How Bethesda should have created vampireswerewolves

Post » Fri Jun 08, 2012 3:29 am

this is plain stupid. cute vampires. so twilight saga.
u spend hours to make the character look pretty, than u avoid being a vampire.
ah, you want to become a vampire that no more cuteness.

this is a dumb action taken by bethsada to please some [censored]-ass people.
or maybe they shoul make an add-on with face makeup for the characters to make them cute and cudly when they battle some draugr dreadlords or crouch trough some dirt tunnel filled with spider webs and rats. :brokencomputer:
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Alan Whiston
 
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Post » Thu Jun 07, 2012 10:49 pm

Werewolves get combat bonuses and actually have a questline in this game,or something big at least that they are part of.Being a werewolf does not hinder you in any way.You can even choose when to transform and can avoid it completely.

On the contrary vampires get nothing.25% more potent illusion and sneak?Oh really?And the fact that you need to feed while you gain no real combat bonuses plus you are almost useless in the day unless you play on adept or below?There is no major questline about them or anything to make them interesting in the game.

Complaining about svcky vampires i understand.But complaining about werewolves?If i didn't find them aesthetically displeasing i would prefer lycanthropy over vampirism without a second thought.

So yeah neither of them are what they should be,but at least werewolves are something you can enjoy to a point.Vampires...not really.

Also,a bug i found in the game.If you're a werewolf and get cured,and THEN you become a vampire(yes it's possible),go to a guard and talk.You will eventually get both "you look pale" and "is that fur coming out of your ears?"Dude,i already cured lycanthropy.Duh.

Great game,but roleplaying wise zero,full of bugs and this "radiant AI" is so full of crap.
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Leticia Hernandez
 
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Post » Thu Jun 07, 2012 10:31 pm

Elder Scrolls lore is not popular lore.

And why is that any reason for them to change it? Again, Immortal =/= Invincible, and Elder Scrolls vampires are and have always been immortal, in every single game in the series, including Skyrim (go talk to the vampire in the Dark Brotherhood if you don't believe me).

Your explanation is right there. Not everything is a special snowflake, you can and will die at some point.

Probably. But not of old age, because vampires in TES are Immortal.

Vampire: If you were invincible except for fire half the game would kill you outright, and the other half would be too easy.

No one is making that argument except for you. You're strawmanning. And again, immortality =/= invincibility.

Werewolf: Think of it like this, there is one kind of prey that sustains you, as decided by Hircine, the Daedric Lord of the Hunt. You can kill as much as you like, but that human prey is what truly makes you tick.

Cool. And yes, this has always been the case in the Elder Scrolls since the implementation of lycanthropy in Daggerfall, so I agree. Also, it fully supports the lore. :tops:
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Ells
 
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Post » Fri Jun 08, 2012 1:23 am

Honestly, Bethesda should just retcon vampires and werewolves out of TES, just like they did to a lot of the horrible generic fantasy cliches in Arena.
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!beef
 
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Post » Thu Jun 07, 2012 11:17 pm

Honestly, Bethesda should just retcon vampires and werewolves out of TES, just like they did to a lot of the horrible generic fantasy cliches in Arena.


Could not disagree more, especially considering that an entire expansion to Morrowind was based around werewolves.
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Robert Jr
 
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Post » Thu Jun 07, 2012 8:57 pm

Could not disagree more, especially considering that an entire expansion to Morrowind was based around werewolves.
Bloodmoon was terrible. Vampires haven't been good ever since Anne Rice ruined them and werewolves haven't been done well for centuries.
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marie breen
 
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Post » Fri Jun 08, 2012 4:44 am

No i don't want them to remove it,i want them to assign someone to it that can make it better than the crap it is now.
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Horse gal smithe
 
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Post » Thu Jun 07, 2012 3:18 pm

Bloodmoon was terrible. Vampires haven't been good ever since Anne Rice ruined them and werewolves haven't been done well for centuries.


Well fine, but all that amounts to is your opinion. I, myself, loved Bloodmoon.

Remember, you not liking something is no reason for the developers to take it out, although I sure would love for them to take the time to do supernatural transformations right.
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James Rhead
 
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Post » Fri Jun 08, 2012 7:14 am

when i first heard about becoming a vampire, i had the idea of going that path. found the werewolf first (companions), so i took it.
then i found out that i can never become a vampire (in fact it seems i can get other diseases) and that as a vampire i svck (PUN intended). no "family", no acceptance, no questlline to make it a bigger world.
so, i'm dissapointed as a potential vampire char. it seems that the vampires from skyrim are a bunch of semi-feral creatures, that have no background. the term disease fits them best. at least for the wolves they added the gift aura for some.
at night the vampires should've rulled the wilds.
- the life detection always on
- better health recovery
- no dying during night. the mechanics of this not-dying to be copied from the followers. when they reach a certain low-health, they get on their knees and wait a while before bouncing back in business.
but if an attack is way to powerfull than death (if you can call it that) occurs directly.

PS: vampires cannot die...because they're undead :tongue: :mohawk:
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Theodore Walling
 
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Post » Thu Jun 07, 2012 6:34 pm

You can become a vampire after you cure your lycanthropy,i did it and tested it several times.

