting and 100 Smithing - with most smithing perks and a few enchanting ones (I need more), so I make some really great stuff. I am sure it is nothing compared to some people, but they work great for me.)
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Ownie Zuliana
 
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Post » Tue Jun 05, 2012 10:26 pm

The question is, does the umpfh! from daedric weapons justify the cost in perks to get them?

This conundrum only affects the people who want to do everything on one character

Tbh, at a certain point, it does not matter what type of armor you wear if you have some enchanting and smithing skills. The effective power is capped at a point that any armor type and material can be effectively the strongest in the game, or close to it. Even then, one does not need the best, just pretty good, to have the protection that is needed.

My current character stopped at Glass, even though Smithing is 100. I am only being killed by my stupidity, which is how it should be. If I apply any tactics to a battle, I have more protection than I need. Which I like as it allows me to put perks in other areas besides Smithing. Now, my next character will avoid the Light side of the tree and will craft Daedric.
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Trish
 
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Post » Wed Jun 06, 2012 4:44 am

I was looking at it the other day and I gotta say, there's a serious imbalance between light smithing and heavy smithing.

If you go heavy, with armor, you can improve: steel, dwarven, orcish, ebony and daedric, dragon plate and dragon scale (light).
It only leaves out iron and banded iron without perks.

With light armor smithing, you can improve: steel (heavy), elven, scaled and steel plate (heavy), glass, dragon scale and dragon plate (heavy).
That leaves fur, hide, leather and studded leather without perks for improving.

As for weapons, well, heavy armor gets: steel, dwarven, orcish, ebony and daedric.
Light gets: steel, elven and glass.

This is all very imbalanced. First of all, why is there so much heavy armor going the light smithing route? There's a lot more light armors that can not be improved through perks and they get a lot fewer weapons.
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michael flanigan
 
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Post » Wed Jun 06, 2012 3:44 am

The question is, does the umpfh! from daedric weapons justify the cost in perks to get them?

No

Seriously

If you want compensate for Daedric Weapons' power, you can simply brew some fortify smithing potions (or buy some from local stores), and be sure to equip the Notched Pickaxe while you're at it. If you think that's "cheating", then I'm glad to tell you that the difference is quite negligible. There is a difference, yes, but you won't notice it except you're *this* close to one hit kill but not
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Khamaji Taylor
 
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Post » Tue Jun 05, 2012 5:12 pm

I am still confused as to how someone could think that they could get the best heavy armor by going up the light armor side. Anyway, I prefer Glass to Daedric so I'd say just chill with the smithing, or start a new character.
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Chloe Mayo
 
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Post » Wed Jun 06, 2012 2:57 am

Design Flaw? Oversight? Working as Intended?

Not being able to pick up Daedric Smithing after taking Dragon is a major nerf to Light Armor users.

- Weapons are not classified as "Heavy" or Light" only one handed or two handed.

- There are no craftable weapons under Dragon Smithing.

- Glass weapons are inferior to Daedric.

A light armor user is forced to take Dwarven, Orchish and Ebony Smithing, despite already having Smithing at 100 AND having already maxed out the left side of the tree if they want to be able to craft weapons befitting of their Smithing skill. This especially effects players choosing to use a shield who don't have as many points to play with due to the Block tree.

A person choosing to wear heavy armor is not in this predicament. There's no reason for someone who already has Daedric and Dragon to waste a perk on Glass unless its for monetary reasons.

That said, despite whether you advance up the left side of the tree OR the right, you should be able to continue in that direction after hitting 100 and reaching Dragon.
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Robert Garcia
 
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Post » Wed Jun 06, 2012 6:05 am

Smithing is useless IMO. You find better stuff.

Cheers
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Tessa Mullins
 
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Post » Wed Jun 06, 2012 6:03 am

agreed
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Josh Trembly
 
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Post » Wed Jun 06, 2012 12:57 am

I know that.But why make the same thread?There's another one already....What we can hope is beg to Bethseda make a Patch.
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NO suckers In Here
 
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Post » Tue Jun 05, 2012 10:47 pm

I know that.But why make the same thread?There's another one already....What we can hope is beg to Bethseda make a Patch.

There are a lot of threads about a lot of topics. If I saw it, I honestly wouldn't have created this one. No malicious intent I promise.
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Stefanny Cardona
 
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Post » Tue Jun 05, 2012 11:03 pm

There are a lot of threads about a lot of topics. If I saw it, I honestly wouldn't have created this one. No malicious intent I promise.
I know,it's just because sometimes somebody post about "The Killer Tomatoes should'ven been included in the game" then like 20 other people make the same thread.
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Emily Shackleton
 
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Post » Wed Jun 06, 2012 7:34 am

Can you link me to the other thread? I really didn't see it and the search feature isn't always on point. I just hit 100 Smithing last night and discovered this. While I doubted I'd be the first to mention it, I figured I might be the most eloquent : )
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Krista Belle Davis
 
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Post » Wed Jun 06, 2012 2:21 am

I still don't get this complaint. There are tradeoffs. By choosing to go with light armor, which has a very high armor value compared to weight over heavy, which has a fairly low armor value per pound, you've had to accept that your peak damage with weapons will be a little lower. The complaint seems to be that you want there to be no tradeoffs.

EDIT: And yes, this thread has existed a gazillion times already.
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Jessie
 
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Post » Tue Jun 05, 2012 10:28 pm

Skill trees have never worked like that (culminating in a single point, then letting you go down the other side), barring specific exceptions like FF10's sphere grid. I'm still confused as to how people think that skill trees are circular.
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josie treuberg
 
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Post » Tue Jun 05, 2012 11:22 pm

Archery, Block, Alchemy, Conjuration, Illusion, and Enchanting are all designed the same way. You cannot go down a skill tree, how is this hard to understand?
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Andrew
 
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Post » Tue Jun 05, 2012 9:11 pm

Because people don't want A or B, they want A and B, and if they can only have A or B but not both then BETHESDA OWES THEM A DURNED EXPLANAMATION, GOLDURNIT.,
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adame
 
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Post » Tue Jun 05, 2012 8:24 pm

Not hard to understand but a bit weird in design. I think it would have been better if weapons and armor had different trees.
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Jani Eayon
 
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Post » Tue Jun 05, 2012 6:39 pm

Wait I am confused on the perk tree. If we want daedric we can't go around in full circle? How do ebony weapons compare to glass?
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Dragonz Dancer
 
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Post » Tue Jun 05, 2012 8:36 pm

Not hard to understand but a bit weird in design. I think it would have been better if weapons and armor had different trees.

This.

As for Gram and Waste Ranger - it's posts like yours that fuel the decline of forums. I didn't demand anything from Bestheda or bust out in all caps swearing never to buy another Bestheda game like half the posts on here and yet your reply is the same standard stew as if I had. Way to go heros.
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Alex [AK]
 
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