I see what's wrong here. The internet has spoiled the game for you. You've read that your maximum damage potential with a melee weapon appears to be greater than your percieved maximum damage potential with a spell and like the "Oblivion" player second guessing the concept of Levelled Loot you don't seek the item you want until you're sure that you'll be picking it up at it's maximum level value... but in the process... only aquiring the item when it's no longer of any real benefit to you. How is Destruction better than weapons? Well the Warrior, Thief and Archer carrry weapons. The Pure Mage IS the weapon. Stripped of your armour, sword, mace, hammer or bow you're dead. Amazing what you can learn from a 'blind man'. Also those people complaining 'damage doesn't scale'... it does. Just not the way you were expecting it to. That's how a higher level Mage drops a Frost Troll with the same Flame Spell available to all of us at the beginning of the game. (If it needs spelling out the larger magicka pool allows for greater damage). Azrael The Nord witht he Sword (Edited for strange text wrap effect that turned this into a wall of text)
Nope, I don't do that. The best gear are self-crafted gear anyway, which I get at about hour 15 of my gameplays, and have fulley enchanted by hour 30... no reason to wait for anything...
Now, comparison destro and weapons in various levels:
lv1: novice spells are more or less equal to what weapons are available
early levels: your best spell (firebolt etc) does noticeably less damage than the smithed weapons you'll have by that time, but nothing too excessive - still, range equals the 2. However, magicka costs bring the balance towards the wapon side.
mid-levels - as the weapon user starts to increase their smithing fast, weapons become conciderably better than fireball and the rest of the spells. The magicka cost is possibly 0 at this point, but that doesn't say much, and destro levels much slower than enchanting and smithing. At least destro gets impact.
later-levels - the weapon users have already gotten their final weapons and have already started putting their first enchantments. That means that they can do many hundreds of damage per swing, compaired to the poor damage of expert destro.
ending levels -With full enchantments and smithing, weapons already do more damage than it's even necessary to 1-hit kill almost anything, can crowd control better, and can even be used to heal the weilder. Destro mages are just out of the game, though with impact they can at least kill stuff easily...
Greater mana pool does equal greater damage indeed, but not greater DPS. Yes, I know many anti-MMO puritanists here hate that word, but if we are going to talk RPG, it needs to be used.
DPS is the best way to describe damage. Yes, if get 200 rocks and keep throwing them to a thin brick wall it will eventually collapce... or, you could try a shotgun and do it a much faster. Getting 100 more rocks increases your chances of getting that wall down, but it doesn't make rock-throwing any better at bringing the damn thing down...