» Wed Jul 04, 2012 3:01 pm
Yeah, imposing restrictions on yourself is a great way of making the game more difficult, certainly if you think the game is too easy you could just stick to a certain playstyle.
However I play an archer, I think playing an archer could be more satisfying, it doesn't have to be harder in the sense of Enemy Y requires X amount of arrows shot into his face in order for victory to happen.
I would love it if I was rewarded for my aiming skills with the bow and arrow instead of my rearming "skills" with a bow, RPGs are supposed to be more brains than brawn, even if you play a warrior. It is more about anolyzying what type of enemy you are up against and planning what order you want to kill them in and how you go about doing this. Administering poisons, utilizing certain spells. However in Skyrim the concept of skill is mildly introduced in many forms. It is a realtime combat system, you control your character very directly in both movement, attacks and blocking, you almost always have the luxury of dealing the first blow. The game is still very much about intelligence most of the time if you utilize all the tools at your disposal with a normal (not farmed-to-perfection-build) build you will be able to beat almost any foe, even with a normal level of "skill". Lets say you are hypothetically attacking pack of four bandits, one is a light armored berserker, one is a mage, one is a heavy armored protector, and one paladin, based on your own characters trait you should find a way of dealing with these guys, who do you kill first, should you paralyze one of them? who is the next to die, what shout should you use? all of these are decisions based on intelligence.
Of course you could just go for the most optimal build and voila, no intelligence needed to beat the game, and no skill required either.
I personally play games for the satisfaction. I don't get much satisfaction from blushing in anger at the difficulty of a game. I do get satisfaction from pulling off some tricky to do [censored]. Like aiming, planning, and using tactics to my advantage. I still believe aiming in skyrim does not require enough skill, it is fairly simple to hit an enemy with an arrow, especially if you premeditate on the outcome you want and plan your placement, kill order and choice of poisons. I would absolutely love a brutal hardcoe mode where you can't save before picking locks/pickpocketing/assassinating and where your arrows cannot penetrate steel armor and are penalized in damage against leather and cloth, where your aiming skills are actually important, you'll need to aim at bare flesh to get a quick kill and avoid a messy situation. I would find that more satisfying than that feel when I am overpowered by ten guards that I've shot five times in the head each.
So I guess in many ways Skyrim is too easy, if you play things as correctly and professionaly as you can, even on master difficulty with an un-optimized perk tree. You even can impose new rules on yourself to only carry X amount of resources but you will likely win unless you're melee because then you will be forcedly exposed to danger. Because it's so focused on intelligence instead of skill, and the means of which you use your intelligence is quite limited, and the means of which you use your skill is quite limited, this results in an "easy" game.