Immersion aspects that could`ve been put into the game...

Post » Mon Jun 11, 2012 4:50 am

For the birthsign thingy, you guys do realize that some birthsigns simply don't scale? How many here uses the tower, raise your hands please. One? Two? Maybe. You hate lockpicking, that's why you are using it until you get Skeleton Key? Would you have chosen it if you aren't allowed to change it, ever, even after you have 100 lockpick and all it's perks? What about warrior, mage, theif and lover after you hit 81 level? Are you gimped because you will always have 25 less magic resist and 50 less armor than someone with lord?

Take away the ability to change signs, and there will only be 3 that anyone will actually choose, Atronach, Steed and Lord.
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matt white
 
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Post » Sun Jun 10, 2012 11:57 pm

For a first time player, U come down the hill and see these standing stones and choose either mage warrior or thief not knowing that there's others.
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Jade Barnes-Mackey
 
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Post » Mon Jun 11, 2012 10:40 am

Dragons fine. Magic fine. Elves fine.

But these have a LOGICAL reason in the world they`re set. I`m sure you know this really, but just argue for pointless arguments sake.


A few stone pillars totally breaks immersion. Like I said, pretend they are not there, they are not hard to avoid and the improvement in gameplay for many far outweighs the very SLIGHT immersion problem that you highlighted.

No they do not. If the stone pillars had been a simple choice option at start and those stone pillars were turned into Dibella statues, THAT would greatly improve gameplay.

Take away the ability to change signs, and there will only be 3 that anyone will actually choose, Atronach, Steed and Lord.

That`s stupid. It`s a BIRTH SIGN. that means you are stuck with it at Birth, choose wisely. It goes past all logic to switch and choose around. I chose the warrior and have never changed since and my gameplays fine.

Obviously Bethesda dumbed this game down for people like you you who can`t handle things being set.

Good luck changing your Horoscope Birth sign in real life when you find out what it is but don`t like it.

Oh wait, you can`t!
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victoria gillis
 
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Post » Mon Jun 11, 2012 10:42 am

Immediately came the minimization of a very gentle critique by the OP. They didn't wait a moment, bat an eye- their game was under gentle siege. The target audience of Skyrim rises!

No one can say the way the execution was handled was anything other than satisfactory if not great. No, not even that is allowed.


I hadn't really thought much about it myself; but there should have been more force upon the unwilling victim- supposedly seeing the other die and the futility of running away would make them go easy, but in death row we have testimonials of cold blooded killers being dragged to their appointed fates and crying like babies. And I didn't even have to be there to know that. We'll let the OP up for air now.

The star stone observation is to the point; though that's hardly what's the matter with Skyrim. Easy Cheezy Star Stones are just symptoms of the illness. We should be glad they're there at all- because most choices and features formerly desired by most fans of the Elder Scrolls are missing from this game. I didn't say 'all' I said 'most'. I know the fans of Skyrim predominate on the forum today, the critics having departed, and I know many of you do not miss attributes, or have a well worked sophism established as "Lore" that they're actually there in front of us- we just can't see them anymore- hidden in perks. Silly us.

It's a great game- a good game, Skyrim. The best action adventure flick of 2011, er uh, I mean game. But we're allowed to find minor fault I hope?
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Marcus Jordan
 
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Post » Mon Jun 11, 2012 10:35 am

Isn't it funny how people will completely ignore the context of your post, even if you're responding to a post of theirs? It's like they pick out a line and don't see anything else but really want to disagree with you so they go ahead and post.

i know full well what he meant but i feel if i am locked out of what i want to be most because something (in this case the worst view ever) i should have the right to hate it with every fiber of my being (when i do anything [including hate] i do it to the best of my abilities) and as long as i am forced to 3rd anywhere i feel people who like 3rd should be forced to 1st somewhere (but that was more aggravation at the guy saying it was pointless to have 1st person options, let him have a taste of being stuck with what he dislikes, but now that iv said it i will stick by it)
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Dj Matty P
 
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Post » Mon Jun 11, 2012 8:48 am

Certainly. And people are also welcome to point out that some of these more-than-minor "faults" are not worth the time and attention it takes to write a sentence about them. Changing the word "perks" to be more RP-friendly? Too many tenors, not enough baritones?

