How can this game be explore friendly like Fallout 3

Post » Tue Jul 05, 2011 6:30 pm

Welp, just go have fun with it. Now you know it's not the exact same game as 3 was, go learn it and enjoy it, it's an extremely good game in it's own right. Just be aware that if you go face first into every new encounter standing up, in daylight, with yer crappy beginner guns, yer gonna die a lot. Enjoy! :vaultboy:
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Connor Wing
 
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Post » Tue Jul 05, 2011 12:54 pm

3 better NV
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Carlos Vazquez
 
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Post » Wed Jul 06, 2011 1:39 am

I wanted something better than signs.

I guess I'm just not understanding what your concept could possibly be.
NPC's, when they give you a quest, could give you some kind of indication like quest journal markers that are color-coded for clvl difficulty or something (not that I'd personally want that), but you'd still have to talk to them. If you're wandering the gameworld, there is simply no way for the game to let you know anything except for NPC dialogue bits and those signs. Beyond that, it's going to be from reviews/interviews/word of mouth of other players.

And yeah, I agree with UnDecaffindeed - for some of us, the not knowing & the learning/discovering as you go is part of the fun, even when it means you fall over and die when you first encounter a beastie at low lvl or something. :)
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Juan Cerda
 
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Post » Tue Jul 05, 2011 8:55 pm

And yeah, I agree with UnDecaffindeed - for some of us, the not knowing & the learning/discovering as you go is part of the fun, even when it means you fall over and die when you first encounter a beastie at low lvl or something. :)


:foodndrink:
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Mimi BC
 
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Post » Tue Jul 05, 2011 12:47 pm

And yeah, I agree with UnDecaffindeed - for some of us, the not knowing & the learning/discovering as you go is part of the fun, even when it means you fall over and die when you first encounter a beastie at low lvl or something. :)


Hey, ghouls have to eat too, ya know!
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Fiori Pra
 
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Post » Tue Jul 05, 2011 1:39 pm

MW was part of a series that puts a high emphasis on exploration and still had caves full of fixed level bandits, and a 6th House Base close to where the PC starts out.
Any game it pays to play a little cautiously at least at first
After my 1st fight with some geckos armed with just a 9mm pistol and my trusty varmint rifle I knew it would be a while before I was taking on deathclaws
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chinadoll
 
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Post » Tue Jul 05, 2011 10:01 am

After my 1st fight with some geckos armed with just a 9mm pistol and my trusty varmint rifle I knew it would be a while before I was taking on deathclaws


Gecko teeth in the tushie make a lasting impression....
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Ross Zombie
 
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Post » Tue Jul 05, 2011 6:23 pm

The game is actually quite exploration-friendly, since you can go anywhere at any time. Who or what you find along the way may not be, though.

'Beef gates', or over-level NPCs/critters in otherwise low-level areas, are used to test if you really are ready to go past the point where you run into one. In the case of Giant Radscorpions, Cazadors, and Deathclaws, said answer is almost invariably 'no' unless the player is experienced enough to know how to exploit their tactical stupidity in combat, and sometimes it doesn't work even then.

These are used rather sparingly in F:NV, but where they are used are in places that really are meant for higher-level characters with much better gear. This is in stark contrast to some older games, where such critters are routinely used to shepherd you along a predetermined path through the game-world even though it wouldn't matter in the slightest if you gained access to some areas 'ahead of schedule'.

I don't mind that going into some places at low levels can and/or will get me killed, since that's better to me than being summarily locked out of the area in question until some unknown preset trigger is activated. That going there at a low level means my character is an idiot is a bonus, since he really should know better and act accordingly.
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ZANEY82
 
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Post » Tue Jul 05, 2011 5:27 pm

In FO3 you faced leveled enemies , meaning they leveled up as you did . Early on you'd fight radroaches molerats and low level raiders. Later you'd face Supermutant overlords FG reavers, Albino radscorpions and well armed Enclave outposts. In New Vegas enemies don't level up with you, they are whatever level they are, regardless of your level. So when you wander into an area you're not ready for , you're going to get chewed up and spit out . NV is a bit more tactical you have to choose your battles and learn where you can go. It's best not to wander too far from the road early on. And of course save often .

