Immersion aspects that could`ve been put into the game...

Post » Mon Jun 11, 2012 8:10 am

I notice while playing a alot of little things not in game which really would help with immersion, my list..


1. The execution scene is quite wimpy. Yes, the head choppy off is brutal, but when your character is called to the block (after seeing this) he just meekly walks over. WRONG.

The correct way to do it would`ve be to have the character either struggle and be forced to the block or have the charcter be roughly pushed to the bloack because he`s dragging his feet (as you would do). The screen should jerk a bit and the character movements be more rough. He should hit that block fast with an `Unfh!` when that Imperial woman put her foot on his back (as I assume she does). It`s all just a bit too soft.


2. When you take in a Dragon Soul your view (in 1st person or 3rd) should shake a bit and your character should scream (possibly in pain) at the amount of god-like power he`s soaking up. All you get is a swirly effect- boring and it doesn`t send the magnitude of what`s happened across. You know making a great heroic abilities look a little painful actually makes it seem powerful.

3. More things in OPTIONAL 1st person. The alchemy grinding, wood chopping, mining, horse riding, werewolf mode all that, ought to be in 1st person..

4. The Astrology choices in the stones thing should be scrapped. It`s silly, no one else uses it, so it sits in the whole world waiting just for you and NOBODY ELSE in the game world questions it. It`s only in the game to please kiddies who can`t stop changing their minds. It should be part of your character build at start or if they must, make it optional so we can actually feel like our character was BORN with this Star sign.

5. Dragons should knock you down with their wind blast wings until you take a `Stand Firm` Perk.

6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

7. Is it me or does my male character sometimes sound liek a girl when he`s fighting? i`ve actually had to double check I`ve not chosen a female by mistake sometimes. Beef up that fighting voice. Males sound incredibly aggressive when fighting, not wimpoids.

8. that`ll do maybe some of you can think of simple things to increase immersion...
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Stephanie Nieves
 
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Post » Mon Jun 11, 2012 8:42 am

1. Yes. Everyone should not be so numb that they just walk to the executioner's block. And having had firsthand experience of being at a beheading, you seem to understand this perfectly.

2. Yeah. I remember all the times I've absorbed a dragon soul while walking down the street, and it made me shake and scream. What gives, Bethesda?

3. Yeah. Quit reminding me that I'm playing a game. Also, I wish they'd stop requiring controllers.

4. Yep. Guardian Stones are exactly the same as birth signs. They function exactly the same way, and the game treats them the same way. Your suggestion makes perfect sense, because the designers clearly wanted to keep the old Birth Sign system, they just forgot how to make it work.

5. I know, right? I can't remember the last real-life dragon fight I had where I didn't get knocked off my feet by the wind from the dragon's passage. Just like cars actually get knocked over by jet-stream on a regular basis.

6. Yes. Every time I read the word perks, I projectile vomit.

7. Yeah. Make these guys conform more strictly to my specific idea of gender stereotypes. Men never have high-pitched voices, and women should be forced to stay inside and cook instead of going outside and being the Dragonborn.

8. Maybe I can.... Maybe. I. Can...
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Marine Arrègle
 
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Post » Mon Jun 11, 2012 9:37 am

Almost all of these aren't really important. Seems rather pointless, IMO. The only thing I agree with is choosing signs on character creation.

I'll bite, though.

1. If I was about to die, I wouldn't cry or struggle because I'm going to die anyway?

2. Screaming, really? Sounds like something I would laugh at rather then feel epic.

3. Really pointless, not even worth the time.

4. Good idea.

5. Because the Fus Ro Dah Draugrs that knock you down aren't annoying enough.

6. Just... Really? More of a nitpick then anything.

7. Sounds are perfectly fine.
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Anthony Santillan
 
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Post » Sun Jun 10, 2012 8:19 pm

1. Yes. Everyone should not be so numb that they just walk to the executioner's block. And having had firsthand experience of being at a beheading, you seem to understand this perfectly.

2. Yeah. I remember all the times I've absorbed a dragon soul while walking down the street, and it made me shake and scream. What gives, Bethesda?

3. Yeah. Quit reminding me that I'm playing a game. Also, I wish they'd stop requiring controllers.

4. Yep. Guardian Stones are exactly the same as birth signs. They function exactly the same way, and the game treats them the same way. Your suggestion makes perfect sense, because the designers clearly wanted to keep the old Birth Sign system, they just forgot how to make it work.

5. I know, right? I can't remember the last real-life dragon fight I had where I didn't get knocked off my feet by the wind from the dragon's passage. Just like cars actually get knocked over by jet-stream on a regular basis.

6. Yes. Every time I read the word perks, I projectile vomit.

7. Yeah. Make these guys conform more strictly to my specific idea of gender stereotypes. Men never have high-pitched voices, and women should be forced to stay inside and cook instead of going outside and being the Dragonborn.

