Horde Mode!

Post » Wed Jun 06, 2012 11:00 am

Like somebody else said, the guards apparently don't scale past level six for you in those battles. I did one in Whiterun with general ease. Granted I wasn't untouchable (I was only a level 20 in light armor), but it was kinda a walk through the park
Yep.

When the Creation Kit comes out and the Elder Scrolls Game Mod Task Force? gets into full effect, someone will probably make a mod that scales the enemies to your level so they provide a challenge if you do the Civil War questline later in the game.

You know, level scaling. That thing that everybody complained about in Oblivion.
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Ben sutton
 
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Post » Wed Jun 06, 2012 8:39 am

NPCs in Skyrim have more depth than in FPS games. Due to the unfortunate fact that consoles exist, most of the NPC's behavior is run through the CPU. As a result, consoles can't handle more than maybe 20 NPCs onscreen at once.

You're not going to get Mount and Blade scale combat on the Creation Engine.

Which is sadly true. Bethesda would have to use a different engine entirely probably to get larger, and more evolved, combat going.
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Krista Belle Davis
 
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Post » Wed Jun 06, 2012 10:42 am

NPCs in Skyrim have more depth than in FPS games. Due to the unfortunate fact that consoles exist, most of the NPC's behavior is run through the CPU. As a result, consoles can't handle more than maybe 20 NPCs onscreen at once.

You're not going to get Mount and Blade scale combat on the Creation Engine.

I'd say they could dumb down the AI for the mode, but that's probably more work than it's worth since they'd have to do it in a way that the single player AI wouldn't be affected
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Chris Cross Cabaret Man
 
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Post » Wed Jun 06, 2012 3:00 am

I'd say they could dumb down the AI for the mode, but that's probably more work than it's worth since they'd have to do it in a way that the single player AI wouldn't be affected
In Oblivion someone managed to get past the CPU hurdle by making special creatures (not NPCs) that had NPC models and used them as enemies. This greatly reduced the strain on the CPU and allowed a much larger number of "NPCs" to be fought at once. It removes all depth from the NPCs (number values that denote things like their disposition towards the player and similar things), but that hardly matters when they're just cannon fodder in the first place.

So I suppose it's possible.
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Sharra Llenos
 
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Post » Wed Jun 06, 2012 7:34 am

Which is sadly true. Bethesda would have to use a different engine entirely probably to get larger, and more evolved, combat going.

I'd still be more than happy with an arena styled horde though. In an arena, 20 NPCs fighting would feel a lot larger than storming a castle with 20 NPCs would.

Heck, just give us a Roman gladiator pit like arena mode. That would be pretty fun too
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Irmacuba
 
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Post » Wed Jun 06, 2012 7:33 am

In Oblivion someone managed to get past the CPU hurdle by making special creatures (not NPCs) that had NPC models and used them as enemies. This greatly reduced the strain on the CPU and allowed a much larger number of "NPCs" to be fought at once. It removes all depth from the NPCs (number values that denote things like their disposition towards the player and similar things), but that hardly matters when they're just cannon fodder in the first place.

So I suppose it's possible.

Well if a modder or team could do it, I'm sure Bethesda could as well
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daniel royle
 
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Post » Wed Jun 06, 2012 10:50 am

In Oblivion someone managed to get past the CPU hurdle by making special creatures (not NPCs) that had NPC models and used them as enemies. This greatly reduced the strain on the CPU and allowed a much larger number of "NPCs" to be fought at once. It removes all depth from the NPCs (number values that denote things like their disposition towards the player and similar things), but that hardly matters when they're just cannon fodder in the first place.

So I suppose it's possible.

So basically they turned the enemies into bullet objects in bullet hell games. Simple directions (attack player), no depth, destroy when variable HP hits 0.

I'd still be more than happy with an arena styled horde though. In an arena, 20 NPCs fighting would feel a lot larger than storming a castle with 20 NPCs would.

Heck, just give us a Roman gladiator pit like arena mode. That would be pretty fun too

The fight for Kvatch was so disappointing.

"We're going to retake the city!"

"You mean.. the four of us? From what, those five enemies over there?"
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Alexx Peace
 
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Post » Wed Jun 06, 2012 5:31 am

Purple textures? WTF are you talking about?

Have you even ready anything we've been discussing or are you still reaching into the emptiness of your mind and posting garbage?