Inside the Mojave Express in Primm you can pick up ED-E, your first follower, and it's well worth the investment , especially for a beginner . Later when you reach Novac you can recruit Boone. Followers weren't necessary in FO3 , NV more or less forces you to use them, at least at lower levels .

And I'm not being rude here , but when the townsfolk tell you something like " Don't go north ! The critters up there just get mad when you shoot them ." You should listen.

Keep an eye out for skill books as they are few and far between and spend your experience points wisely because there are no bobbleheads supplement your skills.

Because the enemies don't level up , later in the game you'll be complaining that it's too easy , nothing presents a challenge. Or , well , that's what I do.
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Penny Wills
 
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Post » Tue Jul 05, 2011 8:38 pm

3 better NV


What.


I'm confused. You say that people telling you about the danger and signs aren't adequate enough, but you also wouldn't want something as blatantly obvious as "this rendition of the creature may be more/less hard than previous games!". What would be better? And frankly, it really doesn't matter if you are coming from Fallout 3. For one, creatures (and a lot of other things) are more faithful to NV and FO3's predecessors. For another, it should be granted that a new game might change some gameplay things. It you aren't sure, and you are bothered by these sorts of things, you should seek information about it. You shouldn't assume that things will stay the same and then complain about it. I do agree that the Cazadores and Deathclaws should have had workarounds (more alternate pathways for non-sneak characters, whatever), but it isn't really a linear path. One more thing, I find it funny that you are complaining about the difficulty of Reavers as the same time you are complaining about the increased difficulty of Deathclaws and Scorpions, because the Reavers were actually nerfed quite substantially.
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lucile
 
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Post » Tue Jul 05, 2011 8:53 pm

Two things I keep reading here are
"I came from Fallout 3"
and
"There was zero warning and no way for me to know"

So lets take this in steps and start with the first quote
"I came from Fallout 3"
A lot of us came from Fallout 3, including myself.
I never mentioned it as a problem...I don't recall anyone else mentioning it as a problem
your the first I've heard :confused:

Second quote
"There was zero warning and no way for me to know"
On the contrary, there are plenty of ways to know both in-game and out
here are some examples
http://www.youtube.com/watch?v=8wF4Yo-FxNY
http://www.youtube.com/watch?v=VUEwvqERddU
http://www.youtube.com/watch?v=h9sSOdTKesk
http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html?tag=tabs%3Breviews
http://xbox360.ign.com/articles/112/1128957p1.html
http://fallout.wikia.com/wiki/Portal:Fallout:_New_Vegas
http://crimsonkeep.c...tNV-0001494.jpg -provided by Lady Crimson
http://crimsonkeep.c...tNV-0001495.jpg -provided by Lady Crimson
http://fallout.wikia.com/wiki/DT
http://fallout.wikia.com/wiki/Deathclaw_(Fallout:_New_Vegas)
http://fallout.wikia.com/wiki/Feral_ghoul_(Fallout:_New_Vegas)#Feral_ghoul_reaver
http://www.youtube.com/watch?v=D9q2T4x0dHM

I hear signs and NPC warnings don't work for you :confused:
ok....well, lets say your heading north towards Sloan,
an NPC stops you to tell you that there are Deathclaws ahead,
you keep walking,
there are signs with images of deathclaws and warnings on them,
you keep walking,
a deathclaw sees and attacks you,
lets say you die,
at that point I would think that those weren't just empty warnings,
they were meant to keep me from dying,
but now I know :)

Lets say you wander into a radscorpion or ghoul infested area,
lets say you fight them,
and you die,
there's got to be a reason as to why that happened
maybe my weapon didn't do enough damage
or maybe I got swarmed by too many
we learn, and we solve, from previous mistakes
They may have frustrated you in the past, but I believe in you.
So get out there.
Take on the most boring quests in the world, beat every Gecko you find with a stick, sell every fork you find,
and while it may be agonizing, just know that eventually you will have your revenge against those who surprised you.

