. Do you require exclusivity for titles you sell on Steam? We think you should get your game in front of as many people as you can, therefore we do not require exclusivity on titles
It is obvious that they do not require exclusivity, as the Warband example I already cited shows.
But that does not invalidate the argument I just outlined, nor the hypothetical contractual negotiations I described, in which Valve attempts to get exclusivity in many if not all instances.
"Requiring exclusivity" and "seeking to gain" it are not synonymous and Valve could easily, legally, even I suppose ethically state the above quoted on their website, and nonetheless be engaging in precisely the type of business that I outlined in the preceding post, i.e., seeking to gain exclusivity on any titles they distribute. Moreover, "allowing non-exlusivity," and "encouraging" it (as implied by the weasel language "get your game in front of as many people as you can") are also not synonymous. Obviously, at this stage, the single easiest way to "get your game in front of as many people as you can" is for the game to be on Steam; this says nothing about "we encourage you to distribute your game with as many retailers as possible, and are commited to NEVER seek to be the exclusive retailer for any of the titles we sell."
Neither would "rewarding exclusivity" or "penalizing non-exclusivity" be contradictory to the statement "we do not require exclusivity on titles."
I'm not proposing a conspiracy theory. I'm expressing sincere concerns as a consumer about a very serious pattern in gaming culture. For one thing, monopolies are almost never a good thing, and even when they bring benefits, in time those benefits tend to transform into costs for consumers and for producers as well. For another, there seem to be increasing numbers of games that require Steam. These points concern me, and I have, as you see, developed some hypotheses about why these trends have developed, and about the long-term implications of these trends.
I'd be happy to hear these concerns laid to rest, but attempting to discredit me as "angry," "conspiratorial," etc., does not accomplish that any more than singing the praises of Steam does. Steam may be the best thing since sliced bread, but is that a good reason for me to have to be part of it to purchase a license to play Fallout New Vegas? Do the benefits to you other users who do not mind being part of Steam really require that imposition on those of us who do not wish to join?
ADDIT: Moreover, let us consider for a moment point four in the FAQ to which you linked twigg
4. What is your revenue split?We don't discuss our revenue split publicly. Once we take a look at your game, we'll get to those details.
In short, this suggests that Valve reserves the right to split revenue in a manner more favorable to them if a publisher chooses against Steam exclusivity. That in itself speaks to the real reasons Steam has become so prevalent, while other digital and physical distribution services that simply sell games, and do not require consumers to maintain online activity to make use of their EULAs have lost market share.
In a world without MMOGs Steam would NEVER exist, and it is only the prevalence and normalization of the idea that games are naturally linked to online networking that has facilitated this subtle, but very effective act of domination.