How Bethesda should have created vampireswerewolves

Post » Thu Jun 07, 2012 8:05 pm

Demonstrably false. The Volkihar clan still exists in Skyrim, and getting infected by a Volkihar has the same effect as getting infected by any of the non-named vampire types.
Which will confuse the hell out of any lore person here. Why do the Volkihar get to blend in when that's a unique power for Cyrodiilic vampires?
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Ron
 
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Post » Thu Jun 07, 2012 5:23 pm

Which will confuse the hell out of any lore person here. Why do the Volkihar get to blend in when that's a unique power for Cyrodiilic vampires?

indeed but someone said, its pure laziness which is possibly true, i don't know much about game making or coding but if this so called great company could make a very detailed world and complex animations then why not make vampires have bonuses to brawling and one/two handed weapons, speed, heightened jumping and frost magic. The powers of vampires could easily have been enhanced too, simply reuse dragon shouts but with an enhanced effect such as frost breath and become ethereal (which would explain why Volkihar could reach through ice) the main thing that should been done is proper feeding, you get stronger with blood rather than be weakened and able to feed on those who are awake. a Guild or faction of vampires would have been good too, i understand that vampires are not the centre of the game and i agree they shouldn't but these vampires are no better than a fork on a table, simply given them a good stat boost and a faction wouldn't hurt the game.
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Stacyia
 
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Post » Thu Jun 07, 2012 11:17 pm

Honestly, Bethesda should just retcon vampires and werewolves out of TES, just like they did to a lot of the horrible generic fantasy cliches in Arena.
They can retcon elves, beast races and dragons and prophesized heroes too. Oh and why not remove magic too? Because all of that crap is generic.

Oh, I'm not against forced transformations. Not at all. I just think that the Ring of Hircine forcing you to transform (the non-cursed version), is a bit much, especially considering that the Ring of Hircine is supposed to let you control your lycanthropy. If anything, it should remove forced transformations entirely.

Also, I'm not sure how I feel about the "once every four days" thing. Maybe if the period was extended, say to once a week or so.
Werewolves should have forced transformation and an ingame notification when the moons will be full, to warn the player. Maybe the player can feel the Beast within act more agressive and etc. Just to have the player know not to do any quests that evening. And when they transform at will or under the moons, they should kill 1 to 2 people to not suffer from any health loss penalties. Hircine's ring should be used 1 hour before the transformation and last until morning, where no penalty would be included.
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Dale Johnson
 
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Post » Thu Jun 07, 2012 10:31 pm

They can retcon elves, beast races and dragons and prophesized heroes too. Oh and why not remove magic too? Because all of that crap is generic.


Werewolves should have forced transformation and an ingame notification when the moons will be full, to warn the player. Maybe the player can feel the Beast within act more agressive and etc. Just to have the player know not to do any quests that evening. And when they transform at will or under the moons, they should kill 1 to 2 people to not suffer from any health loss penalties. Hircine's ring should be used 1 hour before the transformation and last until morning, where no penalty would be included.

i agree with everything except the penalty, players should not be forced to kill only npcs because A they may not know where bandits are B they will not like killing an npc who could have had a quest for them, so either animals should be able to be consumed or have random werewolf hunters appear so then there is someone to kill and eat.
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Kim Bradley
 
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Post » Fri Jun 08, 2012 6:44 am

i agree with everything except the penalty, players should not be forced to kill only npcs because A they may not know where bandits are B they will not like killing an npc who could have had a quest for them, so either animals should be able to be consumed or have random werewolf hunters appear so then there is someone to kill and eat.
That's the penalty. Werewolves have to kill NPC's otherwise they lose health. It's been done in Daggerfall and Bloodmoon. I am sure a town has guards they can kill.

Animals should not be consumed for a werewolf due to lore. Hircine is god of the hunt, yes, but people are the perfect sacrifice for him. Ingame lore suggests this.
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Dorian Cozens
 
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Post » Thu Jun 07, 2012 2:55 pm

I kinda have to say that though I enjoy being a werewolf in Skyrim it is just something thats there, there is literally no downside except no well rested bonuses and I was kinda disappoint in being a vampire, I mostly did it just to hope I get some unique item or a interesting quest only to find that the cure quest was it and that it wasn't even long to beat or even much of a quest, I was hoping to kill the first vampire as well but nope, didn't get it :\ but I'm happy being a werewolf.

