How can you possibly RP in Skyrim?

Post » Sun Jun 10, 2012 6:56 pm

Sidebar. I love how beth told us we wouldn't have The Arena back, but there would be something similar called brawling in Skyrim... like seriously? Comparing the two is ridiculous.
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Lilit Ager
 
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Post » Sun Jun 10, 2012 11:00 pm

Sidebar. I love how beth told us we wouldn't have The Arena back, but there would be something similar called brawling in Skyrim... like seriously? Comparing the two is ridiculous.

They meant in the forums. >.>
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Matthew Barrows
 
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Post » Sun Jun 10, 2012 7:56 am



Bloviating for intelligence.... yet denoting a Jon Lovitz movie.
I see big irony in this post.

... And then there is "theirs".... ;)

Sorry, can't resist.
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dell
 
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Post » Sun Jun 10, 2012 11:40 am

The feeling I get with Skyrim and Bethesda is that they made a giant shell and expected modders to fill it up. There`s potentially good stuff that just got... left out as if forgotten halfway. Even simplt things like Lockpicking are painfully easy to unlock without perks even on master. A mod has been made that corrects this perfectly. It`s the same with most everything.

Which means if I want to enjoy the game I have to get a new PC, buy the game on PC (instead of my Xbox version), and find all the decent mods OR learn how to make them myself.

Ooo. I mad.
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Lexy Corpsey
 
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Post » Sun Jun 10, 2012 2:13 pm

Roleplaying can certainly be done with Skyrim but it's a lot harder when Beth Streamlined the RPG elements in the game.
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phil walsh
 
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Post » Sun Jun 10, 2012 11:14 pm

I will repeat my question.... How can you possibly RP in Skyrim?
And people throughout this thread have told you how. It's not their fault you're dissatisfied with their answers. Not everyones minds work the same. Everyone sees everything differently. If someone can immerse themselves and rp in Skyrim more power to them. If you yourself can't do this then the only solutions are to either wait for Beth to fix it, wait for a modder to fix, or for you yourself to try and fix it. What you're doing here is pointless. Asking how others can rp in Skyrim (Especially when you're dissatisfied with their answers.) when you can't isn't going to solve anything.
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DAVId Bryant
 
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Post » Sun Jun 10, 2012 5:52 pm

This thread just supports the old addage that "You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all ..."

I didnt find Oblivion or Morrowind easier to roleplay in... matter of fact I found just the opposite ot be true. In Oblivion I had to continuosly jump around like a monkey to increase my acrobatic stat which was th eopposite of roleplay for me. I also found it very annoying that rubbish NPC's new things about me that they shouldnt have. How the hell does this bum know I am the Grey Fox?

What Bethesda did with Skyrim for me was remove the large majority of the tedium and boredom of rp for me and replace it with fun and coolness. For some of you this is the exact opposite, your favorite features are the ones plenty of us thought were boring and rpg drudgery. This reminds me of a friend I have who thinks the best game ever was one of the basball manager games. He would sit for hours and hours starring at a damn spread sheet going over optimizations (attributes screen anyone?) for his team. Very little of his time was spent actualy playing the game of baseball on his pc screen. To me this was painful and took any of the fun out of the game, he still thinks it the best game ever. To each his own I guess...

My point is that this threads arguments are based on subjectivity and individual likes and dislikes and the old addage holds up. Overwhelmingly this game is highly acclaimed and was a phenominal feat by Bethesda.

I know there are short commings but Bethesda did the most valuable and smartest thing ever by providing all of us with a way to fix them if we so desire. Its called the Creation Kit. Stop complaining and use it.
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Christine Pane
 
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Post » Sun Jun 10, 2012 8:49 am

I can't role-play in skyrim because nearly all the quests have one path and the NPC's have a couple of lines of dialogue. Hey thats the price for giving it to the masses; dumbed down action adventure.
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i grind hard
 
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Post » Sun Jun 10, 2012 9:29 pm

I don't really pay a lot of attention to the random things NPCs say to me as they pass by on the street. Whether they're dialogue lines are relevant or not it still feels like a bot to me so I don't pay much attention to them and continue on my way without fuss. Even if the dialogue was perfectly improved after a 100 hours of play the dialogue lines would become old anyway.
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Chenae Butler
 
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Post » Sun Jun 10, 2012 12:10 pm

It has nothing to do with refusing to acknowledge the downsides of Skyrim.
It has everything to do with realizing this is not Oblivion, Morrowind, Daggerfall, Dragon Age, Fable, Fallout, Diablo, WoW, etc. It's not any of those games, never will be, wasn't intended to be, and shouldn't be.

Skyrim is a very very good game in it's own right.
If people can't accept that and want to spend a bunch of time and effort whining and griping, it's their loss.

Look at Skyrim and enjoy it for what it is.
Don't spend all your time complaining about what it isn't.


