How Bethesda should have created vampireswerewolves

Post » Fri Jun 08, 2012 1:09 am

Vampires should physically change from not feeding. Why is it that at stage 4 everyone knows that I am a vampire? I look exactly the same. The vampire's facial features should morph into a almost demonic looking face. Think vampires from Buffy, like this http://i115.photobucket.com/albums/n301/captmorgan72/angel-vampire-face.jpg Then make them immortal, just like the immortal npcs in the game. You can be beaten down but not killed, unless fire is used on you. Then you will die. Just those two changes would make vampires much more interesting to play as.

Werewolves are actually pretty decent but why only 2 1/2 minutes Bethesda, and why can we only kill and feed on people to extend the form? Werewolves should be able to feed on ANY animal or person to extend the form and heal. Like vampires, werewolves are supernatural, so why make them seem like an ordinary animal? Werewolves should also be immortal and should never die from any weapon that isn't silver.
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Michael Russ
 
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Post » Thu Jun 07, 2012 4:47 pm

You cant say "Werewolves And Vampires are Immortal" because they arent real and in Nirn Werewolves and Vampire are whatever Bethesda wants them to be, plus they would be so overpowered its unbelievable.. but yes, i agree about the face changing, i have yet to play as a Vampire but no appearence changing just sounds wrong..
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Lucky Girl
 
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Post » Thu Jun 07, 2012 3:23 pm

Immortal Vampires? Oh please no.... Why not use "tgm" in the console?
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noa zarfati
 
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Post » Thu Jun 07, 2012 11:30 pm

actually vampires are immortal which is why they don't age but they can still be killed. There is a big difference between immortality and invincibility, immortality means you can not die naturally (poison, disease and age) but invincibility means you cannot be killed by any means.

Vampires should have been made to feed to get stronger and have bonuses to melee/unarmed and enhanced speed and jumping. the whole clavicus vile pact was for cyrodiil vampires only, so the volkihar shouldn't be acting like them at all.
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Jordan Fletcher
 
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Post » Thu Jun 07, 2012 4:21 pm

Should be a vampire tree you gain exp in from every feed, thus unlocking more and more power. That would have been fun.
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Alexander Lee
 
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Post » Fri Jun 08, 2012 6:48 am

actually vampires are immortal which is why they don't age but they can still be killed. There is a big difference between immortality and invincibility, immortality means you can not die naturally (poison, disease and age) but invincibility means you cannot be killed by any means.

Vampires should have been made to feed to get stronger and have bonuses to melee/unarmed and enhanced speed and jumping. the whole clavicus vile pact was for cyrodiil vampires only, so the volkihar shouldn't be acting like them at all.


Pretty much this. I, too, was really disappointed by the Vampires of Skyrim.

Also, I hate the concept of feeding making you weaker, and being forced to sample blood from sleeping people. What ever happened to the concept of combat feeding? Morrowind and Daggerfall had it.
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Dezzeh
 
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Post » Fri Jun 08, 2012 5:38 am

i think u r right. though i think the werewolves are lil to WoW for me.
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Alyce Argabright
 
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Post » Fri Jun 08, 2012 3:53 am

Actually vampires are immortal which is why they don't age but they can still be killed. There is a big difference between immortality and invincibility, immortality means you can not die naturally (poison, disease and age) but invincibility means you cannot be killed by any means.

Vampires should have been made to feed to get stronger and have bonuses to melee/unarmed and enhanced speed and jumping. the whole clavicus vile pact was for cyrodiil vampires only, so the volkihar shouldn't be acting like them at all.

I'm going to have to agree here. Contrary to literal evidence found in-game, Sanguinare Vampiris does not exist in Skyrim.
What we are seeing is a weaker version of Polyphric Hemophilia from Oblivion, which is displeasing to most TES lore fans.
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Mario Alcantar
 
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Post » Fri Jun 08, 2012 2:46 am

I can not understand why BGS didn't learn from their mistake in Oblivion. The vampirism svcked....( pun not intended )...LOL The only quest there was to just find a stupid cure. No real options or incentives to stay one. Yet here in Skyrim they did the same frikkin thing. NO real questline or options. Atleast in Morrowind the vampire clans were more interesting and each had its own quesline depending on who you joined.
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Miguel
 
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Post » Thu Jun 07, 2012 11:21 pm

They ran out of time. Considering that they had to release the game by 11.11.2011 i don't think that vampire facial features were their top priority.
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!beef
 
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Post » Fri Jun 08, 2012 2:25 am

Would have been great to see Bethesda implement a Vampire specific questline. Fuedal Clans, intrigues and assassinations aplenty.

Nightsky Rim.
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Nims
 
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Post » Fri Jun 08, 2012 2:24 am

They ran out of time. Considering that they had to release the game by 11.11.2011 i don't think that vampire facial features were their top priority.