8. Maybe I can.... Maybe. I. Can...
You were at a beheading? :eek: Where do you live?
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Rob Davidson
 
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Post » Mon Jun 11, 2012 8:57 am

You were at a beheading? :eek: Where do you live?

Ok, really?

I thought that it might not be clear that I was being sarcastic after the first sentence. But... really?

Ok, seriously though. You don't want to ever go to New Jersey.
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Britta Gronkowski
 
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Post » Mon Jun 11, 2012 7:45 am

If my character screamed every time he absorbed a dragon's soul, it would get annoying and stupid.

He can naturally absorb it, hence the title "dragon born." it shouldn't really hurt at all, yet even be much noticeable. Perhaps feeling a little more buffed, but screaming in pain is stupid. Besides, one of the options when you slay your first dragon and asked if dragin born is "I don't know, I think I absorbed some kind of power or something." along those lines anyways. Anyways, a majority of everything else you said sounds reasonable.

The males sound fine. Hearing argggghhhh huuuuuuuh huffffff yyaaaaaaaahggg ooooooh awwwwrfhpgh every second at the top of his voice would annoy me and scare my speakers for life. It's fine how it is.
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Tessa Mullins
 
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Post » Mon Jun 11, 2012 12:13 pm

Ok, really?

I thought that it might not be clear that I was being sarcastic after the first sentence. But... really?

Ok, seriously though. You don't want to ever go to New Jersey.

oh yeah NJ is a crazy place. i would know
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DAVId MArtInez
 
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Post » Mon Jun 11, 2012 12:14 pm

Why are you so against ritual stones, if you don't use them why are you complaining, and don't imply players are stupid and nooby because they don't like having to make a new character if they change their mind, it's called CONVENIENCE, not everyone has the time to run through the game 20 times like you so that's why the option to change is there. It makes you look stupid when you say things like that.
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P PoLlo
 
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Post » Mon Jun 11, 2012 7:36 am

Why are you so against ritual stones, if you don't use them why are you complaining, and don't imply players are stupid and nooby because they don't like having to make a new character if they change their mind, it's called CONVENIENCE, not everyone has the time to run through the game 20 times like you so that's why the option to change is there. It makes you look stupid when you say things like that.

They are unimmersive, that`s what this threads about. It makes no sense at all why they are there except in outside kiddie terms. Imagine that whereever you walked there was a big pillar in the middle of the street just for YOU to touch so you`d know what your birth sign was and NOBODY else cared why it was there?

Skyrim rides a fine line between being good and being stupid.


Ok, really?

I thought that it might not be clear that I was being sarcastic after the first sentence. But... really?


You got sarcasm thrown right back at ya and you don`t like it.
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JR Cash
 
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Post » Sun Jun 10, 2012 8:30 pm

You got sarcasm thrown right back at ya and you don`t like it.

Uh... not really. More had someone take my post at least semi-seriously.

I usually enjoy biting wit. The sting reminds me that I can still feel.
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Emily Graham
 
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Post » Mon Jun 11, 2012 8:29 am

We should discuss the topic and stop flamin each other.

Just sayin...
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Hilm Music
 
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Post » Mon Jun 11, 2012 10:02 am

OP i do agree a little with the girly voice. im running up to bleak falls barrow and i killed the wolf that is in its scripted spot and my nord made a girly yelping noise. it was awkward b/c i was RP a big burly vampire killling nord. kinda discouraged me
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Star Dunkels Macmillan
 
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Post » Mon Jun 11, 2012 5:20 am

They are unimmersive, that`s what this threads about. It makes no sense at all why they are there except in outside kiddie terms. Imagine that whereever you walked there was a big pillar in the middle of the street just for YOU to touch so you`d know what your birth sign was and NOBODY else cared why it was there?

Skyrim rides a fine line between being good and being stupid.




You got sarcasm thrown right back at ya and you don`t like it.

Dragons fine. Magic fine. Elves fine. A few stone pillars totally breaks immersion. Like I said, pretend they are not there, they are not hard to avoid and the improvement in gameplay for many far outweighs the very SLIGHT immersion problem that you highlighted.
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P PoLlo
 
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Post » Mon Jun 11, 2012 1:34 am

I notice while playing a alot of little things not in game which really would help with immersion, my list..


1. The execution scene is quite wimpy. Yes, the head choppy off is brutal, but when your character is called to the block (after seeing this) he just meekly walks over. WRONG.

The correct way to do it would`ve be to have the character either struggle and be forced to the block or have the charcter be roughly pushed to the bloack because he`s dragging his feet (as you would do). The screen should jerk a bit and the character movements be more rough. He should hit that block fast with an `Unfh!` when that Imperial woman put her foot on his back (as I assume she does). It`s all just a bit too soft.