Wow did you go into an ancient DA2 forum for inspiration. That is almost word for word what its defenders said lol. “Just cause it is not like DA doesn’t mean it is not a good game…”
It was sold as part of the series and thus we had expectations, many of which were not delivered on.

Can you imagine buying a microwave but have a refrigerator delivered and being told HEY THAT REFRIGIRATOR IS AWWWSSOOOOMMMEEEEE and you HAVE TO RESPECT IT FOR WHAT IT IS and ENJOY IT lol
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luis ortiz
 
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Post » Sun Jun 10, 2012 6:14 pm

Wow did you go into an ancient DA2 forum for inspiration. That is almost word for word what its defenders said lol. “Just cause it is not like DA doesn’t mean it is not a good game…”
It was sold as part of the series and thus we had expectations, many of which were not delivered on.

Can you imagine buying a microwave but have a refrigerator delivered and being told HEY THAT REFRIGIRATOR IS AWWWSSOOOOMMMEEEEE and you HAVE TO RESPECT IT FOR WHAT IT IS and ENJOY IT lol

So...what your telling me is that your Skyrim game disc is actually a stuffed teddy bear?
That makes as much sense as your silly anology.

I didn't buy DA2 because I wasn't that much of a fan of DA:O.
And I certainly didn't spend any time in the game's forums complaining that it wasn't the version of NWN 5 that I was expecting.

I'm not sure what some of you were expecting Skyrim to be, but a large number of us have figured it out and enjoy playing it.

I'm an old time TES player and I'm having a blast in Skyrim.
Instead of whining about what it isn't, I'm enjoying it for what it is.
I'm happy, you're not.
I'd rather be happy.
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Khamaji Taylor
 
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Post » Sun Jun 10, 2012 1:27 pm

This thread just supports the old addage that "You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all ..."

I didnt find Oblivion or Morrowind easier to roleplay in... matter of fact I found just the opposite ot be true. In Oblivion I had to continuosly jump around like a monkey to increase my acrobatic stat which was th eopposite of roleplay for me. I also found it very annoying that rubbish NPC's new things about me that they shouldnt have. How the hell does this bum know I am the Grey Fox?

What Bethesda did with Skyrim for me was remove the large majority of the tedium and boredom of rp for me and replace it with fun and coolness. For some of you this is the exact opposite, your favorite features are the ones plenty of us thought were boring and rpg drudgery. This reminds me of a friend I have who thinks the best game ever was one of the basball manager games. He would sit for hours and hours starring at a damn spread sheet going over optimizations (attributes screen anyone?) for his team. Very little of his time was spent actualy playing the game of baseball on his pc screen. To me this was painful and took any of the fun out of the game, he still thinks it the best game ever. To each his own I guess...

My point is that this threads arguments are based on subjectivity and individual likes and dislikes and the old addage holds up. Overwhelmingly this game is highly acclaimed and was a phenominal feat by Bethesda.

I know there are short commings but Bethesda did the most valuable and smartest thing ever by providing all of us with a way to fix them if we so desire. Its called the Creation Kit. Stop complaining and use it.

They only knew you were the Grey Fox if you were wearing the Grey Cowl, you know the one on all of the wanted posters. It was explained well with the curse on the cowl since it was a Daedric artifact and everything. Not sure how you missed all that.
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Heather M
 
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Post » Sun Jun 10, 2012 10:42 pm

many of us remember a time when the only representation of an NPC was a single 8x8 array of colored squares which when moved into would open the character's options... like Buy> Sell> Talk>

Those were roleplaying games too.
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Emily Shackleton
 
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Post » Sun Jun 10, 2012 11:59 pm

Skyrim has zero immersion.

The CK looks like it has the tools to fix this, I just hope some of out talented moders go to work on this.
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Angelina Mayo
 
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Post » Sun Jun 10, 2012 5:53 pm

I roleplay pretty easily. I guess it depends on what level of interaction you need. If I need to talk to people, I go join my friends on CoD. Otherwise, if the voices in my head are strong I can imagine various conversations my character has with any npc. I can imagine when he is hungry, tired, irritated, sad or joking. I invent a background for the character and then play, letting things happen. My character actually prefers not to be recognized, he is a low key guy, elite Imperial soldier, fugitive of the Empire. Now say I had another character who wanted fame, well it might be funny rping when no one recognizes him, he or she might get so frustrated he tries even harder, perhaps too hard. Rping works if you buy into the world and the system, understanding/coming to terms with your limitations. If you aren't committed then you will be frustrated and should do something else, then come back to the game when you are ready.
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Melanie
 
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Post » Sun Jun 10, 2012 4:24 pm

I know there are short commings but Bethesda did the most valuable and smartest thing ever by providing all of us with a way to fix them if we so desire. Its called the Creation Kit. Stop complaining and use it.

