Horde Mode!

Post » Wed Jun 06, 2012 5:09 am

Actually... you probably don't even need to do that.

Why not simply replicate something akin to what has actually happened in TES history; a large scale battle to defend a particular city, say for instance like the Empire had to do in the Imperial City?

It doesn't need to be a "one man army" thing in the least. Help NPCs, lots of NPCs, defend the castle, if too many NPCs die it switches to a once again "open world" where you can stay and fight or flee and allow the castle to be taken.
I like that idea. Sounds really fun. You could even get creative with it. One play you could decided you want to be in sword fights with people and fight on the ground, the next you could choose to be an archer and fire arrows as they charge the gates, kill people when they got onto your wall by placing ladders, and knock the ladders over.

So much potential to be really fun
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gemma king
 
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Post » Wed Jun 06, 2012 2:03 am

Awwwww. Why do I need to echo what has already been stated as to why it'd be a bad idea?

And no, you don't want to play Skyrim because you clearly want something Skyrim isn't. You're not happy with just Skyrim you want a co-op, multi-player, horde game that Skyrim can't give you so you want it added. Well skippy, it won't work in a mod, it won't work in a DLC. TES and FO are NOT the games you are looking for. You want an RPG that more resembles World of Warcraft and maybe Lord of the Rings Online; though I can't vouch for that one.

You don't like my opinion? I don't care. I'll keep coning into these threads voicing it.

So again, you want all those things? Go play WoW or LfD or CoD or something else. Because again, TES is not for you.
This,said everything my friend.Also some people can't understand that the game wasn't done to support a Multiplayer/Co-Op/Whatever kind of Non-RPG Mode this kind of people want.
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Mason Nevitt
 
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Post » Wed Jun 06, 2012 6:06 am

That makes little sense, especially if Bethesda released it free of charge.
Only on the PC you can give away DLC for free. M$ and $ony don't know what free is.


Awwwww, and I'm sicxk of the "Oh my gawdz! We needz da multiplayaz and co-opz and hordz modez!" threads and people . Why do I need to echo what has already been stated as to why it'd be a bad idea?

And no, you don't want to play Skyrim because you clearly want something Skyrim isn't. You're not happy with just Skyrim you want a co-op, multi-player, horde game that Skyrim can't give you so you want it added. Well skippy, it won't work in a mod, it won't work in a DLC. TES and FO are NOT the games you are looking for. You want an RPG that more resembles World of Warcraft and maybe Lord of the Rings Online; though I can't vouch for that one.

You don't like my opinion? I don't care. I'll keep coning into these threads voicing it.

So again, you want all those things? Go play WoW or LfD or CoD or something else. Because again, TES is not for you.
THIS!
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Bird
 
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Post » Wed Jun 06, 2012 12:36 am

Now, an arena mode could work. Arenas have been in every TES except Skyrim. In fact, the first TES was originally going to be a game about travelling from area to area and proving yourself in the arenas. I support the idea of an arena in DLC; I was actually rather disappointed when it was confirmed there wasn't going to be one in Skyrim.

A Horde mode is a completely different thing, though. Horde modes are when you have a completely separate game world (usually a much smaller, confined area) with never-ending waves of enemies that get progressively stronger. A Horde mode in Skyrim would mean loading a completely separate area where the only thing you do is fight enemy after enemy, and that belongs more in an FPS.
Have you even played Skyrim? Check out the Civil War questline. There are sections that basically do exactly what you described.

Of course, there's also the problem of consoles and their inability to handle many NPCs at once. If you want Mount and Blade-scale combat, it isn't going to happen.

Yes, I agree that the normal Gears of War/Zombies/Firefight would not be ideal, I guess I just didn't make that clear.

But a Horde mode in the sense where you face a large number of enemies is quite doable, which you have pointed out in the Civil War quests. This is more the idea I was going with. More akin to what DA:O had than it would be to GoW. Although it certainly would not be like DA:O.