These are not the issues that deserve attention.

At least I can understand the upset over major mechanics, like spellcrafting, even if I don't agree with the critics on that one.
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Antony Holdsworth
 
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Post » Mon Jun 11, 2012 12:35 pm

He wants the option to play in 1st. It should be allowed.

I know I'm beeing a nitpick right now but... really, he could have said that instead of comming across sounding like another duche.

To be honest, I mostly replied just to make him, and perhaps a few others, aware of that there are more viewpoints (duh).

Anyway, it's way too late for me to continue this meta debate about something that probably never going to happen. NN
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xx_Jess_xx
 
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Post » Mon Jun 11, 2012 1:08 am

Certainly. And people are also welcome to point out that some of these more-than-minor "faults" are not worth the time and attention it takes to write a sentence about them. Changing the word "perks" to be more RP-friendly? Too many tenors, not enough baritones?

These are not the issues that deserve attention.

At least I can understand the upset over major mechanics, like spellcrafting, even if I don't agree with the critics on that one.

We may agree they are only minor issues- for the most part- the stones is a point well made ; but I did not mock you personally or in particular to make my reply- you mocked me. You misquoted me deliberately.
I don't really care what you think about Skyrim or what flavor of icecream you enjoy. Misquoting someone is the first rule of honest debate- a broken one.

"blaa blaa blaa, grumble, back in my day, etc etc"
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Cody Banks
 
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Post » Mon Jun 11, 2012 4:32 am

We may agree they are only minor issues [and that The Clash are the best band ever]- for the most part- the stones is a point well made ; but I did not mock you personally or in particular to make my reply [in fact, I think you have a sparkling wit and sunny disposition] - you mocked me. You misquoted me deliberately.
I don't really care what you think about Skyrim or what flavor of icecream you enjoy. [I like chocolate, but I think I could still like you if you liked vanilla.] Misquoting someone is the first rule of honest debate- a broken one. [Also, I think you're one handsome fella.]

I didn't misquote; I paraphrased and summarized, which is the first rule of quoting someone's very long post.

And I resent the implication that I mocked you in particular. I mocked the general population of grumblers that inhabit these boards, just as you mocked the general population of people who have the audacity to like this game as is.
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Gracie Dugdale
 
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Post » Mon Jun 11, 2012 6:13 am

Good luck changing your Horoscope Birth sign in real life when you find out what it is but don`t like it.

Except it is not. They are called Guardian Stones that happen to grant you bonuses or powers named similar to another mechanic called Birth Signs in another game. The official Skyrim manual has never associated Birth Signs with Guardian Stone. Nor do something call "Birth Signs" actually exist in Skyrim.

In any case, i firmly believe that gameplay is always more important than immersion. Switching Guardian Stone blessings to cover my weakness at different levels of character growth is better gameplay.
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mollypop
 
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Post » Mon Jun 11, 2012 2:16 am


That`s stupid. It`s a BIRTH SIGN. that means you are stuck with it at Birth, choose wisely. It goes past all logic to switch and choose around. I chose the warrior and have never changed since and my gameplays fine.

Obviously Bethesda dumbed this game down for people like you you who can`t handle things being set.

Good luck changing your Horoscope Birth sign in real life when you find out what it is but don`t like it.

Oh wait, you can`t!

If the game was more like real life, then your Birth Sign would only affect you if you decided to play an incredibly superstitious character, and then it would only have vague, barely-defined effects on your life. Also, you'd have to pay people to tell you what yours really meant.
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Jarrett Willis
 
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Post » Mon Jun 11, 2012 4:15 am

OP I've noticed you like to complain a lot.
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Bird
 
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Post » Mon Jun 11, 2012 11:31 am

OP I've noticed you like to complain a lot.