Also lore wise, there is no record or proof saying werewolf are immortal, in fact the most proof we have is that they do age, just slower.
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[Bounty][Ben]
 
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Post » Fri Jun 08, 2012 1:40 am

I personally think that Vampires shoudl have been done very differently from previous games. I think Vampires should have been designed to look healthier at their most powerful stage and they should look like, no pun intended, death at their weakest stage. They should have to feed often to stay at their healthier stage so if you feed everyday you stay healthy looking all the time but also be at their most powerful as well. This has the slight problem with sunlight, were if you follow my logic they would logically be able to go out into the daylight with minimal side effects at their most powerful stage which would be overpowered. What I would suggest is having them able to go out in the sunlight in their weakest stage were they look like they are about to die so they have a downside that comes with the power which makes a bit more sense than the current system. This would not only make the Vampires much more challanging to play as, I think it would also make them more fun as well.

As for Werewolves I love the ability to choose when you change but the curse of the Werewolf should not give you a choice over when you transform. You should transform randomly at night only, so when you are wandering the wilds at night you have a chance to randomly change into a Werewolf. This should happen anywhere so even if your in a city it could happen. The Ring of Hircine should give you the ability to control the curse a bit more, giving you the ability to transform whenever you please as often as you please but the random transformation should still happen every night, so at night you could turn into a Werewolf a hundred times with the ring but the random transformation would still affect you at some point during the night. It would make the curse seem so much more like a curse.
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Andres Lechuga
 
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Post » Thu Jun 07, 2012 7:22 pm


Also lore wise, there is no record or proof saying werewolf are immortal, in fact the most proof we have is that they do age, just slower.
Where does it say this?

All we know is Tharsten Heart Fang, who used Hircine's Ring to prolong his life in Bloodmoon.
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Stephanie Kemp
 
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Post » Fri Jun 08, 2012 5:31 am

Vampires should physically change from not feeding. Why is it that at stage 4 everyone knows that I am a vampire? I look exactly the same. The vampire's facial features should morph into a almost demonic looking face. Think vampires from Buffy, like this http://i115.photobucket.com/albums/n301/captmorgan72/angel-vampire-face.jpg Then make them immortal, just like the immortal npcs in the game. You can be beaten down but not killed, unless fire is used on you. Then you will die. Just those two changes would make vampires much more interesting to play as.
Much of the [unrelated to TES] vampire fiction implies that the older they get the more powerfull they get, and that their appearance is largely under their control; (when they are in control).

It might be cool to have a mod that makes all vampires essential, and weapons or events (that can kill vampires) clear that essential flag. PCs could (theoretically) get up again after death... like after a fall, or after slain on the road by bandits. Knowledgable opponents could finish them off if they know them to be a vampire ~just as the PC could for vampire opponents.

Werewolves should also be immortal and should never die from any weapon that isn't silver.
That surprises me... Yes I agree that for the 2½ minutes, they should only be harmed by silver... but would also rather the curse have a mind of its own, and not be a morph on demand player option. (Or is it on demand? I don't have Skyrim yet.)
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Daniel Holgate
 
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Post » Fri Jun 08, 2012 5:50 am

Much of the [unrelated to TES] vampire fiction implies that the older they get the more powerfull they get, and that their appearance is largely under their control; (when they are in control).

It might be cool to have a mod that makes all vampires essential, and weapons or events (that can kill vampires) clear that essential flag. PCs could (theoretically) get up again after death... like after a fall, or after slain on the road by bandits. Knowledgable opponents could finish them off if they know them to be a vampire ~just as the PC could for vampire opponents.