EDIT: Either way, I'm ignoring you're posts from now on.
Purple textures is a bug...like this: http://www.youtube.com/watch?v=iHOeX4ob-T4&feature=related
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Roddy
 
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Post » Wed Jun 06, 2012 12:27 am

So basically they turned the enemies into bullet objects in bullet hell games. Simple directions (attack player), no depth, destroy when variable HP hits 0.

Which would work perfectly in a horde styled game mode since it wouldn't matter if the AI liked you or not.

Granted you could start killing your own soldiers without consequence, but oh well haha :blink:
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Etta Hargrave
 
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Post » Tue Jun 05, 2012 10:57 pm

Purple textures is a bug...like this: http://www.youtube.com/watch?v=iHOeX4ob-T4&feature=related

DUDE! I'D LOVE TO FIGHT A PURPLE DRAGON!
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Robert DeLarosa
 
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Post » Wed Jun 06, 2012 10:14 am

Which would work perfectly in a horde styled game mode since it wouldn't matter if the AI liked you or not.

Granted you could start killing your own soldiers without consequence, but oh well haha :blink:

That would be fun for evil characters :)
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Jonny
 
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Post » Wed Jun 06, 2012 1:35 pm



Purple textures? WTF are you talking about?

Have you even ready anything we've been discussing or are you still reaching into the emptiness of your mind and posting garbage?

EDIT: Either way, I'm ignoring you're posts from now on.

Purple textures. It's a bug where everything turns purple. It's a known bug. I'm gonna assume you haven't experienced it.

Yes, I have been reading. You along with a few other people want a horde mode. You want to stand in one spot and fight wall after wall after wall of npcs. Yeah, sounds fun. Like the five minutes of fun I had while playing LfD.

Again, you and others want features that can't easily be done with the Creation Engine (Gamebryo). You and others want features that should never be added to a TES game. Though, I wouldn't mind having an arena without hordes.

But anyway, have fun whining to get a horde, co-op, multi-player version of a TES game or whatever it is [redacted] want.
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lucy chadwick
 
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Post » Wed Jun 06, 2012 8:31 am

You want to stand in one spot and fight wall after wall after wall of npcs.

From what someone has said the Civil War does this, and it's not challenging in the least.
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Big Homie
 
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Post » Tue Jun 05, 2012 11:19 pm



From what someone has said the Civil War does this, and it's not challenging in the least.

Like I said. Sounds like fun...glad I've done next to nothing on the MQ. Again, like I said earlier. Left for Dead provides the same exact level of enjoyment. Which brings me back to my original point. Go play LfD with melee weapons only. You get a horde of mindless NPCs to slaughter wave after wave. Again, TES: Skyrim or any TES Game is not what the OP and some others want.

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Mark Churchman
 
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Post » Wed Jun 06, 2012 8:47 am

Like I said. Sounds like fun...glad I've done next to nothing on the MQ. Again, like I said earlier. Left for Dead provides the same exact level of enjoyment. Which brings me back to my original point. Go play LfD with melee weapons only. You get a horde of mindless NPCs to slaughter wave after wave. Again, TES: Skyrim or any TES Game is not what the OP and some others want.

Thus why I suggested something akin to the battle for the Imperial City. Where it wasn't just a slaughterfest but gave the player a choice that could possibly hold up in the main story.
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Shannon Marie Jones
 
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Post » Wed Jun 06, 2012 2:41 am

Thus why I suggested something akin to the battle for the Imperial City. Where it wasn't just a slaughterfest but gave the player a choice that could possibly hold up in the main story.
You mean the one at the end of Oblivion where you don't actually have to fight anything and the only thing affecting the end result is if Martin lives (you win) or dies (you lose)?

Or maybe you're thinking of the Battle for Bruma, where you have to disable the Keeps keeping the giant Oblivion gate open and there's a 15-minute countdown until the Siege Crawler nukes the entire city.
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helen buchan
 
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Post » Wed Jun 06, 2012 4:55 am

You mean the one at the end of Oblivion where you don't actually have to fight anything and the only thing affecting the end result is if Martin lives (you win) or dies (you lose)?

Or maybe you're thinking of the Battle for Bruma, where you have to disable the Keeps keeping the giant Oblivion gate open and there's a 15-minute countdown until the Siege Crawler nukes the entire city.
It's basically the same than the Civil war battles.
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DAVId Bryant
 
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Post » Tue Jun 05, 2012 11:44 pm

You mean the one at the end of Oblivion where you don't actually have to fight anything and the only thing affecting the end result is if Martin lives (you win) or dies (you lose)?