2. When you take in a Dragon Soul your view (in 1st person or 3rd) should shake a bit and your character should scream (possibly in pain) at the amount of god-like power he`s soaking up. All you get is a swirly effect- boring and it doesn`t send the magnitude of what`s happened across. You know making a great heroic abilities look a little painful actually makes it seem powerful.

3. More things in OPTIONAL 1st person. The alchemy grinding, wood chopping, mining, horse riding, werewolf mode all that, ought to be in 1st person..

4. The Astrology choices in the stones thing should be scrapped. It`s silly, no one else uses it, so it sits in the whole world waiting just for you and NOBODY ELSE in the game world questions it. It`s only in the game to please kiddies who can`t stop changing their minds. It should be part of your character build at start or if they must, make it optional so we can actually feel like our character was BORN with this Star sign.

5. Dragons should knock you down with their wind blast wings until you take a `Stand Firm` Perk.

6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

7. Is it me or does my male character sometimes sound liek a girl when he`s fighting? i`ve actually had to double check I`ve not chosen a female by mistake sometimes. Beef up that fighting voice. Males sound incredibly aggressive when fighting, not wimpoids.

8. that`ll do maybe some of you can think of simple things to increase immersion...
1. It should be optional how you approach the beheading IMO. Some may want to face their death with honor, some will fight like hell to get away. I think the game intended you to face your death like a true nord. That's why it's so slow and calm. Not really an immersion breaker for me.

2. Why would it hurt to absorb a dragon's soul? He could maybe stretch his arms out and bask in his newfound glory for a few seconds? Once again, not really an immersion breaker for me.

3. Agree. All of those things should be doable in both 1st person and 3rd person. Not really an immersion breaker as I play in 3rd person:P But I see your point and it's very valid.

4. How do you know that nobody else is using them? It's not just for kiddies. I prefer the standing stones and it adds immersion to my game. But to each his own. I'm not one to judge.

5. I like the idea but maybe the wind from the wings would make you stop and try to NOT fall over? Would be pretty annoying every time a dragon flaps it's wings and you fall over... I like the the thought but I don't think it's in any way necessary for the game.

6. Never thought about it. Not an immersion breaker for me but I see where you're coming from. Abilities sounds best to me.

7. Never noticed it so can't really comment on that.

Just my 7 cents nobody asked for.
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Bigze Stacks
 
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Post » Mon Jun 11, 2012 11:17 am

3. Really pointless, not even worth the time..

this game should not even have 3rd person (i say that because that ugly perspective is forced on us, that makes me hate it with a passion) and we should be able to do eveyrthing in 1st person, and, to add to the list (which is the topic), having NPCs react to my race (or anything for that matter) at all would be nice (and not the guard comments which are wrong half the time)
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Richard
 
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Post » Mon Jun 11, 2012 10:30 am

Dragons fine. Magic fine. Elves fine. A few stone pillars totally breaks immersion. Like I said, pretend they are not there, they are not hard to avoid and the improvement in gameplay for many far outweighs the very SLIGHT immersion problem that you highlighted.
I don't think you fully grasp what Blade watcher is referring to as far as their immersion factor, and if you do you are just choosing to ignore it. The dragons, the magic, and the elves don't lower your immersion because they interact with the world and the world interacts back. People go and fight a dragon, sometimes some of those people are elves, and sometimes people use magic to fight the dragon. All of these elements interact with the player and other things in the world. The stones on the other hand, do not.

However, I don't think these should be scrapped. The game could be changed so people interact with them more. Make Radiant quests where you lead a person to a Standing Stone of their choosing. Make so guards or citizens mention them in passing. Make so people pay homage and tribute to them, and possibly fight with each other over them. What's more, actually give people the bonuses. But now I'll do what the others have and just give my thoughts on the OP's comments.

1. That really depends on the type of person you are. Some would struggle, some would try and run. Some would have by that point given up entirely.

2. I do think it could have been done a little bit differently, but I don't think a scream would be the right thing to put in. That sounds more annoying than anything. Maybe some shaking of the screen or something, but not a scream.

3. Agreed. Not much to really say on that one.

4. Already discussed above.

5. If they have a whole slew of "General" Perks, sure. Otherwise, I don't see a need for it. Although that would just be a good perk to have when dealing with Unrelenting Force.

6. Why not? On the other hand, It's basically http://tvtropes.org/pmwiki/pmwiki.php/Main/CallAHitPointASmeerp The name doesn't really matter.

7. I've seen that happen sometimes but it's usually not noticeable. Would be nice to have had more distinct player sounds, even though we rarely hear them.
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CHARLODDE
 
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Post » Mon Jun 11, 2012 6:59 am

I don't think you fully grasp what Blade watcher is referring to as far as their immersion factor, and if you do you are just choosing to ignore it. The dragons, the magic, and the elves don't lower your immersion because they interact with the world and the world interacts back. People go and fight a dragon, sometimes some of those people are elves, and sometimes people use magic to fight the dragon. All of these elements interact with the player and other things in the world. The stones on the other hand, do not.