These words and this cookie :cookie: will keep you strong :thumbsup:
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marie breen
 
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Post » Tue Jul 05, 2011 4:28 pm

This game is NOT Fallout 3!

you shouldn't say "well in fallout 3..." because it isn't
deathclaws were too easy in F3 so they made them better
ghouls were weak too so they made them stronger
you need to work for good gear and take time if you go too fast you will be punished and most likely die
where would you evn find any ghouls in the game at level 1-3? you should still be at primm
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Cartoon
 
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Post » Tue Jul 05, 2011 9:57 pm

I like careless exploring just as much as the next guy, but I had a much harder time at low levels in FO3 then in FNV. Mainly because it's much easier to acquire ammo from the start.
In FO3 I often find myself kneedeep in Super Mutants with no more ammo at low levels, just because I'm totally dependent on the scraps Moira has for sale, while in FNV there are merchants all over.


Oh and when I see loads of red dots on my radar at low levels, I go into sneak mode and see what I'm up against first. If it looks like more then I can handle I either sneak away or try to find a way to pick then off one by one.
That helps too :D
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Auguste Bartholdi
 
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Post » Tue Jul 05, 2011 8:49 pm



As for the Reaver, I just thought it was a slightly stronger than normal Ghoul. It wasn't that hard, except for the fact that I didn't know at the time apparently they are more dangerous than Deathclaws in Fallout 3.

Yes, I had to run backwards when it was hitting me harder than well, Deathclaws, and stepping on two land mine hurt less. :)

I came from Fallout 3. I never once though this game was going to change so many things around.

That and it kept giving me a concusion. :)


The Deathclaws were severely nerfed in Fallout 3, way too much so. A Deathclaw encounter in the Fallout series was always meant to be an epic battle that even thinking about would be cause for you to have chills run up your spine. Fallout 3 screwed that up badly, and I was glad to see the Deathclaw become a real challenge again in New Vegas.

Like you, I started the series with Fallout 3, and when New Vegas came out I had a bunch of notions about what it would be like based on my Fallout 3 experience. Needless to say I was surprised quite a few times, and died just about as many times. But I learned quickly and adapted my tactics and gameplay style to fit the New Vegas world. Once I figured out the DT system in New Vegas, and how it differed from Fallout 3's DR system, it got a lot easier.

New Vegas is not Fallout 3 - it shares quite a bit with it but there are major differences. I look at them as completely different games and can appreciate both of them for their unique styles and the experiences they bring. If you can't, that's no problem - you can always go back and play Fallout 3.
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Devils Cheek
 
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Post » Tue Jul 05, 2011 9:13 pm

I guess I never played those games. :)



Okay, I think we have a huge misunderstanding. I am never ever, ever going to play a sneak character. I am not a Ninja.
I am all about shooting people in the head with guns.

I am sorry that I was again not clear enough in my complaints against this game, to me, signs do not work to deter me. I fought Deathclaws in Fallout 3 before. I have no reason to think the ones here are stronger. THankfully I have yet to run into them.

Same with Scorpions.
If anything, I would ignore any warning about them.

If I saw a giant Scorpion, I would shoot it's tail a whole bunch, but if I wasn't doing any major damage, you can bet I'd complain about it on this forum. :)

Regardless, I liked the game, but there was zero way for me to know about the difficulty changes in this game at all. Zero.

I thought it was like Fallout 3.
I am sorry for thinking that.

Yes it's a fun game, but I'm not going to run around as a Ninja ever.




No! I am not asking for that. Gah.

I wanted something better than signs. And I bought this game when It first came out. :( I didn't play it long enough back then.

I'm sorry, but signs are worthless to someone who came into this game from Fallout 3.
There is many ways of dealing with placing strong enemies in their game, and this game didn't do it the right way.

At least, IMHO.

I'm tired, hungry, and I think everyone here wants to kill me with fire, so I'm going to go for a few hours.


No warning?


-Quarry Junction is complete with signs that say "warning, deathclaws ahead" and an NPC who will run up to you and tell you to stop.
-To the north of Goodsprings, there are stop signs. Victor might also save you once and tell you to be more careful.
-The area you mentioned in your post has layers. First you see basic ghouls, then slightly stronger ones, then ones that are too strong for you, then the strongest kind. Why you continued pushing on until you were face to face with the strongest kind is beyond me.
-Two similar areas nearby will send waves of Radscorpions at you that increase in size as you get closer to the location.


