Rational advlts can acknowledge that the simplification of Elder Scrolls is just a symptom of the unfortunate reality of business, and that apportioning blame to Bethesda and Zenimax is unwarranted.
ALL businesses strive to maximise financial return - you can't reasonably begrudge Bethesda for behaving like any company would do in their position. The problem with commercial success it it tends to stunt creative growth, and Bethesda are not immune to such a phenomenon. The bigger the market, the more "mass appeal" the product must have.
So be upset that the intellectual depth of this series has waned, but rationally concede its inevitability. Decrying it (though sometimes a satisfying outlet) is ultimately pointless. The tragic reality is that intelligent, maths-and-literature classic RPG players like you and I are a curious relic that barely registers on the market demographic.
It took Morrowind two years to reach 1.4 million sales. Skyrim achieved nearly three times that amount - in two DAYS. The intellectual devolution (and consequent growth of mass appeal) is not going away, friend.
And always remember - we have at least mods to shape the game into something superior. Naturally that isn't ideal - but having the power to correct the game is nonetheless appreciated.
So onwards and downwards, I say!
This simplification of games isn't new.
In the past when games were 2D, Baldur's Gate offered incredible story. They put a lot of emphasis on story and less on 2D graphics. I'm sure that people who were there when games moved from 2D to 3D, have lamented that games are becoming more about graphics, and less about gameplay and quality story telling.
In Ultima Underworld, they did not tell you where the bones of Garamon were. You had to really read the clues to find it, because it doesn't say "Bones of Garamon". It just says "a pile of bones" like every other bone in the game, and there are thousands of them.
Garamon spoke to you in a dream saying "... somewhere to the south east" then the dream faded.
On the last level, there is a note that said a powerful wizard died somewhere, giving you a location.
During the search, there was one spot where there was blood everywhere and a lot of magic items. There was also a pile of bones in the middle. Putting 2 and 2 together, clearly those bones are the bones of Garamon, the powerful wizard.
Putting those bones in his grave then allows him to speak to you in spirit form instead of just in brief dreams, who can then tell you how to stop the Slasher of Veils.
RPGs back then were really hard and immersive.
All I'm saying is, you shouldn't be surprised that games sacrifice some things for the sake of money. It has been happening for a long time.