Horrible Journal Design

Post » Mon Jun 04, 2012 12:28 pm

Is it just me or is anyone else having a hard time keeping track of quests and who gives them and where you need to go. The journal system in this game is just abismal. Take for example one of my journal posts "Deliver letter to Skard". Now assuming I get that quest and assuming I'm on another quest and I wait on delivering the letter from that amount of information how in the hell am I supposed to remeber who Skard is and where he is?

As much as I hate the GPS in the game that doesn't even work in pointing me in what direction to go.

The journal needs massive work.
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Kate Norris
 
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Post » Mon Jun 04, 2012 8:47 am

Nah works fine for me.
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LADONA
 
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Post » Mon Jun 04, 2012 5:46 am

Nah works fine for me.

Can you clarify a little bit? Do you mean the GPS works on leading you to where you need to go? If so how do you make it work? I can't even make that work.
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Ashley Campos
 
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Post » Mon Jun 04, 2012 10:27 am

Not at all - I think both the journal and the inventory are very quick and very easy to use & are a MASSIVE improvement on the same functions in oblivion.
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Vicki Gunn
 
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Post » Mon Jun 04, 2012 2:00 am

The journal would definately be improved by having a "show details" option. I've also found that I cannot really remember what specific quests are about , who gave them to me and where they are in Skyrim. There are just too many quests to keep track of.
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Emma-Jane Merrin
 
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Post » Mon Jun 04, 2012 4:48 am

I haven't had a problem with it. Just choose the quest, and it shows you where to go. Whats so hard about that?
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Monique Cameron
 
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Post » Sun Jun 03, 2012 11:33 pm

I agree with the OP.There should be a little more info.At least where you got the quest and a brief description to jog your memory.
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Aman Bhattal
 
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Post » Mon Jun 04, 2012 7:58 am

I haven't had a problem with it. Just choose the quest, and it shows you where to go. Whats so hard about that?

I have done that and the GPS isn't showing me where the quest is. I'm not seeing it marked on the map.

In any case, I shouldn't have to do it that way. I should be able to read my journal and have written instructions on what I'm supposed to do and where. It's extremely simple to do and for them to not do it is lazy to say the least.
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Charlotte Henderson
 
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Post » Mon Jun 04, 2012 12:29 am

I think I know what your problem is.

With the miscellaneous quest section, you have to select the word miscellaneous on the left and then hit right and then select the specific miscellaneous option. This adds that to your GPS.
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Noely Ulloa
 
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Post » Mon Jun 04, 2012 1:05 pm

I wish the quest were in the inventory.

Just like in Oblivion the quest was in my inventory with the map, list of spells, etc.

Start button should only be used for save and gameplay options and going back to the main menu.

imo.
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El Goose
 
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Post » Mon Jun 04, 2012 10:37 am

Players who go around accepting quests willy-nilly without even listening to the dialogue are going to have problems with the interface. This isn't a game where you're supposed to do all the quests. You'll find that some quests even contradict each other and you'll fail one by succeeding on another. Take your time, and listen to what the NPCs have to say.
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Laura Ellaby
 
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Post » Mon Jun 04, 2012 11:57 am

I don't think the journal is horrible, but I do hate that there's no information in it. I rather liked the entries in Oblivion where you could read up a little bit and have the whole backstory. If you went back to an old, archived quest in Oblivion you could select it, then read the last three entries or so to remind yourself what was going on. In this game, you can't really do that. You just select it and "go here." That's all fine and good, but sometimes quests are more interesting than "go here" and I want to know what I'm actually doing, or why.

Sometimes it's nice to read up on a quest so that I can be sure that I even care.

So, my big gripe with the journal is that it has too little information.
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JaNnatul Naimah
 
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Post » Sun Jun 03, 2012 11:36 pm

I don't like the journal as it does not give much information, take an thief guild quest with an line talk to Wex, now I do not know where Wex it and how he look like. Now with the help of uesp.net I found that she was in the thief guild headquarter, no the compass did not point at her either.
Oblivion journal told the location of targets with town and house.

Yes I liked separating out the mish quests but more than one line of info had been nice. I have a quest object bow in my inventory I have no idea that to do with, I probably just accepted an quest and forgot it.
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Leonie Connor
 
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Post » Mon Jun 04, 2012 5:37 am

I haven't had any problems with the Quest Log so far but I would have liked if they grouped quests into their own section. For example all quests from the Winterhold College would be grouped up under a "College of Winterhold" section. Then there could be a section for each main city etc etc..
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Sweet Blighty
 
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Post » Mon Jun 04, 2012 5:37 am

I have done that and the GPS isn't showing me where the quest is. I'm not seeing it marked on the map.

In any case, I shouldn't have to do it that way. I should be able to read my journal and have written instructions on what I'm supposed to do and where. It's extremely simple to do and for them to not do it is lazy to say the least.

