There is a good chance of doing it since Mounted Combat is a biggy thing people want Beth already made it.
Add ons that a lot of people want that Beth made already = $$$$


) and I got ....... pwned pretty bad. I think I really like the idea of arrows knocking down rider, or have a chance to stagger horses.

) and I got ....... pwned pretty bad. I think I really like the idea of arrows knocking down rider, or have a chance to stagger horses.

. I dig up few sample codes of add havok ball, they are only used for dead bodies and stuff. With 'alive' player, well, nothing happens, really..... Player just drop right straight to the ground.
. Player will always affected by Havok
. I dig up few sample codes of add havok ball, they are only used for dead bodies and stuff. With 'alive' player, well, nothing happens, really..... Player just drop right straight to the ground.
. Player will always affected by Havok




. I dig up few sample codes of add havok ball, they are only used for dead bodies and stuff. With 'alive' player, well, nothing happens, really..... Player just drop right straight to the ground.
. Player will always affected by Havok
Of course I can't call it exactly every frame. But by setting a short interval, the script will get updated 'almost' every frame. If I read correctly, no script can run twice per frame. (I don't know if another instance of that script might run on the same frame because of the Papyrus threading, but its out of my knowledge). I intend to have one instance of my quest script at a time 

) and balancing.....

) and balancing.....
Other than Mount&Blade, you guys have any recommendation on mounted combat mechanics that I should try to implement?




I will be doing it soon, just stay tune
. If I could ask any artist for the spears model, I would make a video w/ working animation right away.