I thought that Bethesda said that they would only implement vampires and werewolves in the initial release if they could do them right? So much for that.
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electro_fantics
 
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Post » Thu Jun 07, 2012 7:37 pm

well if we are really lucky, there may be a DLC about vampires or at least adds a vampire faction and more vampire bonuses but sadly its unlikely.
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Fiori Pra
 
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Post » Thu Jun 07, 2012 6:42 pm

Check what this guy wants to do with werewolves
http://www.gamesas.com/index.php?/topic/1296910-wip-better-than-wolves-2/page__hl__better+than+wolves

and support it ;)
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Rudy Paint fingers
 
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Post » Thu Jun 07, 2012 5:01 pm

Check what this guy wants to do with werewolves
http://www.gamesas.com/index.php?/topic/1296910-wip-better-than-wolves-2/page__hl__better+than+wolves

and support it ;)


Yeck! I liked it until I got to the "Forced Transformations" part, especially what with they're talking about doing to the Ring of Hircine. I support the idea of forced transformations, but the amount they're talking about implementing is just plain outlandish, IMO.
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Pants
 
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Post » Fri Jun 08, 2012 4:31 am

They ran out of time. Considering that they had to release the game by 11.11.2011 i don't think that vampire facial features were their top priority.

Not really. A lot of people complained about how their characters turned ugly once they became a vampire. People spent hours on their character's look, and did not like the changes that happened upon becoming a vampire. So the company listened to that and left people with the face they chose at the start for Skyrim.
This just goes to show you can never please everyone ;)
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Marilú
 
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Post » Fri Jun 08, 2012 4:12 am

Not really. A lot of people complained about how their characters turned ugly once they became a vampire. People spent hours on their character's look, and did not like the changes that happened upon becoming a vampire. So the company listened to that and left people with the face they chose at the start for Skyrim.
This just goes to show you can never please everyone ;)

True, although that doesn't excuse the utter lack of content surrounding vampirism.
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Chris BEvan
 
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Post » Fri Jun 08, 2012 3:51 am

I think your insatiable love for vampirism has blinded you. If Bethesda were to make vampires immortal, they'd suffer from a lot of rage in their forums
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Janette Segura
 
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Post » Thu Jun 07, 2012 11:31 pm

You cant say "Werewolves And Vampires are Immortal" because they arent real and in Nirn Werewolves and Vampire are whatever Bethesda wants them to be, plus they would be so overpowered its unbelievable.. but yes, i agree about the face changing, i have yet to play as a Vampire but no appearence changing just sounds wrong..

Whats so weird about saying vampires and werewolves are immortal? Because they are known for being immortal (living forever but still capable of being killed).

:cryvaultboy:
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louise tagg
 
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Post » Fri Jun 08, 2012 2:43 am

I think your insatiable love for vampirism has blinded you. If Bethesda were to make vampires immortal, they'd suffer from a lot of rage in their forums


As has been pointed out already, immortality =/= invincibility.

Also, it's a moot point because it's stated already (numerous times) in Elder Scrolls lore that vampires are, in fact, immortal.
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Raymond J. Ramirez
 
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Post » Thu Jun 07, 2012 9:17 pm

Hey, why don't you make a mod for it, so everyone can choose if they prefer the game default's version or yours.
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Rob Smith
 
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Post » Fri Jun 08, 2012 6:44 am

Yeck! I liked it until I got to the "Forced Transformations" part, especially what with they're talking about doing to the Ring of Hircine. I support the idea of forced transformations, but the amount they're talking about implementing is just plain outlandish, IMO.

Ιt's an ambitious project, hope it gets completed. Werewolves having their own leveling tree... Forced transformations at full moon etc imo are excellent. It is a great way to make it feel a little like a curse and give a small drawback to the player and great for rp. Ring of Hircine remains the same, it just has a slight chance to transform you when you wear it and after you purify it, minimal.
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Lakyn Ellery
 
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Post » Thu Jun 07, 2012 11:05 pm

Werewolves in Skyrim are awesome just the way they are, but I agree that they should be able to feed on all creatures and not just human. Vampires are a whole different story. Absolutely NOTHING you about is vampire-like except that guards and townspeople will comment on you about being a vampire(I thought vampires value their secrecy?! Sure the resistances that you get from being a vampire are neat, but I think that werewolves took all the attention from vampires in this game. Werewolves are 10x times more interesting than vampires in Skyrim.
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Laura Simmonds
 
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Post » Thu Jun 07, 2012 9:31 pm

Ιt's an ambitious project, hope it gets completed. Werewolves having their own leveling tree... Forced transformations at full moon etc imo are excellent. It is a great way to make it feel a little like a curse and give a small drawback to the player and great for rp. Ring of Hircine remains the same, it just has a slight chance to transform you when you wear it and after you purify it, minimal.


Oh, I'm not against forced transformations. Not at all. I just think that the Ring of Hircine forcing you to transform (the non-cursed version), is a bit much, especially considering that the Ring of Hircine is supposed to let you control your lycanthropy. If anything, it should remove forced transformations entirely.

Also, I'm not sure how I feel about the "once every four days" thing. Maybe if the period was extended, say to once a week or so.
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Mrs Pooh
 
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Post » Thu Jun 07, 2012 10:49 pm

Elder Scrolls lore is not popular lore. Your explanation is right there. Not everything is a special snowflake, you can and will die at some point.

Vampire: If you were invincible except for fire half the game would kill you outright, and the other half would be too easy.

Werewolf: Think of it like this, there is one kind of prey that sustains you, as decided by Hircine, the Daedric Lord of the Hunt. You can kill as much as you like, but that human prey is what truly makes you tick.
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Lucy
 
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