Did you click the "Miscellaneous" button for the miscellaneous quests?
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XPidgex Jefferson
 
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Post » Mon Jun 04, 2012 6:41 am

I did not think it would be possible to make a worse quest log than Daggerfall's and here it is.

Summier, mono-syllabic, quite impossible to remember what any of those single sentence go-here, do-this commands actually was for.
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Farrah Lee
 
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Post » Mon Jun 04, 2012 1:24 pm

I too wish it had more information. Particularly in the misc quests section. That said, I do like the fact you can have multiple quests active at the same time.

Whoever said they wished it was accessed from the main menu (with spells, items etc), I totally concur! At the moment that button arrangement is causing me more grief than anything! I'd rather have the journal on "down" (instead of map) and have to activate the through the journal, or via start or what have you.
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Brιonα Renae
 
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Post » Mon Jun 04, 2012 1:32 am

Just because the game doesn't babystep your every action as oblivion did, that does not make the journal bad......it's a positve imo

I've had no trouble at all keeping track of what I'm doing and where I need to go. As someone else said, you select the quest you want to deal with & a marker apprears on the map and compass, and that has been true for every mission I have needed to do. No problems with it at all
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Sarah Knight
 
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Post » Mon Jun 04, 2012 3:08 am

What I dislike is the quest summaries not giving you a lot of info. I knew I got a new quest from the Companions but going to my journal I could not figure out which quest it was, halting my progress in their guild.

Actually finding quests is super easy. I turned off the compass but left the markers on the map, similar to what I did in Oblivion and Fallout 3. I hate quest arrows completely but these games are designed to use them, so you at least need them on the map.
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Sophh
 
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Post » Mon Jun 04, 2012 2:02 am

Just because the game doesn't babystep your every action as oblivion did, that does not make the journal bad......it's a positve imo

I've had no trouble at all keeping track of what I'm doing and where I need to go. As someone else said, you select the quest you want to deal with & a marker apprears on the map and compass, and that has been true for every mission I have needed to do. No problems with it at all

So what do you do when you have compass disabled?
"Go to Hjeld and talk to her about Hrorti"

Very helpful.

The best log to date in a TES game was Morrowind's one.
If they could make it so interesting and intricate ten years ago, why does it have to be the absolute least neccesary now?
There is no fun to it.
In Morrowind sometimes I would read through my log and reminisce.
This isnt even a shopping list.
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Madeleine Rose Walsh
 
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Post » Mon Jun 04, 2012 3:35 am

I'm fine with the journal.

Having trouble with directions? Clairvoyance. I really don't understand why all the anti-compass people ignore that spell.
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Javier Borjas
 
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Post » Mon Jun 04, 2012 4:40 am

It works fine for me, but I wish there was more back story and details involved with each entry instead of "Go here and see so-and-so" or "go there and get this".
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El Goose
 
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Post » Mon Jun 04, 2012 1:36 pm

Whoever said they wished it was accessed from the main menu (with spells, items etc), I totally concur! At the moment that button arrangement is causing me more grief than anything! I'd rather have the journal on "down" (instead of map) and have to activate the through the journal, or via start or what have you.

I keep doing that too. Whenever I open the inventory I press down thinking Quest for some reason.

Just because the game doesn't babystep your every action as oblivion did, that does not make the journal bad......it's a positve imo

It isn't babystepping. Maybe you need to take a look at what babystepping actually means in Oblivion:

I have talken to Valendfal and agreed to help him find his wife. I must search through their home thoroughly for clues on where she may have gone.

I have searched the home and have found a mysterious letter talking about Glowlight Cave. I believe this is where Valendfal's wife is and should search there.

-------------------------------

It was much more personal. Felt like I was actually recording my adventure. In Skyrim the game tells you to do this. It's no longer your character recording and investigating. It's now just the game. And it's kind of stale.
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Sunnii Bebiieh
 
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Post » Mon Jun 04, 2012 2:23 pm

I'm fine with the journal.

Having trouble with directions? Clairvoyance. I really don't understand why all the anti-compass people ignore that spell.

Because 5/10 it directs me into a wall, floor, cliff-face or into the door that will only open after youve killed the boss.
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Steven Nicholson
 
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Post » Mon Jun 04, 2012 1:41 am

So what do you do when you have compass disabled?
"Go to Hjeld and talk to her about Hrorti"

Very helpful.

The best log to date in a TES game was Morrowind's one.
If they could make it so interesting and intricate ten years ago, why does it have to be the absolute least neccesary now?
There is no fun to it.
In Morrowind sometimes I would read through my log and reminisce.
This isnt even a shopping list.

This
It was like a diary you'd been keeping as you went along
Immersive and informative even if it sometimes took a while to find the exact info you wanted
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Chelsea Head
 
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