u left out 'and screw those who bought it for console'.
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elliot mudd
 
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Post » Sun Jun 10, 2012 9:47 am

I'm making a mod to fix this.
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Jordan Moreno
 
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Post » Sun Jun 10, 2012 11:11 pm

There is no difference between RPing in this game vs any of game out there. RPing ALWAYS comes down to the imagination of the player. It is like then pen and paper dungeon and dragons. You aren't really doing anything other then keeping a list of stats, you are only given the tools to RP. You have to then use your brain to do the rest. This is no different then Skyrim, no different then the Witcher, no different then Dragon Age. In fact it is EASIER to RP in Skyrim because of it openess vs the Witcher or Dragon Age which, I am sorry many will disagree, are action adventure games where you play the story of a character not a true RPG where you define your role. Dragon Age is more RPG then the Witcher but still both are Action Adventure games.

Skyrim gives us the tools to RP, and it is by far the best game out there for RPing. If you can't use your brain to RP, then that is your fault. You are expecting a hand written story where you just follow along and feel like that is who you are, and if that is what you want go play Mass Effect or The Witcher 2. This isn't a rail-road, theme park game. It is a open world where you are only limited by your imagination. Sadly it seems many people are so lazy these days they can't muster up the strength to do that.



Perfect example. I roleplayed a Imperial merchant who never raised a weapon in combat. It took a lot of imagination to make it work, but I had a blast doing it and it was the most unique experience I have ever had in a fantasy game. That I explored and adventured in this world as a lowly merchant who was weak and had no physical prowess.

I disagree with you in some notes. First Dragon age and Witcher are not action adventyures, but thats an argument for another day (to be fair i haven't played witcher 2 yet. The problem with roleplaying in skyrim is the type of game it is.

Dragon Age (origins at least) - is a Action Tactical game where you define your chracter (roleplay) through dialogue, not actions, because most actions/quests you'll do on everyplay through

Witcher 1 (and 2 if its similar) is a Action Roleplaying game that plays like a choose your own story book. The character is defined and well created. His personaility is always the same almost, but you get to choose how the story plays out. Similar to Hawke in DA2 and Shepard in Mass Effect

Skyrim is a Roleplaying game, where you define your character (roleplaying) through action not dialogue. The quests you choose to do, and the skills you use, define your character. Thats what i believe many people in this thread are trying to say. If Skyrim let you define your character also by your dialogue choices, i think many people would be happy. Defining a character through action is great, but unfortunately the way everything was scripted, it doesn't affect the gameworld as it should, also NPCs dont react accordingly.

This is the issue i think
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Katy Hogben
 
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Post » Sun Jun 10, 2012 2:53 pm

Woah, dream big.
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Tiffany Holmes
 
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Post » Sun Jun 10, 2012 12:38 pm

I disagree with you in some notes. First Dragon age and Witcher are not action adventyures, but thats an argument for another day (to be fair i haven't played witcher 2 yet. The problem with roleplaying in skyrim is the type of game it is.

Dragon Age (origins at least) - is a Action Tactical game where you define your chracter (roleplay) through dialogue, not actions, because most actions/quests you'll do on everyplay through

Witcher 1 (and 2 if its similar) is a Action Roleplaying game that plays like a choose your own story book. The character is defined and well created. His personaility is always the same almost, but you get to choose how the story plays out. Similar to Hawke in DA2 and Shepard in Mass Effect

Skyrim is a Roleplaying game, where you define your character (roleplaying) through action not dialogue. The quests you choose to do, and the skills you use, define your character. Thats what i believe many people in this thread are trying to say. If Skyrim let you define your character also by your dialogue choices, i think many people would be happy. Defining a character through action is great, but unfortunately the way everything was scripted, it doesn't affect the gameworld as it should, also NPCs dont react accordingly.

This is the issue i think

My friend, I think you have hit the nail on the head here. People are looking for more consequences to their actions in the gameworld and the dialog should reflect those consequences as well as create opportunities for further refining the character with additional consequences. If I pick the snarky instead of the nice response, I expect to get some different type of result from the conversation. In Skyrim, everything turns out mostly the same.

Speaking of snarky vs nice response, now you've got me thinking of Bard's Tale. Loved that game! It would be cool if they let you actually learn to play the various instruments at the Bard's College and then give your songs some type of magical affect.
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Damned_Queen
 
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Post » Sun Jun 10, 2012 8:46 am

My friend, I think you have hit the nail on the head here. People are looking for more consequences to their actions in the gameworld and the dialog should reflect those consequences as well as create opportunities for further refining the character with additional consequences. If I pick the snarky instead of the nice response, I expect to get some different type of result from the conversation. In Skyrim, everything turns out mostly the same.