Or maybe you're thinking of the Battle for Bruma, where you have to disable the Keeps keeping the giant Oblivion gate open and there's a 15-minute countdown until the Siege Crawler nukes the entire city.

That but with less not having to do anything.
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Melissa De Thomasis
 
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Post » Wed Jun 06, 2012 3:36 am

That but with less not having to do anything.
So... what you want is something completely different than horde mode.

Basically you want quests. Quests that involve combat. Quests that already exist in Skyrim.
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Chloe Botham
 
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Post » Wed Jun 06, 2012 12:41 am

So... what you want is something completely different than horde mode.

Basically you want quests. Quests that involve combat. Quests that already exist in Skyrim.

As I had, and we have already boiled it down to, large scale battles, not the simple "beat wave one, beat wave two, etc." What OP wanted was something along the lines of this but an actual mode, I would like it to be more integrated than a mode you pick from the main menu.

The Civil War quests aren't good enough from what I've read.
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Shae Munro
 
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Post » Wed Jun 06, 2012 1:09 pm

As I had, and we have already boiled it down to, large scale battles, not the simple "beat wave one, beat wave two, etc." What OP wanted was something along the lines of this but an actual mode, I would like it to be more integrated than a mode you pick from the main menu.

The Civil War quests aren't good enough from what I've read.

Here's what I want: Here is my personal idea for a horde mode. It takes place in a massive battle in TES history (yes, I'm a new blood). Players can choose whether they want to be attacking the city or defending it. Once they've chosen they could choose a various role to play. For instance: one play you could decide you want to be in sword fights with people and fight on the ground and fight in and around the city (defender or attacker), the next you could choose to be an archer and fire arrows as they charge the gates, kill people when they got onto your wall by placing ladders, and knock the ladders over (defender), or ride in with the attacking troops on horse back with a single handed sword (attacker).

I'd also be happy with a Roman gladiator type mode where you're thrown into a pit where you have to fight wolves, bears, trolls, etc. A 20 NPC (as in like captured guards, bandits, etc) free for all in an arena would feel much larger than it really is
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Charlotte Henderson
 
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Post » Tue Jun 05, 2012 10:20 pm

Here's what I want: Here is my personal idea for a horde mode. It takes place in a massive battle in TES history (yes, I'm a new blood). Players can choose whether they want to be attacking the city or defending it. Once they've chosen they could choose a various role to play. For instance: one play you could decide you want to be in sword fights with people and fight on the ground and fight in and around the city (defender or attacker), the next you could choose to be an archer and fire arrows as they charge the gates, kill people when they got onto your wall by placing ladders, and knock the ladders over (defender), or ride in with the attacking troops on horse back with a single handed sword (attacker).

I'd also be happy with a Roman gladiator type mode where you're thrown into a pit with other NPCs you have to fight, wolves, bears, trolls, etc. A 20 NPC free for all in an arena would feel much larger than it really is
Skyrim:Assasin's Creed edition.....The last thing you said is the same as the Arena in obvilion.
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Adrian Powers
 
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Post » Wed Jun 06, 2012 12:18 pm

I don't really see the downside of it. Just adding an option on the start menu to enter an arena-style area with one of your characters, fighting off wave after wave of enemies.

Edit: That said, a repeatable assault on a city would seem a bit ridiculous after you do it more than once. Especially if it doesn't change who's controlling it.
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Motionsharp
 
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Post » Wed Jun 06, 2012 8:38 am

Skyrim:Assasin's Creed edition.....The last thing you said is the same as the Arena in obvilion.

Actually I based that more off Lord of the Rings. Never finished any of the Assassin's Creeds

Well then, I guess I want something that Bethesda made once already :P wouldn't be too hard then to make it again for Skyrim
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Nymph
 
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Post » Tue Jun 05, 2012 9:44 pm

Actually I based that more off Lord of the Rings. Never finished any of the Assassin's Creeds

Well then, I guess I want something that Bethesda made once already :tongue: wouldn't be too hard then to make it again for Skyrim
On revelations there's a mode that matches exactly with what you said.Skyrim is better the way it is.As i said a new Arena should be cool.
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Paul Rice
 
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