To the poster that said there were only 4 DLCs: There was Broken Steel, The Pitt, Point Lookout, Operation: Anchorage, and Mothership Zeta. 5. "MZ" refers to Mothership Zeta, which was similar to Dead Money in that once you start it, you have to complete it to get back to the wastelands and continue on. Hence that poster's comparison.
I'm a little disappointed with not being able to go back (though I maxed out the Casino, got the Snow Globe and picked up all the gold and got most of the other exclusive items), I might like to roam around there. Oh well. I enjoyed it more than Mothership Zeta, I don't feel it added quite as much as Broken Steel did to FO3, but towards the end of Broken Steel I was starting to feel like I just wanted the whole thing to be over, which I didn't quite get the feeling of here. Also I spent about 10 hours with Dead Money, and as a default Energy Weapons user the fully modded Holorifle will be a fun toy to play with in the wastes. The other thing I liked about it was how it forced me to think about the game so much differently. The collars were a bit of a nuisance but if they weren't there, it would really have just been another location with no real differences. Also it forces you in a way to learn how to be a Melee character because there's really not enough ammo to be taking on the Ghost People with guns. AND the fact that they plan on linking the DLCs together, that's pretty cool, rather than just a bunch of one-off sidequests. I just hope the Big Empty isn't basically the same thing (trying to break into a heavily guarded facility with some sort of imposed limitations on your mobility in a dark, moody setting). Though it IS annoying that they've said none of the DLC will continue past the end, because there's only one logical outcome for the battle between Ulysses and the Courier if it doesn't chronologically take place AFTER the battle for the dam (can't exactly take the dam if you're dead and rotting in a Canyon, can you?).