However, I don't think these should be scrapped. The game could be changed so people interact with them more. Make Radiant quests where you lead a person to a Standing Stone of their choosing. Make so guards or citizens mention them in passing. Make so people pay homage and tribute to them, and possibly fight with each other over them. What's more, actually give people the bonuses. But now I'll do what the others have and just give my thoughts on the OP's comments.

1. That really depends on the type of person you are. Some would struggle, some would try and run. Some would have by that point given up entirely.

2. I do think it could have been done a little bit differently, but I don't think a scream would be the right thing to put in. That sounds more annoying than anything. Maybe some shaking of the screen or something, but not a scream.

3. Agreed. Not much to really say on that one.

4. Already discussed above.

5. If they have a whole slew of "General" Perks, sure. Otherwise, I don't see a need for it. Although that would just be a good perk to have when dealing with Unrelenting Force.

6. Why not? On the other hand, It's basically http://tvtropes.org/pmwiki/pmwiki.php/Main/CallAHitPointASmeerp The name doesn't really matter.

7. I've seen that happen sometimes but it's usually not noticeable. Would be nice to have had more distinct player sounds, even though we rarely hear them.

I grasped him perfectly fine, you misinterpreted my point.
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Darren Chandler
 
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Post » Mon Jun 11, 2012 5:12 am

this game should not even have 3rd person (i say that because that ugly perspective is forced on us, that makes me hate it with a passion) and we should be able to do eveyrthing in 1st person, and, to add to the list (which is the topic), having NPCs react to my race (or anything for that matter) at all would be nice (and not the guard comments which are wrong half the time)

...and I hate playing in first person. Makes me feel claustrofobic.
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Reven Lord
 
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Post » Mon Jun 11, 2012 2:50 am

...and I hate playing in first person. Makes me feel claustrofobic.

when are you ever forced to play in 1st? i cant even play as a werewolf (which i want to do) because i am sick of the way 3rd person looks and feels
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 5:07 am



this game should not even have 3rd person (i say that because that ugly perspective is forced on us, that makes me hate it with a passion) and we should be able to do eveyrthing in 1st person, and, to add to the list (which is the topic), having NPCs react to my race (or anything for that matter) at all would be nice (and not the guard comments which are wrong half the time)

Dude...hell to da no!

3rd person in a must! It isn't great in gamebryo engine, but it's awesome in the new creation engine. You can see your armor in great detail, catch a glimpse of yourself all dramatic, see your ass! Why would you not want to see your ass! Taking away 3r person is a big no no and would really piss off a lot of people. Then what's the point of making a character?!
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Emily abigail Villarreal
 
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Post » Sun Jun 10, 2012 11:40 pm

when are you ever forced to play in 1st? i cant even play as a werewolf (which i want to do) because i am sick of the way 3rd person looks and feels

Well... according to your post I should be forced to play in first person...
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^~LIL B0NE5~^
 
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Post » Mon Jun 11, 2012 3:28 am

You have some good points about constraints however your alternatives are just as constraining. The main character seems very pacifist in his actions, he seems very okay with whatever is dealt to him. In modern gaming this always feels strange as in many games you're given a choice as to how your character would react. With most TES games your character really never gets fleshed out in that way, your character is always neutral in response to most of the circumstances presented. What you presented highlights a bigger problem with TES games in general.

After #2 you start to really stretch for things to include in your post. Most of the points are nothing more than filler and either touch upon really subtle features or propose ideas far too cemented in personal bias.
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Star Dunkels Macmillan
 
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Post » Mon Jun 11, 2012 1:41 am

I like the Ritual Stones. In Skyrim they don't seem to represent birthsigns, but places of power that your character or anyone else in the world can pray at to receive a blessing. Much like the shrines located all around the world. They are even mentioned in a few books around Skyrim. Immersion breaker? No, not in my opinion. I'd say it adds to the immersion. You can state your opinions and concerns all you'd like, but you're statements come across with a bit of venom and a bit jaded in a "my way is the right way", kinda deal. I feel like that's why your receiving a bit of flammage.
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Micah Judaeah
 
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Post » Mon Jun 11, 2012 12:23 pm

Well... according to your post I should be forced to play in first person...

Isn't it funny how people will completely ignore the context of your post, even if you're responding to a post of theirs? It's like they pick out a line and don't see anything else but really want to disagree with you so they go ahead and post.
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Danii Brown
 
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Post » Mon Jun 11, 2012 11:25 am

Well... according to your post I should be forced to play in first person...
He wants the option to play in 1st. It should be allowed.
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x_JeNnY_x
 
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