I completely disagree. Firstly, making spells or acquiring them and deciding to use them is a *choice*. IF you think spell making is what you say it is, simply don't use it. Being a Mage class is what I play most, spell making was one of the highlights of Daggerfall, Morrowind (especially Morrowind with the multitude of combos that can be made) and Oblivion. Spell making is what had me play those games for many more hours. Taking away that *choice* was a poor decision, IMO. The CK should correct that hopefully. I am not playing Skyrim anymore, because of the lack of certain stats and abilities that were in previous TES releases. Though I lvoe the game and the conversation are more detailed and intersting,e ven RPG aspects totally missing from Oblivion seem to have been put back, but I found the story short and some of the quests unsatisfying and I get disinterested in them when I get halfway though them, but that is me. I still give the game an overall 8.3, because the scenery is exceptional.
To be honest, I re-loaded Oblivion with all of its hi-res texture mods I acquired over the years and many of the tweak mods I made and find that it is still a blast and still the best looking game for diversity of environments (Skyrim is better looking overall for it effects and distant scenery, but not diversity), lifeforms and enemies, just that the characters (NPCs), story are the worst of the series.
I agree with the first part, we need SpellCrafting, etc, etc...
But about the second part... Oblivion is more diverse and storyful than Skyrim? I would say that Skyrim is more diverse and that the "storyfulness" of both is almost the same, Oblivion simple had longer questlines, not better stories. Actually, I think that if you count it, Skyrim has as different environments as Morrowind had.
Sorry to off-topic here, I just cannot let it pass a opportunity to defend Skyrim in the few areas where it deserves (Environment, Game World)