I dunno what more you could ask for. But for every benefit, there's a downside and vice versa. The good side is that once you do hit level 30, you don't run into nothing but Giant Albino scorpions and deathclaws wherever you go, forcing you to waste time and ammo on a completely trivial bullet sponge battle.
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Anthony Diaz
 
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Post » Tue Jul 05, 2011 2:00 pm

OP you lost me on "easy" Nothing stops you from going anywhere. I went where ever I wanted my first playthrough. ( I died ), but that should be expected when you don t listen to what people in the game say, or read signs. Me, I just don t care how many times my guy dies.

The reason you can not explore in fo nv is not because (tears in eyes) there are a few ferals or really hard monsters. (wipes eyes) Its because there is nothing to explore.


I liked the hard enemies being there from the begining, its just some desert with very little note worthy places. There is no exploring.....


Sorry about those really hard enemies, maybe they ll put the care bears out there for you in fo4.
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Sherry Speakman
 
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Post » Tue Jul 05, 2011 8:08 pm

I came into the series through Fallout 3, and I paid attention to signs and warnings in New Vegas. So I don't know what to tell you.
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Kelsey Hall
 
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Post » Tue Jul 05, 2011 1:07 pm

Do the main quest line until you get to Vegas, after that you'll be a lot better off trying to explore. But if you try to just run off and go wherever you want to at level one your gonna get killed dude, that's just the way this game works.
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Kira! :)))
 
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Post » Tue Jul 05, 2011 11:14 am

Get a companion. They'll help lower level characters out a lot.
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Gemma Woods Illustration
 
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Post » Wed Jul 06, 2011 1:34 am

I had no problem exploring from the very start of the game, although I didn't always do it.
I actually roleplay when I play this (like everyone is supposed to), so when a sign or NPC says not to go somewhere, I listen.
It's common sense, if you shoot an enemy and they are obviously stronger then you, run away. It's pretty damn simple.

Mainly, this thread is a good show of how to play New Vegas wrong, and how to play RPG's in general wrong.
Everything that DavidB1111 has said is just idiotic. Here are some great ones:

"I am never ever, ever going to play a sneak character. I am not a Ninja." - Because humans who aren't ninjas know nothing about subtlety?

"...there was zero way for me to know about the difficulty changes in this game at all. Zero." - What about playing it? When you play the game is when you find out, that's the point of exploration, you don't know everything to begin with.

"I'm sorry, but signs are worthless to someone who came into this game from Fallout 3." - How in any way is this true? I don't remember anything in Fallout 3 being like 'DONT LISTEN TO SIGNS!!!". I also live in the real world, and am aware of what signs are for, why aren't you? Oh that's right, because you are probably 12 and know nothing of the outside world.

"Now, if you want to flame me, that's fine, although, I don't know why." - It's because your opinion is complete rubbish and is based off your own stupidity. People usually want to point out when others say or do stupid things, this is one of those times.

"No, townspeople telling me that "Deathclaws are to the north." are not a valid warning." - Actually, it's literally, objectively and factually a valid warning. They warned you, simple as that. Why do you automatically ignore the warnings? Do you do this in real life? I imagine driving would be very difficult for you, oh wait, you're 12.

"Also, I said be friendly. I'm certain." - Also, the NPC's and signs said be careful. I'm certain.

"Also, I've been playing RPGs since before 1991." - Let me fix this, it should read: "Also, I've been incorrectly [censored] around in RPGs since WoW came out."
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sharon
 
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Post » Tue Jul 05, 2011 6:46 pm

Not trying to be mean, but if you don't consider NPCs warning you, and you ignore signs, you are getting what you deserve,
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Vickytoria Vasquez
 
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Post » Tue Jul 05, 2011 2:46 pm

Welcome to RPG


Dont expect gentlemen and puppies with shiny eyes, Wasteland is a obscure,hostile, and unpredictable place
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Jesus Duran
 
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Post » Tue Jul 05, 2011 10:07 pm

I had no problem exploring from the very start of the game, although I didn't always do it.
I actually roleplay when I play this (like everyone is supposed to), so when a sign or NPC says not to go somewhere, I listen.
It's common sense, if you shoot an enemy and they are obviously stronger then you, run away. It's pretty damn simple.

