» Sat Jun 09, 2012 5:55 am
As with all arguments, there are plenty of exagerations on BOTH sides. Destruction is not horribly broken and completely un-fun, but neither is fine as is. It could use some tweaks, but actually, I think really very little needs to be changed to make it as viable and fun as melee or archery.
I've played a warrior type character and 2 mage type characters into the 40s. I've also played a sneak-archer type into the 30s. My first mage, I felt badly underpowered for a very long time, until I was able to cast the conjure dremora lord spell. Then, it felt like the game was playing itself for me. Not so much fun. I then tried the enchant to zero magicka cost destro + impact, and again, found it very unsatisfying. I had made some mistakes with the perks, so I decided to start all over, and this time, made my mage differently. I didn't go for the zzero cost, but I did have to considerably lower it. Destro (and really all magic) is just too expensive to mess with otherwise. By the end, I ended up with 94% reduction in cost (50% from perks, 15% from arch-mage robes, and 29% from self-enchanted item). I also use the Morokei mask so I have 200% normal magicka regen.
You know what I found? The magicka regen is still too slow. Before I hit 75 in destro, and was able to get the perk, I simply could not usse the expert level spells. Even with 200% normal magicka regen and having put 4 to 1 level up points into magicka vs health, I couldn't cast enough expert level spells to kill anything that was on par with me. I still had to use adept level spells. Once I got the perk, it was different. It still wasn't all that satisfactory though. It's fun, but it still doesn't compare to the fun when using either melee or archery.
However, I don't think it needs a complete overhaul to make it work. Just a couple of small tweaks:
1st, increase magicka regen in combat to between 50 and 66% of out of combat rate (currently 33%). The actual amount could be found through testing.
2nd, the increased damage perks (which cost 6 points to get for all elemental types) should be upped to 33/66% or maybe even 50/100% (currently 25/50%).
3rd, overall magicka costs should probably be lowered a bit. Maybe not much, and actually, the first point should be put in and tested before tackling this one- it may not even be needed, once magicka regen is useful.
To balance, there should be some corresponding nerfs:
There should be a cap on how much magicka cost reduction can be applied to any school, maybe 85 or even 90%.
Fortify Destruction potions should also be brought to a more reasonable level (especially if you can get 100% more damage from perks).
tl;dr: Destruction isn't "fine", but it also isn't broken. It just needs a few minor tweaks.