EDIT3: 19 dec 2011 published version 0.100
EDIT3: 8 dec 2011 published first beta version for preview
EDIT2: 29 nov 2011 updated screenshots on the web site, comparison of SSAO on/off
project web site:
http://enbdev.com
Warning! Version 0.103 is not d3d9.dll based, it may be used to walkaround problems for laptop users.
Graphic mod for TES Skyrim implementing new visual fx, it's not texture replacement and kind of OBGE. It's highly cutomizable modification, you may change how game looks like easy enough. The main idea is to make as much realistic actors as possible, awaiting for same kind beautiful cloth and race mods like Oblivion. This modification will grow up with modding community of Skyrim, i mean new fx and optimizations.
List of fx:
True high dynamic range (game not using it) for lighting
Tonemapping changed to remove grayish look of the game.
Bloom of higher quality (small details affected, even ants).
Brightness adaptation changed to be not such annoying like vanilla.
SSAO giving volumetric look to objects.
Intensity controls for lights, entire sky system (but separately clouds, aurora, gradient, sun, moons).
Modified water (looks best with moddified textures).
In future i'm planning to do more: softer shadows, reflections, shadows from clouds, shadows for the distant objects, another subsurface scattering algorithm for characters, sun rays, underwater caustic and other fx.
Also developing simple integrated editor for placement of huge amount of small objects directly in the game (grass f.e.) to increase detail at low memory and performance costs.