No, not done Civil War yet, working on other things and just generally enjoying the game.
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Latisha Fry
 
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Post » Wed Jun 06, 2012 6:30 am

Only on the PC you can give away DLC for free. M$ and $ony don't know what free is.
I can't imagine if Apple controled the Game market....anyway.I would like to these kind of Thread get locked.There's a multiplayer thread just here: http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/
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Sarah Bishop
 
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Post » Wed Jun 06, 2012 9:54 am

I'm afraid of the unknown?

No, I just don't want one of my two favorite series ruined but co-op, multi-player or a horde mode. If you want any of those things there are thousands of games that will give you that type of game.

To name a few, WoW, CoD, Army of Two, Left for Dead, Team Fortress 1 & 2... I can go on.. and on... and on.

Leave TES and FO alone.
see you proved your a moron because horde, co-op or multiplayer wouldn't ruin the game.
it's physically impossible to give the game an optional feature and it make it bad.. thats like saying hardcoe mode in fallout new vegas ruined it
don't like it, don't play it.
personally i wouldn't mind co-op, a horde mode would get old. multiplayer vs. would be stupid though because of builds/OP weapons, i think it would be a waste of time to develope.
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lucy chadwick
 
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Post » Wed Jun 06, 2012 1:26 pm

Now, an arena mode could work. Arenas have been in every TES except Skyrim. In fact, the first TES was originally going to be a game about travelling from area to area and proving yourself in the arenas. I support the idea of an arena in DLC; I was actually rather disappointed when it was confirmed there wasn't going to be one in Skyrim.

A Horde mode is a completely different thing, though. Horde modes are when you have a completely separate game world (usually a much smaller, confined area) with never-ending waves of enemies that get progressively stronger. A Horde mode in Skyrim would mean loading a completely separate area where the only thing you do is fight enemy after enemy, and that belongs more in an FPS.
Have you even played Skyrim? Check out the Civil War questline. There are sections that basically do exactly what you described.

Of course, there's also the problem of consoles and their inability to handle many NPCs at once. If you want Mount and Blade-scale combat, it isn't going to happen.

Granted, but if the battle lasts long enough it would feel like a horde mode. When I originally said horde mode, I really just meant a massive, long battle. Sorry for not clarifying :ermm: , but the idea has promise. If they created a DLC centered around a single battle, you could fight on both sides, choose your role, etc. Would be interesting to say the least
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sw1ss
 
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Post » Wed Jun 06, 2012 1:33 am

see you proved your a moron
Classy.
Granted, but if the battle lasts long enough it would feel like a horde mode. When I originally said horde mode, I really just meant a massive, long battle. Sorry for not clarifying :ermm: , but the idea has promise. If they created a DLC centered around a single battle, you could fight on both sides, choose your role, etc. Would be interesting to say the least
I do think the enemies in the Civil War questline should've been scaled instead of capped at level 6. I just did sideways power attacks with a greatsword and killed off half their troops with one swing.

I could definitely see a small wave-based arena being implemented as part of a much larger DLC. Borderlands did it with their General Knoxx expansion.
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Matt Fletcher
 
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Post » Wed Jun 06, 2012 3:26 am

see you proved your a moron because horde, co-op or multiplayer wouldn't ruin the game.
it's physically impossible to give the game an optional feature and it make it bad.. thats like saying hardcoe mode in fallout new vegas ruined it
don't like it, don't play it.
personally i wouldn't mind co-op, a horde mode would get old. multiplayer vs. would be stupid though because of builds/OP weapons, i think it would be a waste of time to develope.
Also Horde Mode is from Gears of war.....They already destroyed DA 2,MW3 and probaly are destroing ME 3 with stupid ideas like this.And insult will not get you anywhere.
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Miragel Ginza
 
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Post » Wed Jun 06, 2012 1:02 pm

I can't imagine if Apple controled the Game market....anyway.I would like to these kind of Thread get locked.There's a multiplayer thread just here: http://www.gamesas.com/topic/1320106-official-tes-multiplayerco-op-thread/