Speaking of snarky vs nice response, now you've got me thinking of Bard's Tale. Loved that game! It would be cool if they let you actually learn to play the various instruments at the Bard's College and then give your songs some type of magical affect.

Whether Skyrim will every go to direction of non linear quest consequences and dialogue is yet to be seen. Theres a mod called Andoran thats coming for Oblivion that looks bloody fantastic in doing this. I think in the next instalment this is possible. Skyrim Created a whole new fanbase to support the next game. Skyrim's goal may or may not have been to generate huge numbers, and it suceeded. Lets hope Zenimax will let them try new and wondrous risky things because the fanbase is now here.

Though, i think if they did the consequence route and it dumbed down the world, it wouldnt be ES. World is always first in these series, and always should be. Lets just hope that they make choice the second for ES VI
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Matt Gammond
 
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Post » Sun Jun 10, 2012 8:37 am

The Elder Scrolls games have been progressing in graphics, and I suppose in fight mechanics (don't know much about that, or care), while going backwards in other areas, areas that are important to me. The point is, Bethesda is giving us less tools to roleplay with than previously.

I agree about the sacrifices made being the wrong direction. To wit, I'd much rather have back all the things that were supposedly cut to allow for the leap in graphics and use my imagination for flashier graphics. Cut the size of the sound files with all the greater variety of voice recordings and give us back the greater text dialogue system since we can always use our imagination for the voice. In short, I support the use of imagination, for the fluff and flash (highly detailed graphics and sound) first if the price for having them is all the things we've lost that mattered in terms of customizability and choices (take your pick, armor degradation, attributes, spell making). Any of those things they cut added a lot more dimension to the role-play than better graphics we can imagine ourselves, or actually hearing a far more dumbed down selection of dialogue.
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Zoe Ratcliffe
 
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Post » Sun Jun 10, 2012 4:47 pm

I agree about the sacrifices made being the wrong direction. To wit, I'd much rather have back all the things that were supposedly cut to allow for the leap in graphics and use my imagination for flashier graphics. Cut the size of the sound files with all the greater variety of voice recordings and give us back the greater text dialogue system since we can always use our imagination for the voice. In short, I support the use of imagination, for the fluff and flash (highly detailed graphics and sound) first if the price for having them is all the things we've lost that mattered in terms of customizability and choices (take your pick, armor degradation, attributes, spell making). Any of those things they cut added a lot more dimension to the role-play than better graphics we can imagine ourselves, or actually hearing a far more dumbed down selection of dialogue.
You said that much better than I could, this is exactly right.
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Invasion's
 
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Post » Mon Jun 11, 2012 12:28 am

I agree about the sacrifices made being the wrong direction. To wit, I'd much rather have back all the things that were supposedly cut to allow for the leap in graphics and use my imagination for flashier graphics. Cut the size of the sound files with all the greater variety of voice recordings and give us back the greater text dialogue system since we can always use our imagination for the voice. In short, I support the use of imagination, for the fluff and flash (highly detailed graphics and sound) first if the price for having them is all the things we've lost that mattered in terms of customizability and choices (take your pick, armor degradation, attributes, spell making). Any of those things they cut added a lot more dimension to the role-play than better graphics we can imagine ourselves, or actually hearing a far more dumbed down selection of dialogue.

I love Skyrim...Im having just as much fun today as I did on Release Day...but man, you nailed it!
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Josh Trembly
 
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Post » Sun Jun 10, 2012 2:45 pm

yep, and considering it was done miles better in previous iterations (new vegas, fallout 3, even oblivion), how in the seven levels of hell did they manage to make it worse? Jesus, even in morrowind people greeted you based on you faction standing - 'hail spellwright of house telvanni' etc
No.. no they didn't.


Oh, I'm sorry, the expansion did, obviously we can see Skyrim's huge Expansion and DLC Rooster already...

I agree about the sacrifices made being the wrong direction. To wit, I'd much rather have back all the things that were supposedly cut to allow for the leap in graphics and use my imagination for flashier graphics. Cut the size of the sound files with all the greater variety of voice recordings and give us back the greater text dialogue system since we can always use our imagination for the voice. In short, I support the use of imagination, for the fluff and flash (highly detailed graphics and sound) first if the price for having them is all the things we've lost that mattered in terms of customizability and choices (take your pick, armor degradation, attributes, spell making). Any of those things they cut added a lot more dimension to the role-play than better graphics we can imagine ourselves, or actually hearing a far more dumbed down selection of dialogue.
So the game should be completely in text form so imagination can fully take over?

No, it doesn't work that way, graphics are not just "fluff" graphics and sound don't just make things "pretty". I find it ridicolus when people talk about immersion then bring up the idea to remove sound and graphic elements because "imagination is better". Tell me, which one feels more realistic: Reading the text, "suddenly you hear a loud thudding noise from the depths of the cave" or actually hearing the loud noise?
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Robert
 
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