I was a vampire,got cured via lycanthropy and then cured it and went vampire again.

But it appears it's not worth it so much,so i'm gonna patiently wait for a mod that does it justice...
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Daramis McGee
 
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Post » Fri Jun 08, 2012 4:51 am

Your all wrong. Vampires should have sparkly skin, have rugged good looks but always be miserable, and be able to walk around in the daylight. /end twilight

Seriously though none of you know didly squat about original vampires. Read Dracula and shut it.
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Blessed DIVA
 
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Post » Fri Jun 08, 2012 4:05 am

don't read Dracula because that's full of "bodywaste". it's an evision of the vampires from "bram stoker" that puts a dark aura on some people, not mentioning the outrageous geographic confusions.

vampires - browse the internet and search for the real lore, and forget the stupid hollywoodian saga
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Leanne Molloy
 
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Post » Fri Jun 08, 2012 7:05 am

Werewolfs need to be savage. The werewolfs in this game are lil kittens they cant do [censored]. Also they shouldnt have a forced transformation unless full moon other than that they should be made so you can turn into one and right back when ever you feel like it unless full moon then you should be forced to be werewolf till the sun comes up. Also werewolfs dont need to feed to keep going thats utter [censored].

TBH i bought the game just to play as a werewolf no joke because there are plenty of glitches and bugs through out the game which arent worth buying the game.

Really hope they expand on werewolfs and vamps it would make this game utterly amazing.
This game is about living in a new world as it says on the website thing right? Then why barricade peoples free will to do what they want. Be it turning into a werewolf and killing every person in a town then eating them to get stronger not to keep there werewolfness going. Wtf is up with that?
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Jessica Stokes
 
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Post » Thu Jun 07, 2012 5:37 pm

when i first heard about becoming a vampire, i had the idea of going that path. found the werewolf first (companions), so i took it.
then i found out that i can never become a vampire (in fact it seems i can get other diseases) and that as a vampire i svck (PUN intended). no "family", no acceptance, no questlline to make it a bigger world.
so, i'm dissapointed as a potential vampire char. it seems that the vampires from skyrim are a bunch of semi-feral creatures, that have no background. the term disease fits them best. at least for the wolves they added the gift aura for some.
at night the vampires should've rulled the wilds.
- the life detection always on
- better health recovery
- no dying during night. the mechanics of this not-dying to be copied from the followers. when they reach a certain low-health, they get on their knees and wait a while before bouncing back in business.
but if an attack is way to powerfull than death (if you can call it that) occurs directly.

PS: vampires cannot die...because they're undead [img]http://www.gamesas.com/images/smilie/tongue.gif[/img] [img]http://www.gamesas.com/images/smilie/mohawk.gif[/img]

Vampires can die and being undead just means they are neither living nor dead so they don't age, get ill or die from any natural means but they can still be killed. there is a big difference between immortality and invincibility, Vampires should be stronger during the night but not unkillable.

The werewolves were ok except for the bloodlust that only last 2.5 minutes.
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Colton Idonthavealastna
 
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Post » Thu Jun 07, 2012 4:19 pm

Skyrim's vampirism is a different variation contracted from a different disease than is on Cyrodiil. Also what players are asking for vampires is that they must be incredibly powerful as if the real vampires were this way. What we all have is different author's lores about vampires, and Skyrim is just another. I believe the way vampires are is balanced and roleplayable, plus it's very unrealistic think about becoming a demi-god just after a 72 hours contracted disease. This should take centuries.
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Pants
 
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Post » Thu Jun 07, 2012 7:02 pm

Skyrim's vampirism is a different variation contracted from a different disease than is on Cyrodiil. Also what players are asking for vampires is that they must be incredibly powerful as if the real vampires were this way. What we all have is different author's lores about vampires, and Skyrim is just another. I believe the way vampires are is balanced and roleplayable, plus it's very unrealistic think about becoming a demi-god just after a 72 hours contracted disease. This should take centuries.

Again we say that is not what we want, we don't want a god or an all powerful vampire! we just want to have a well balanced vampires, for every weakness there should be a strength. why is is it always a choice between over-powered or weak? there is a middle ground you know. in Oblivion vampires had bonuses to strength, speed, hand to hand, blade weapons, destruction, conjuration etc with fire, sun damage and inhuman appearance being their weaknesses.

Now skyrim vampires have just a bonus to illusion and sneak and have more weaknesses, sun weakens them and stops regeneration, they no longer have to sleep or wait to get to another stage of vampirism thus once they fast travel they get to higher stage which can cause problems if one travel to a town and become a stage four vampire, they will get attacked. Fire damage goes all the way to 100% and players do not feel like a vampire. now these weakness would not be an issue if the bonuses from oblivion were put back minus the attributes and hand to hand since they do not exist anymore but they could add more knock back effects when punching or heavy swings with a sword. at least the vampires face remains intact and the eyes are decent.
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Karen anwyn Green
 
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Post » Thu Jun 07, 2012 8:45 pm

Vampires are only designed for thieves or mages,warriors don't get anything out of them.