You're assuming, unless I missed the part where OP strictly said this must be so, that a Horde Mode has to be multiplayer.
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Damien Mulvenna
 
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Post » Wed Jun 06, 2012 4:29 am

You can tell so easily when people are trying to insert their dumbed down FPS games into TES :laugh:

Chest high walls and cover based shooting don't belong in TES. There's mods for it if you really must have it, but it doesn't really belong in the game.
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mollypop
 
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Post » Tue Jun 05, 2012 10:14 pm

You're assuming, unless I missed the part where OP strictly said this must be so, that a Horde Mode has to be multiplayer.
i dind't even readed that Thread.
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maya papps
 
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Post » Wed Jun 06, 2012 1:42 pm

Classy.
I do think the enemies in the Civil War questline should've been scaled instead of capped at level 6. I just did sideways power attacks with a greatsword and killed off half their troops with one swing.

I could definitely see a small wave-based arena being implemented as part of a much larger DLC. Borderlands did it with their General Knoxx expansion.

An Arena would be nice.

Exactly how big are the battles in Civil War? Helms Deep in scale or much smaller?
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GLOW...
 
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Post » Tue Jun 05, 2012 10:09 pm

Awwwww, and I'm sicxk of the "Oh my gawdz! We needz da multiplayaz and co-opz and hordz modez!" threads and people . Why do I need to echo what has already been stated as to why it'd be a bad idea?

And no, you don't want to play Skyrim because you clearly want something Skyrim isn't. You're not happy with just Skyrim you want a co-op, multi-player, horde game that Skyrim can't give you so you want it added. Well skippy, it won't work in a mod, it won't work in a DLC. TES and FO are NOT the games you are looking for. You want an RPG that more resembles World of Warcraft and maybe Lord of the Rings Online; though I can't vouch for that one.

You don't like my opinion? I don't care. I'll keep coning into these threads voicing it.

So again, you want all those things? Go play WoW or LfD or CoD or something else. Because again, TES is not for you.

For [censored]s sake, you people need to stop bring these massive MMOs up. Nobody ever said that's what I (or anybody else that wants a co-op or multiplayer mode) wanted. It's called thinking of new things the developers could give us and extending the life of the game. By your logic you're against DLC of any and all shapes because it isn't Skyrim. A horde mode would still be Skyrim. I would take place in TES history timeline as a battle or an arena. You still have yet to return with anything useful or post something that hints at the slightest bit of intelligence on your part.
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Cayal
 
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Post » Wed Jun 06, 2012 2:46 am

An Arena would be nice.

Exactly how big are the battles in Civil War? Helms Deep in scale or much smaller?
The same as spawning 100 imperials to fight 100 stormcloacks.Nothing of Horde/FPS in it.You must kill all the soldiers to complete the atack mission.
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Josh Sabatini
 
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Post » Wed Jun 06, 2012 4:36 am

You can tell so easily when people are trying to insert their dumbed down FPS games into TES :laugh: Chest high walls and cover based shooting don't belong in TES. There's mods for it if you really must have it, but it doesn't really belong in the game.

I'm not? I was actually thinking of Lord of the Rings when I gave my suggestion
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courtnay
 
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Post » Wed Jun 06, 2012 3:23 am

It's physically impossible to give the game an optional feature and it make it bad..

:rofl:

Pretty easy, actually. Either by having the dev time spent on the "optional" features take away from the main features, or by having the engine modifications needed for those options spewing bugs into the main features.


"Jack of all trades, master of None" applies to things other than player characters. You can ruin a product by trying to have it do too many things, quite easily.
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JR Cash
 
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Post » Wed Jun 06, 2012 12:51 am

The same as spawning 100 imperials to fight 100 stormcloacks.Nothing of Horde/FPS in it.You must kill all the soldiers to complete the atack mission.

So the Civil War big battles are boiled down to simply "kill all the things before they kill all your things," then mission over?

