clairvoyance is like a necessity for me to do the quests.
If only clairvoyance didnt send me into a mountainside, floor or wall with depressing regularity

In a dungeon it likes to point at the secret door youre supposed to exit from.
In the world map it sometimes changes its mind and has me reverse my steps, then reverse again..
For someone who likes to roleplay that clairvoyance is his ancestor spirits guiding him on his fate, he sure has nasty ancestor spirits.
Edit, to poster above: Well that kinda ruins the rolepay.
This is supposed to be an RPG, and being led like a dog on a leash by these things can seriously hinder that.
It is detrimental to exploration, surprise and statisfaction.
Morrowind has an excellent journal. Sometimes an hour of 'playing Morrowind' was actually reading my journal and reminiscing about what I had done the past in-game year.
Skyrim's quest log is worse than Daggerfall's.
Daggerfall has the excuse of being old, Skyrim is a modern game.
How much disc space can some text possibly take? How much time to type it, compared to getting things like dragons to work?