They get useless abilities that exist as spells anyway and are much wiser to use through mage schools,instead of taking something like damage resistance or increased strength or speed,something warriors could use as well.

I don't mind the weaknesses,and i don't want something overpowered.I just wanted something small for warriors as well like Oblivion had.

And for the last time,get it out of your heads that these vampires are somehow different.EVERY vampire comes from the same source in abilities.

They are all immortal,they all have fangs,they are all pale,they all need to drink blood,they all have enhanced physical attributes.Minor differences aside,it is rediculous to create vampires that somehow are only good at sneak and illusions.I am not a damn gnome.
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Alessandra Botham
 
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Post » Thu Jun 07, 2012 4:25 pm

Vampires are only designed for thieves or mages,warriors don't get anything out of them.

They get useless abilities that exist as spells anyway and are much wiser to use through mage schools,instead of taking something like damage resistance or increased strength or speed,something warriors could use as well.

I don't mind the weaknesses,and i don't want something overpowered.I just wanted something small for warriors as well like Oblivion had.

And for the last time,get it out of your heads that these vampires are somehow different.EVERY vampire comes from the same source in abilities.

They are all immortal,they all have fangs,they are all pale,they all need to drink blood,they all have enhanced physical attributes.Minor differences aside,it is rediculous to create vampires that somehow are only good at sneak and illusions.I am not a damn gnome.

agreed, the vampires should have been for every class type and not a thief. i do not want vampires to be the center of the game but we don't vampires to be just a fork on the table either
vampire could have had more bonuses and a few quests and that would have satisfied us.
the weakness don't bother me but its the lack of bonuses that is annoying.
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Euan
 
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Post » Fri Jun 08, 2012 3:29 am

I quite liked having multiple clans like in Morrowind and Daggerfall especially. Each clan in Morrowind had different stat and skill boosts to appeal to either warrior, mage or thief.

The book Immortal Blood only makes mention of the vampires in eastern Skyrim. If the developers had put some effort into vampirism then i'm sure there would be more differing bloodlines in different areas.
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YO MAma
 
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Post » Fri Jun 08, 2012 12:33 am

I have yet to play as a werewolf in this game but I read about it from the guide and werewolves seem like hulk mode, you enter this mode and then you hulk smash stuff and that's it.

I haven't looked up anything on vampires I'm just assuming its like in oblivion?

I can understand why they would make werewolves they way they did but at the sametime I kinda wish that once you become a werewolf it becomes like its own race in the game and you can do everything other races can do(so werewolf mode with weapons, armor, spells, etc)

It would also be great to have a perk branch that specifically improves vampire and werewolf modes, so maybe at first you will be just a brute but as you invest perks into it then you get to have more fun with those modes.
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Nicole Elocin
 
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Post » Fri Jun 08, 2012 2:30 am

Yeck! I liked it until I got to the "Forced Transformations" part, especially what with they're talking about doing to the Ring of Hircine. I support the idea of forced transformations, but the amount they're talking about implementing is just plain outlandish, IMO.

Wait, forced transformations aren't part of the game? This comes as a surprise to me, as at some point, while wandering the docks of Windhelm at night, I suddenly transformed into a werewolf. It's not that I accidentally hit the Power button, because I never use Beast Form, so I never have it keyed to the Power button. (It's always Fus Ro Dah or Wund.)
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Nymph
 
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Post » Fri Jun 08, 2012 6:22 am

Wait, forced transformations aren't part of the game? This comes as a surprise to me, as at some point, while wandering the docks of Windhelm at night, I suddenly transformed into a werewolf. It's not that I accidentally hit the Power button, because I never use Beast Form, so I never have it keyed to the Power button. (It's always Fus Ro Dah or Wund.)

Are you sure that you didn't have the Cursed Ring of Hircine equipped? It's force-equipped when you begin the quest "Ill Met by Moonlight."
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Tarka
 
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Post » Thu Jun 07, 2012 4:14 pm

I quite liked having multiple clans like in Morrowind and Daggerfall especially. Each clan in Morrowind had different stat and skill boosts to appeal to either warrior, mage or thief.

The book Immortal Blood only makes mention of the vampires in eastern Skyrim. If the developers had put some effort into vampirism then i'm sure there would be more differing bloodlines in different areas.

If Bethesda followed the lore they created for their own game,vampires of Skyrim should have supernatural physical attributes too,but whatever ;P
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Mel E
 
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Post » Fri Jun 08, 2012 6:28 am

Last time I checked, the main character is Dragonborn not Vampireborn or Werewolfborn. Werewolf and Vampires are nice and all, but there not the main focus for TES.

saz - I don't think current gen consoles could handle there abilities, like pulling people under ice without breaking it.
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Brιonα Renae
 
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Post » Thu Jun 07, 2012 3:07 pm

Last time I checked, the main character is Dragonborn not Vampireborn or Werewolfborn. Werewolf and Vampires are nice and all, but there not the main focus for TES.

So either do it right or take it out completely and piss off a lot of fans. Implementing something half-assed only exacerbates the problem.
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Leticia Hernandez
 
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