/sigh

Is there anything like the battle for the Imperial City at all?
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Stay-C
 
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Post » Wed Jun 06, 2012 7:40 am

So the Civil War big battles are boiled down to simply "kill all the things before they kill all your things," then mission over?

/sigh

Is there anything like the battle for the Imperial City at all?
Yeah then the leader of the battle makes a cool speech :)
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sarah simon-rogaume
 
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Post » Wed Jun 06, 2012 2:52 am

So the Civil War big battles are boiled down to simply "kill all the things before they kill all your things," then mission over?

/sigh

Is there anything like the battle for the Imperial City at all?

I watched a friend play the Solitude mission. It was a pretty big fight, lasted him a good 20 minutes, but he didn't take a single point of damage throughout the entire thing. Literally just stood there one hit KOing (Not even critical hits) enemies.
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Georgine Lee
 
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Post » Wed Jun 06, 2012 10:02 am


see you proved your a moron because horde, co-op or multiplayer wouldn't ruin the game.

Clearly, I've struck a chord. Since you've just resorted to name calling to prove your point. Which actually proves nothing. It would ruin the game. People like you are already complaining about purple textures and the lack of co-op, multi-player, and horde mode. Could you just imagine the Creation Engine (Gamebryo) with those features? We'd have, "What da heallz Befsta!1 My game wunt wurkz no more! Ma puterz or cunsolz Izzy all bruken up an wunt turn on! Dis be wack yoz! Way ta makz a bruken gaem!" threads.
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Lucky Girl
 
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Post » Wed Jun 06, 2012 12:56 pm

Clearly, I've struck a chord. Since you've just resorted to name calling to prove your point. Which actually proves nothing. It would ruin the game. People like you are already complaining about purple textures and the lack of co-op, multi-player, and horde mode. Could you just imagine the Creation Engine (Gamebryo) with those features? We'd have, "What da heallz Befsta!1 My game wunt wurkz no more! Ma puterz or cunsolz Izzy all bruken up an wunt turn on! Dis be wack yoz! Way ta makz a bruken gaem!" threads.

Purple textures? WTF are you talking about?

Have you even ready anything we've been discussing or are you still reaching into the emptiness of your mind and posting garbage?

EDIT: Either way, I'm ignoring you're posts from now on.
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Lisha Boo
 
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Post » Tue Jun 05, 2012 11:02 pm

Yeah then the leader of the battle makes a cool speech :smile:

I'm meaning more of something like the example I gave; giant fight, if too many of your NPCs die off you can escape with the important people or stay and fight. If this is not the case, I'm kind of sad that it's simply a "fight until everything is dead" scenario.

I watched a friend play the Solitude mission. It was a pretty big fight, lasted him a good 20 minutes, but he didn't take a single point of damage throughout the entire thing. Literally just stood there one hit KOing (Not even critical hits) enemies.

That svcks -.-
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Bedford White
 
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Post » Wed Jun 06, 2012 6:56 am

I'm meaning more of something like the example I gave; giant fight, if too many of your NPCs die off you can escape with the important people or stay and fight. If this is not the case, I'm kind of sad that it's simply a "fight until everything is dead" scenario.
NPCs in Skyrim have more depth than in FPS games. Due to the unfortunate fact that consoles exist, most of the NPC's behavior is run through the CPU. As a result, consoles can't handle more than maybe 20 NPCs onscreen at once.

You're not going to get Mount and Blade scale combat on the Creation Engine.
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Chris Cross Cabaret Man
 
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Post » Wed Jun 06, 2012 5:26 am

I'm meaning more of something like the example I gave; giant fight, if too many of your NPCs die off you can escape with the important people or stay and fight. If this is not the case, I'm kind of sad that it's simply a "fight until everything is dead" scenario.



That svcks -.-

Like somebody else said, the guards apparently don't scale past level six for you in those battles. I did one in Whiterun with general ease. Granted I wasn't untouchable (I was only a level 20 in light armor), but it was kinda a walk through the park
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Javier Borjas
 
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