Still, not quite as much as some others I could name (not saying you Legacy_Raider) and with a lot less venom.

There are some who loves the game except for a few parts (like the OP) and then there are a few others who spits venom with every word and every post.
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Harry Hearing
 
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Post » Mon Jun 11, 2012 6:45 am

[
I didn't misquote; I paraphrased and summarized, which is the first rule of quoting someone's very long post.

And I resent the implication that I mocked you in particular. I mocked the general population of grumblers that inhabit these boards, just as you mocked the general population of people who have the audacity to like this game as is.

It is not 'paraphrasing' to attribute quotations to someone who did not say the words, without acknowledging the words are you own and not the original posters. You did not do this- and the words you used had nothing to do with my original post- they were your put-down of me personally, because I am "Old". That is not paraphrasing- that is personal and deliberately insulting one poster for what he is- not what he has actually said. What is worse of all about this is you know this, and yet misled in your follow-up post that you were only paraphrasing, a 'very long post' (The post is far shorter than your own opening post to the OP). Saying something that you know is not true is called a lie. Mocking someone because they do not share your age, or socio economic class, or any other thing is not considered ethical. My name is "Old Grog" precisely because I wanted younger persons to know I was not their age, not involved in the dating ritual, and not trying to be something that I'm not.

I have reported your post. I'm an above board person. I deal directly. I would not mock you for being young; I will point out you have now lied twice and are not being honest. An honest person would apologize- and I would like to believe you are better than you have posted here this evening.
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trisha punch
 
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Post » Mon Jun 11, 2012 1:21 am

Okay, everyone needs to go back to Oblivion, and check out the Doomstones.

Doomstones:
1) are marked by the constellations
2) grant you powers when you touch them
3) you can only have the powers granted by one stone at a time.

What does this remind you of? Guardian stones, perhaps?


Stop assuming that they have anything to do with Birthsigns, just because they have constellations on them.


6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

Bethesda's just keeping in tone with their previous game. There were Perks associated with the Skills in Oblivion. Mentioned by that term ("Perks") in the manual (checking in my GotY edition copy, page 20 is "Skills, Mastery Levels, and Skill Perks".


:whistling:
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Quick Draw III
 
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Post » Mon Jun 11, 2012 12:18 pm

Kiralyn2000; You're right.
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Abi Emily
 
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Post » Mon Jun 11, 2012 1:52 am

When I went to the Ritual Stone there was a Necromancer there trying to recieve it's blessing. So I suppose that is one NCP that was interacting with the stone. There is also a book in Skyrim about a wanderer that keeps visiting the stones waiting for a blessing one day. And yes, similar stones were in Oblivion as some posters have mentioned so it is not like these stones came from out of the blue into Skyrim.
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Nathan Maughan
 
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Post » Mon Jun 11, 2012 12:32 am

6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

This is totally nitpicking but I agree. I've always like the word 'feats' which is what IWD 2 uses. Fits the world much better than perks I think.

My ideas would be to include a first person option for alchemy, enchanting, etc. animations like you suggested and (the big one) include more gestures, expressions and an overall broader range of body language for the NPCs to express themselves with. The current expression aren't up to par with the quality of voice acting and as a result I often feel the NPCs resemble very creepy dolls.
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elliot mudd
 
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Post » Mon Jun 11, 2012 12:46 am

I notice while playing a alot of little things not in game which really would help with immersion, my list..


1. The execution scene is quite wimpy. Yes, the head choppy off is brutal, but when your character is called to the block (after seeing this) he just meekly walks over. WRONG.

The correct way to do it would`ve be to have the character either struggle and be forced to the block or have the charcter be roughly pushed to the bloack because he`s dragging his feet (as you would do). The screen should jerk a bit and the character movements be more rough. He should hit that block fast with an `Unfh!` when that Imperial woman put her foot on his back (as I assume she does). It`s all just a bit too soft.