Mainly, this thread is a good show of how to play New Vegas wrong, and how to play RPG's in general wrong.
Everything that DavidB1111 has said is just idiotic. Here are some great ones:

"I am never ever, ever going to play a sneak character. I am not a Ninja." - Because humans who aren't ninjas know nothing about subtlety?

"...there was zero way for me to know about the difficulty changes in this game at all. Zero." - What about playing it? When you play the game is when you find out, that's the point of exploration, you don't know everything to begin with.

"I'm sorry, but signs are worthless to someone who came into this game from Fallout 3." - How in any way is this true? I don't remember anything in Fallout 3 being like 'DONT LISTEN TO SIGNS!!!". I also live in the real world, and am aware of what signs are for, why aren't you? Oh that's right, because you are probably 12 and know nothing of the outside world.

"Now, if you want to flame me, that's fine, although, I don't know why." - It's because your opinion is complete rubbish and is based off your own stupidity. People usually want to point out when others say or do stupid things, this is one of those times.

"No, townspeople telling me that "Deathclaws are to the north." are not a valid warning." - Actually, it's literally, objectively and factually a valid warning. They warned you, simple as that. Why do you automatically ignore the warnings? Do you do this in real life? I imagine driving would be very difficult for you, oh wait, you're 12.

"Also, I said be friendly. I'm certain." - Also, the NPC's and signs said be careful. I'm certain.

"Also, I've been playing RPGs since before 1991." - Let me fix this, it should read: "Also, I've been incorrectly [censored] around in RPGs since WoW came out."


Words slove nothing... the words you have said to this guy is unfair... even though its a bit a stupid be helpful because you callnig him a "12 year" he has no reason to lie and you have no reason to be unkind to him.
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Sarah Knight
 
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Post » Wed Jul 06, 2011 12:27 am

I guess I'm just not understanding what your concept could possibly be.
NPC's, when they give you a quest, could give you some kind of indication like quest journal markers that are color-coded for clvl difficulty or something (not that I'd personally want that), but you'd still have to talk to them. If you're wandering the gameworld, there is simply no way for the game to let you know anything except for NPC dialogue bits and those signs. Beyond that, it's going to be from reviews/interviews/word of mouth of other players.

And yeah, I agree with UnDecaffindeed - for some of us, the not knowing & the learning/discovering as you go is part of the fun, even when it means you fall over and die when you first encounter a beastie at low lvl or something. :)

Should the dinosaurs start the 'back in the good old days' talk?

Either way, I say signs are giving too much information about the danger of the Quarry; player should only found out about the DeathClaw infestation once reach the Khan camp :spotted owl:
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Sarah Evason
 
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Post » Tue Jul 05, 2011 8:48 pm

Since Fallout switched to being an open-world real-time RPG with Fallout 3, exploration's become its main attraction for many new fans of the franchise.
Unfortunately, many of us do not own PCs for gaming, and were only in their tweens or teens when Fallout 1 and 2 came out. It was more of a cult game series back then.
Now it's become a major franchise with hugely anticipated releases, hence the amount of members of this forum.
That brings with it side-effects. What you might not be aware of, OP, is that a lot of fans of Fallout 1 and 2 are/were quite unhappy with the direction the series took under Bethesda.
My opinion is, seeing as how Bethesda now own Fallout, they're free to do with that IP what they wish.
My introduction to the Fallout series was Fallout 3, and previously I hated RPGs, associating them with those crappy caricatured Japanese anime-style [censored] games.
Fallout 3 changed gaming for me, forever.
To touch more on your point, I think New Vegas, having some of the team that worked on Fallout 1 and 2, is more like the original Fallout games ...... maybe they made it harder to explore the Mojave Wasteland because they believed, like many responders here, that exploration was never a staple of Fallout?
I would advise you to persist in exploring the Mojave Wasteland. It gets easier with XP! Chet svcks, by the way. Just follow the Main Quest for a while. It will direct you how to get near The Strip without going near those Deathclaws at Quarry Junction. Visit the Gun Runners first chance you get. The vendor there always has 8000 caps in its inventory and they have some KICKASS weapons.
By the time you get to Level 30/35, those Deathclaws will only be a challenge on Very Hard difficulty. :fallout: :foodndrink:
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matt oneil
 
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