That surprises me... Yes I agree that for the 2½ minutes, they should only be harmed by silver... but would also rather the curse have a mind of its own, and not be a morph on demand player option. (Or is it on demand? I don't have Skyrim yet.)

immortality is not the same as invincibility, i don't how many times i have had to correct people on this. immortality means one can't die naturally like age, disease etc invincibility means one cannot be killed AT ALL. vampires come under immortality as they don't age or get sick but they can easily be killed if someone brave and stronger enough goes up against them. werewolves have never been said to be immortal but they do have a weakness to silver in lore.
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Manuela Ribeiro Pereira
 
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Post » Thu Jun 07, 2012 8:34 pm

actually vampires are immortal which is why they don't age but they can still be killed. There is a big difference between immortality and invincibility, immortality means you can not die naturally (poison, disease and age) but invincibility means you cannot be killed by any means.

Vampires should have been made to feed to get stronger and have bonuses to melee/unarmed and enhanced speed and jumping. the whole clavicus vile pact was for cyrodiil vampires only, so the volkihar shouldn't be acting like them at all.

I always perceived immortals to be invincible. A person who doesn't die of natural causes with just ageless.
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Jason Wolf
 
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Post » Thu Jun 07, 2012 10:56 pm

I always perceived immortals to be invincible. A person who doesn't die of natural causes with just ageless.

is not the same thing, otherwise there would not be different words. immortal = live forever but can be killed (murdered etc) invincible = unkillable, invulnerable = cannot be hurt or harmed, indestructible = everything mentioned combined but their flesh cannot even be pierced.
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marie breen
 
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Post » Thu Jun 07, 2012 7:27 pm

Where does it say werewolves age slower? I have yet to find such fact in Skyrim. We know Kodlak wants to cure his Lycanthropy as soon as possible because he is getting old, but how old is he really? He led the companions for twenty years, but what about before he became Harbinger?
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Marina Leigh
 
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Post » Thu Jun 07, 2012 7:04 pm

Where does it say werewolves age slower? I have yet to find such fact in Skyrim. We know Kodlak wants to cure his Lycanthropy as soon as possible because he is getting old, but how old is he really? He led the companions for twenty years, but what about before he became Harbinger?

as i said in another thread, i too have read nothing of slow ageing for lycanthropes.
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Jynx Anthropic
 
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Post » Fri Jun 08, 2012 5:56 am

immortality is not the same as invincibility, i don't how many times i have had to correct people on this. immortality means one can't die naturally like age, disease etc invincibility means one cannot be killed AT ALL. vampires come under immortality as they don't age or get sick but they can easily be killed if someone brave and stronger enough goes up against them. werewolves have never been said to be immortal but they do have a weakness to silver in lore.
Correct me about what? :smile:
Most of us here have read lord of the rings... The immortal elves live forever unless slain, and can die just as easily as men.
But... Have you never read or seen (in films) where a vampire's [skeletal] remains has the steak (through its heart) removed and the undead flesh begins to regenerate on the spot (supernaturally), and them quickly become a fully fleshed monster again?
My post was clearly about vampires in general. I know that in TES its a made up disease.
(Though I would prefer a mod that changed that to a more traditional vampire fiction instead of as it was in the Underworld movie. :shrug:)
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vicki kitterman
 
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Post » Fri Jun 08, 2012 2:06 am

Correct me about what? :smile:
Most of us here have read lord of the rings... The immortal elves live forever unless slain, and can die just as easily as men.
But... Have you never read or seen (in films) where a vampire's [skeletal] remains has the steak (through its heart) removed and the undead flesh begins to regenerate on the spot (supernaturally), and them quickly become a fully fleshed monster again?
My post was clearly about vampires in general. I know that in TES its a made up disease.
(Though I would prefer a mod that changed that to a more traditional vampire fiction instead of as it was in the Underworld movie. :shrug:)

true, some films or series has it where removing a stake will bring it back but it still kills and i certainly know decapitation will give it a permanent dirt nap.
but vampires here need an update fast, mods are only useful to pc users so there needs to be a solution for all players. we all know what needs to be done so i won't repeat what i said about what could be done but we all agree that something needs to be done.

p.s vampires walking in the sun is what vampires could do according to some folklore, its films like nosferatu that made sunlight a weakness.
vampires throughout the years in films have become stereotypical.
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Rozlyn Robinson
 