2. When you take in a Dragon Soul your view (in 1st person or 3rd) should shake a bit and your character should scream (possibly in pain) at the amount of god-like power he`s soaking up. All you get is a swirly effect- boring and it doesn`t send the magnitude of what`s happened across. You know making a great heroic abilities look a little painful actually makes it seem powerful.

3. More things in OPTIONAL 1st person. The alchemy grinding, wood chopping, mining, horse riding, werewolf mode all that, ought to be in 1st person..

4. The Astrology choices in the stones thing should be scrapped. It`s silly, no one else uses it, so it sits in the whole world waiting just for you and NOBODY ELSE in the game world questions it. It`s only in the game to please kiddies who can`t stop changing their minds. It should be part of your character build at start or if they must, make it optional so we can actually feel like our character was BORN with this Star sign.

5. Dragons should knock you down with their wind blast wings until you take a `Stand Firm` Perk.

6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

7. Is it me or does my male character sometimes sound liek a girl when he`s fighting? i`ve actually had to double check I`ve not chosen a female by mistake sometimes. Beef up that fighting voice. Males sound incredibly aggressive when fighting, not wimpoids.

8. that`ll do maybe some of you can think of simple things to increase immersion...

Whos to say my character would be afraid of death? Maybe he doesnt care... Or maybe he does. They cant cover every personality possible. Rest is just fluff. I really dont care if my character starts yelling after getting a power... Thats actually a lil crazy
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Eric Hayes
 
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Post » Mon Jun 11, 2012 7:56 am

1. I agree that the opening scene is quite weak, but for different reasons. The opening scene is your initial 'hook' to catch your player's attention and interest, it's where you really do not want to hold back. But it takes place on a pretty boring and generic road, instead of somewhere where the landscape and detail of Skyrim can be showcased, it is about as inspiring and interesting as your morning commute to work. It is extremely confusing that you can't see all the actors at once, so you don't know who is talking, is that Ralof or Ulfric talking? Was that Tullius' orders or the captain? You are constantly turning your character's head to figure out who just said something to your left, only to be interrupted and further confused by someone saying something behind you.
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Allison Sizemore
 
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Post » Mon Jun 11, 2012 3:47 am

Here's one that no one ever talks about... you should be able to burn bodies/corpses after things die. And it should turn to a burnt corpse and eventually a pile of ash after a short time.
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Chloe Yarnall
 
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Post » Mon Jun 11, 2012 2:35 am

Here's one that no one ever talks about... you should be able to burn bodies/corpses after things die. And it should turn to a burnt corpse and eventually a pile of ash after a short time.

It actually takes intense heat and time to burn someone to ash. Regular cremation is done at 870–980 °C (1600–1800 °F) in an enclosed space (so little heat escapes) for an extended period of time (up to 2 hours)

A wizard fully intended on "turning someone to ashes" better be really really well prepared ... or use shock spells which cheats and goes against all laws of physics anyway.


http://en.m.wikipedia.org/wiki/Cremation
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Leticia Hernandez
 
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Post » Sun Jun 10, 2012 10:29 pm

I think I prefer the walk to the block the way it is, because it is a better way to show that the character is ruled by reason rather than by fear, panic, or pointless bravado.
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Matt Fletcher
 
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Post » Mon Jun 11, 2012 12:28 am

being able to sing songs and get paid for it when you become a full member of the bard's guild
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Kevin Jay
 
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Post » Sun Jun 10, 2012 10:28 pm

I kind of liked the start scene, I created a nord and it suited him to walk up to the execution block ready for death like a true nord. Perhaps they could just do so that if you try walking you struggle or something?
But to all the other problems there are always mods.. Lovely lovely mods.. And if you're playing on console it's not going to very immersive with xbox reminding you of your friends logging on very third second.

I would personally like something more about absorbing dragon souls, not screaming in pain but something more like him actually looking like he's absorbing something or getting more powerful, not just stand there being indifferent.
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Jeneene Hunte
 
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