WhiteZero
This will not help if they keep old memory manager and allocation rules. It's not hard actually, i don't know why they didn't that before, may be Bethesda programmers specializing on console development, that's why we have problems with memory and multithreading. At least there is a solution which can help even if game will stay 2 gb limited, but developers must fix bugs first (i'm working on it).
Do you think it might be better to wait for Bethesda to finish their patching, and then for you to finish updating the bug fixes...?
Or alternatively let Bethesda know how to fix their crashing issues (forward your fixes to them somehow?) and have them implement them?
Honestly, Skyrim was only playable for me thanks to your bug fixing.but I know it must be frustrating to have your work constantly squashed
after working hard on it, that's why it might be better to forward them the potential fixes. so you can work on the other aspects...it seems they
are struggling to fix their own bugs after all based on this: http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/
So they just might welcome your fixes.
Edit/Update: Someone posted on Bethblog's twitter they had fixes for the in game books error and Bethblog responded telling them to send the
fixes to the support forum so they can find them. So perhaps if you recommended your fixes to memory allocation it might get seen? Just a thought.