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Post » Thu Jun 07, 2012 10:41 pm

i think u r right. though i think the werewolves are lil to WoW for me.
You did not just say that, did you? Seriously, I played WoW, Fantastic MMO, But The werewolfs on WoW are "Worgen" and Blizzard might be amazing, but they didnt invent the werewolf! >.> But I just created a vampire to see what it would be like, I saw my characters face get skinny & pale, I also have a werewolf character, both are incredibly strong, But I dont recommend being a vampire unless you want to get [censored] during the day and by dragons lol
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brandon frier
 
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Post » Thu Jun 07, 2012 11:52 pm

They ran out of time. Considering that they had to release the game by 11.11.2011 i don't think that vampire facial features were their top priority.
Could not disagree more, especially considering that an entire expansion to Morrowind was based around werewolves.
would it have killed them to make a better game and release it 12/12/2012?
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Phillip Brunyee
 
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Post » Thu Jun 07, 2012 6:07 pm

would it have killed them to make a better game and release it 12/12/2012?
would it have killed them to make a better game and release it 12/12/2012?


The game itself is good but they could have taken the time to make a better vampire system rather than reuse oblivion's and water it down. the only good thing about vampires is their cool eyes and drain life spell, though that is very weak as well.
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Madeleine Rose Walsh
 
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Post » Thu Jun 07, 2012 11:59 pm

The op has some good ideas. Werewolves should change at the full moon or every night like in Bloodmoon. The change should be uncontrollable, something you have to manage. Until you get your hands on Hircine's ring, then you can control the transformations. 2 1/2 minutes doesn't seem long enough to me either. I would like to see at least five minutes with an additional minute added when you feed. The player should also get some boosts to health and stamina for contracting lycanthropy when in normal form. You should feel like you are more powerful having the beast within you. Also, since all characters heal anway, a person with lycanthropy should heal faster.

Vampires need to have physical changes when they are starving. It just doesn't make sense that in stage 4 all of a sudden people know what you are. It would be pretty awesome if you could even hide what you are in stage 4 with a hood/helm. Vampirism should also gives boosts to stamina and health like the werewolves but only at night. As it is now, there are no benefits for characters that are anything but mages and theives. A boost to stamina and health would help with that. I don't believe vampires should regen without feeding, unlike most of vamp lore. Right now the vampire power vampiric drain is more of a spell than power, since it cost magic to use. It also is incredibly weak and useless. This power should be the lifeline of a vampire. It should not cost anything to use, since it is a power and not a spell. It would have to be balanced so its not too powerful, but powerful enough so it successfully sustains the health of a fighting vampire. Maybe bump up the health drain and free it of having to use magic would be enough. Point is, the player should feel like a vampire and not a mage.
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Jinx Sykes
 
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Post » Thu Jun 07, 2012 6:50 pm

The op has some good ideas. Werewolves should change at the full moon or every night like in Bloodmoon. The change should be uncontrollable, something you have to manage. Until you get your hands on Hircine's ring, then you can control the transformations. 2 1/2 minutes doesn't seem long enough to me either. I would like to see at least five minutes with an additional minute added when you feed. The player should also get some boosts to health and stamina for contracting lycanthropy when in normal form. You should feel like you are more powerful having the beast within you. Also, since all characters heal anway, a person with lycanthropy should heal faster.

Vampires need to have physical changes when they are starving. It just doesn't make sense that in stage 4 all of a sudden people know what you are. It would be pretty awesome if you could even hide what you are in stage 4 with a hood/helm. Vampirism should also gives boosts to stamina and health like the werewolves but only at night. As it is now, there are no benefits for characters that are anything but mages and theives. A boost to stamina and health would help with that. I don't believe vampires should regen without feeding, unlike most of vamp lore. Right now the vampire power vampiric drain is more of a spell than power, since it cost magic to use. It also is incredibly weak and useless. This power should be the lifeline of a vampire. It should not cost anything to use, since it is a power and not a spell. It would have to be balanced so its not too powerful, but powerful enough so it successfully sustains the health of a fighting vampire. Maybe bump up the health drain and free it of having to use magic would be enough. Point is, the player should feel like a vampire and not a mage.

Agreed but you forgot that physical bonuses are needed too, vampires haver super-strength and speed, and while there is no attributes anymore, it still could be applied to one/two handed weapons, brawling, block and speed.
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Nice one
 
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