Hearing the same set of voices was a bit annoying, but then I hear that in Skyrim too, and the graphics are better, but not a huge deal better. No, that's not even the point though is it? My point was that the trade off lost us far more important things to role playing "ease" if you will than it gained. And even more to the point, the charge of "use your imagination" is much better applied to the wrapping paper (graphics and sound) than to game play elements. Far easier to imagine the voice you want person 3407 to speak in than to "imagine" your way around the lack of spell making, or generic making impact of every character being the same strength, intellect, speed, acrobatic ability, etc. How do you imagine the reality that weapons or armor would wear out when the game play mechanic that at least simulated it is gone?
And yes a text statement can convey far more realism than a cheap sound effect and is even the better choice in some situations. But as I said, you misrepresent by implying that this is the only alternative to what we got in Skyrim. They left far more to the imagination and still had a better claim to the title of RPG in Oblivion and Morrowind even with plenty of those sounds recorded for you. That is the real claim here, that Skyrim took steps backward for role play options. Not that the solution should be going all the way to text adventures. I agree.
