After struggling with a Feral Ghoul Reaver, finally managing to head shot it to death, on Easy difficulty, I should state, I got out of that area, they despite being harder to kill then deathclaws in Fallout 3 for me, at least, at level 4/5, don't drop anything more than a few bottlecaps.
I managed to get back a bit, and run further into a horde of 3 Ghouls and Ghoul Roamers, which by themselves did almost as much damage and were almost as hard to kill as the Ghoul Ravager.
I managed to get them all done, and asked my friend who plays this game a lot, and he said that there were these Hazard areas in this game.
Now, wouldn't that be counter to how Fallout 3 was open ended? How you could explore a lot? This game basically forces you to stay only in one area, and spend a ridiculous amount of time to actually gain good equipment, let alone a decent level?
Without this Choose XP mod I would be spending at least 4 hours struggling to get any experience that doesn't involve me doing a really long "Talk to everyone quest."
Now, if you want to flame me, that's fine, although, I don't know why.
I just want to know why break something that has been a staple of every game in the Fallout series?
Punishing people for exploring, really?
Yes, there were areas of strong monsters in Fallout 1 and 2, but they were obvious. I think they were. I never played them for that long. Impossibly slow experience gain, impossible to hit things ever, etc. yeah. Didn't enjoy them. Also, bugs.
This game does nothing to make it obvious that there are overpowered enemies in certain areas.
No, townspeople telling me that "Deathclaws are to the north." are not a valid warning. I'd shrug it off because I think they were the ones in Fallout 3. Not overpowered uber-deathclaws with armor piercing nails, which really doesn't make sense, okay, neither do Deathclaws, but still, that do insane amounts of damage. Or so I've been told.
I was not aware Deathclaws were really Captain Falcon in disguise.
I was really disappointed in this game for that. Because there is, as I can find, no good supplies of weapon or armor anywhere except for a nice 10 DT armor off of a NCR dead body lying around.
So, if someone could please address this in a nice and kind way, I would enjoy it.
I just fail to see the reason for making it impossible to explore, and almost impossible to gain any kind of equipment in order to explore.
I don't know how often shops respawn, maybe Chet will get better armor later.
TL;Dr Help me understand the point of hazard zones and overpowered enemies to prevent exploration, a staple of the series.
