The Civil War quests aren't good enough from what I've read.
So you haven't played the game.
People complained about generic enemies being scaled to the player in Oblivion, which resulted in enemies like Bandits that had unreasonably high health and
much better equipment if you were high level. As a result, Bethesda severely cut down on level scaling in Skyrim, which leaves us with capped enemies, which means the generic enemies fought during the Civil War questlines don't get stronger as the player does. The end result being that players who don't do the Civil War questline at a low level won't find it challenging at all.
Honestly, I'd rather have level 6 Stormcloaks that die in one hit in a particular questline than the [censored] Ebony-clad Marauder Deathlords of High Murderous Rampaging Slaughter that started appearing at higher levels in Oblivion. Also, if I recall correctly the guards in Oblivion were scaled to always be five levels higher than the player, meaning you could have a level 67 character and the guards would be level 72 with somewhere around fourteen gajillion health. I remember having to hack and slash at Oblivion's guards for several minutes before they died on my higher level characters. Combined with enchantments that let you basically survive any amount of damage, fights between the player and scaled enemies ended up becoming battles between immovable objects, where both sides just continously hacked at opponents until their weapons broke (lol weapon degradation) or until one of the parties' insane health pool was finally depleted.
So Oblivion's scaling was certainly not the solution. I prefer Skyrim's, which has various regions intended for certain levels, with enemies that start off strong but end up being putty in the player's hands once you reach higher levels (such as Giants; they used to one-hit me, now I one-hit them), as well as enemies that are much stronger but don't appear until the player reaches a certain level (such as Ancient Dragons and Supreme High Omnipotent Terrorspreading Draugr Death Overlord of Murderous Frenzy) so the player continues to encounter opposition where it makes sense (instead of generic bandits obtaining glass and daedric equipment and inexplicable stat boosts).
EDIT: Awesome, I write out this entire post and the thread dies.
