Last night, I wanted to fill a grand soul gem, so I went to a giant's camp, took my sneak stance, and fired off a deadric arrow with my new fire and ice bow against a mammoth. One shot killed it.

This wouldn't have been that bad, if I were further in the game, but I haven't even discovered the Elder Scroll yet. I'm at level 52. Given how much more I have to go to the game, I felt too over-powered to really enjoy the game and realized I'd just be going through the motions to complete it.
I have no one to blame but myself, and I know it. Sure, Bethesda makes it easy given how the game's designed, but the ultimate choices were mine and I made them stupidly.
OpaAndy plays a Level 1 game, and I love the idea. So much so, I'm taking a cue from it and am currently working on a new game. Yes, I'm on my third game and I've yet to beat it once.

Based on my reading, Level 10 is the minimum I'll need to unlock the game's quests. So, here's what I'm working on to enhance my game play:
-Up to level 10, I may apply magicka, health, and stamina as I see fit. After level 10, these attributes are forbidden to modify.
-Perks are forbidden.
-Enchanted items are forbidden. I am not allowed to buy, sell, or create enchanted items. Enchanted items given to me as gifts may be kept for keepsakes only and can not be used.
-I may carry no more than 250 gold (traveling), but may save gold for larger purchases. Gold must be saved in my primary home of residence only (or the barrel in front of Warmaiden's until a home is purchased - it's game safe). I am forbidden to remove gold from temples and caves unless residents are living (non-animal). I am forbidden to take gold from dead dragons. I am forbidden to take gold from chests, urns, and other storage areas (exclusion: coin purses in the open). All gold must be earned through realistic means.
-I may sell ingredients to alchemy shops, but not potions.
-I may sell ores, ingots, and hides to weapon shops, but not weapons and armor. I may sell weapons and armor to traders, as well as other miscellaneous items.
-I am forbidden to carry weapons and armor I am not using. I am not to exceed 100 carry weight at any time.
-I am forbidden to carry more than 10 potions at any time.
-I am only allowed to carry the following weapons: 1 bow and 2 daggers. I may exchange the two daggers for 1 sword. I am still working out a maximum arrow carry based on game mechanics and quiver size, but let's face it: 100s of arrows is unrealistic.
-Fast travel and carriages (FT in disguise) are forbidden.
-I must sleep no less than 4 hours per day. I am forbidden to wait more than 2 hours.
-I must eat twice a day. This one's gonna be hard to remember, admittedly.
-I am not allowed to scale mountains with my horse.
-I am only allowed one residence at any time. This means if I take up residence in Riften, I am forbidden to use the house in Whiterun. All personal items must be removed from the non-resident home and considered "rented out".
-I am forbidden to craft my own weapons and armor, but am allowed to hone them. (level prevention)
-I am forbidden to use alchemy unless I've purchased a recipe. (level prevention)
-I am forbidden to take advantage of any game glitch in my favor (not that I did this anyway).
Well, that's about all I have worked out so far. I'm hoping this will keep the game balanced out much better. I know some creatures are stronger "out of the box", but that's to be expected. I shouldn't be able to fire off one arrow to take out a troll or saber cat, so I'm rather excited for this.
I'm not ready to slide the difficulty bar just yet, so I'll be playing adept for the time being. With the level cap at 10, and dungeons following suit, here's to hoping for a more realistic game play.
Feel free to add to the list, if you'd like. I'm open to new ideas.
Thanks for reading.
