[/color] Firstly, you already lost your credibility when you pulled out the Morrowind 2.0 card. That argument is worthless. No one wants Morrowind 2.0 so shove that stupid argument right up a giants ass. Lol, more credibility lost. Insulting the people you're arguing with doesn't do anything for your argument and just points you out as a child. And whats worse you're misrepresenting the entire population you refer to. [/color] [/color] 1. *Pretending that an Elder Scrolls game wouldn't get good reviews just by the sheer fact thats its an Elder Scrolls game. Pretending that an Elder Scrolls game that returns to its former depth wouldn't still get good reviews* 2. *Pretending that depth returning is going to take away from what people were actually sold on.* Graphics won't suffer, the Dragons won't suffer. All of Skyrim's commercials can indicate either a game like we have or one that actually has depth to it. And the vast majority of people who bought Skyrim will have based their decision mostly on those commercials, if not entirely on those commercials. Some will be basing it on past Elder Scrolls games. But I've already explained all that. Perhaps if you actually read what I said you'd know that. *Pretending that a deeper Elder Scrolls game would fall under any of those idiotic descriptions.* *Pretending that those are actual turn-offs for the vast majority of people in this day and age* [/color] Because you don't have to strip your game of its actual worth to still appeal to the masses. If you do it right you'll appeal to everyone you'll actually want to be appealing to and then some.
1. Morrowind 2.0 is a comment about the philosophy underlying the game. There would obviously be improvements to mechanics, graphics, etc.
2. I made a blanket statement about a market. You can either get really upset about it, or you can address whether or not it is relevant to the discussion. I think the latter is more productive. Do you think the video game audience 15 years ago is similar to the audience now? I argue that it is not, and that the average gamer now is of a different psychology. Perhaps you would grace me with your opinion as to why the public would prefer complex gameplay sy
3. On the topic of review scores: The Elder Scrolls gets good review scores because it is a series that fills a niche very well. Beth creates huge game worlds that keep gamers addicted for hundreds of hours. Beth doesn't get high marks because they buy off reporters.
In regards to how complexity would affect review scores: Any time you make the game mechanics more difficult to understand, you demand more from your audience. If a reviewer gets frustrated with a system because they don't yet understand it, their confusion will colour their judgment of the game. Is this an unfair statement? Look at what was applauded in Skyrim reviews. The simplified leveling system, the UI, etc. Reviewers eat it up because it doesn't demand much from them.
4. In depth not sacrificing anything: Do you think it is easier to create a complex, interweaving storyline, and game mechanics that have the complexity to satisfy 600 hour players? If Bethesda could do that, while keeping the gameplay just as enjoyable for the casual player, and without spending any more money, they would. Graphics and dragons were priorities, meaning they spent more resources and people on them than some other things. Depth of story is a prioritization that they could have made, should they have wanted to make it a focal point. Complex storylines take more time and people. It sounds like you are suggesting that they could do it at no cost. I will concede that they could make more interesting storylines, but if you want something more complex, that involves effort and people that has to come from somehwere.
5. It seems like you are objecting to my categorization of you, or other people here as falling under that category, presumably because you feel that complexity can be achieved at no cost to Bethesda's audience. I disagree. I think the sales of Skyrim speaks for itself in this regard. Sales aren't just growing in proportion to the number of people gaming. Skyrim is selling disproportionately well to a massive audience.
Note: I am using descriptions people often attribute to Morrowind. The feeling of not knowing where you are, feeling like an outsider, and not being guided by the developers. You attack my description of deeper elder scrolls games, yet I don't think it is out of line when compared to how Morrowind is described.
6. So you want to have your cake and eat it. Any product is made with specific goals. Bethesda has a set pool of effort. They can dedicate their effort to things YOU want, or they can dedicate it to things OTHERS want. You want complexity. I argue that complexity is the result of developer effort, effort that isn't being spent elsewhere. I would say the inclusion and role of dragons in this game is the result of their prioritization. Could they make the game more complex? Of course. I wish they had spent less time on dragons and more time on the civil war quests. But I don't think complexity is just something you "add" into the game without cost. If complexity is introduced that doesn't hurt the casual gamer, it requires effort. But you disagree with their choice of priorities. I think their choice of priorities reflects their market.
