Immersion aspects that could`ve been put into the game...

Post » Mon Jun 11, 2012 8:49 am

yeah, but the guys who made this game live on earth...
But still.. It doesn't make sense to me that that applies in a world with several moons :P
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Chase McAbee
 
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Post » Mon Jun 11, 2012 5:17 am

But still.. It doesn't make sense to me that that applies in a world with several moons :tongue:

then why are you complaining about the fact that there are 13 birthsigns on the first place? :tongue:
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Sarah Knight
 
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Post » Sun Jun 10, 2012 8:52 pm

then why are you complaining about the fact that there are 13 birthsigns on the first place? :tongue:
I'm not complaining. I just don't think they are birthsigns :P
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naomi
 
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Post » Mon Jun 11, 2012 2:28 am

How can they be birth signs when there are 13 standing stones?

ok...
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Ice Fire
 
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Post » Mon Jun 11, 2012 9:40 am

ok...
What? That just prove the fact that I don't think they are birthsigns...
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Izzy Coleman
 
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Post » Mon Jun 11, 2012 4:03 am

What? That just prove the fact that I don't think they are birthsigns...

yeah, because they are 13...
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Ricky Rayner
 
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Post » Mon Jun 11, 2012 7:27 am

I'm not complaining. I just don't think they are birthsigns :tongue:

Since when in the game are they referred to anything but Standing Stones? Yes, we all know they're the "alternative" but I don't understand why people assume they have anything to do with real-world zodiac signs, which, IMO are a load of old toss! If only being a Christian meant I could raise the dead once a day!
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leni
 
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Post » Mon Jun 11, 2012 3:06 am

While I don't agree with some of the previously mentioned immersion ideas. I'm not going to needlessly take a shot at someone for voicing their opinion, I find all the ideas coming together refreshing, despite the flaming that for some reason seems to be all over these forums.
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Samantha hulme
 
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Post » Mon Jun 11, 2012 1:13 am

While I don't agree with some of the previously mentioned immersion ideas. I'm not going to needlessly take a shot at someone for voicing their opinion, I find all the ideas coming together refreshing, despite the flaming that for some reason seems to be all over these forums.

still a better love story than twilight...
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stevie trent
 
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Post » Mon Jun 11, 2012 10:14 am

yeah, because they are 13...
I don't get what point you're trying to make... Or maybe I'm not getting my point across...
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Andrew Tarango
 
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Post » Mon Jun 11, 2012 7:23 am

I don't get what point you're trying to make... Or maybe I'm not getting my point across...

not much of a point, you said standing stones are not birth signs because they are 13, so I assumed you were referring to the 12 zodiac signs and pointed out that once people believed there were 13 zodiac signs.
After that idk what happened, but I lost the point, if there was any
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kelly thomson
 
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Post » Mon Jun 11, 2012 7:59 am

It works pretty much the same way in Oblivion as it does in Skyrim, except now that you can change your sign whenever you want, I don't see how that makes the game any worse?
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Melanie Steinberg
 
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Post » Mon Jun 11, 2012 9:52 am

The Guardian Stones (official name) are basically a combination of Doom Stone and Birth Signs in Oblivion. The effects are pretty close to Birth Signs and the activation is done in the same manner as Doom Stones.

Count your lucky stars they didn't make it the other way round.
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SEXY QUEEN
 
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Post » Mon Jun 11, 2012 8:24 am

The number of people who can't seem to remember that the Guardian Stone mechanic is lifted straight from Oblivion (and therefore, has nothing to do with Birthsigns. And isn't some new mechanic, for "catering" :shakehead: ), truly makes me want to violate the code of conduct on this forum.

Also, the continual misuse of "casual" as some kind of insult.
Almost everything you post on these forums makes me want to violate the code of conduct. :wink:

They took an idea from Oblivion and used it in a way to make birthsigns more accessible and appealing to casual gamers who don't actually roleplay or commit to a character build. Basically the action-adventure crowd who just see their "character" as an avatar. The same kind of people who, if they had their way, would most likely want to be able to completely change their characters race, gender, appearance, etc mid-game.
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Agnieszka Bak
 
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Post » Mon Jun 11, 2012 9:02 am

Almost everything you post on these forums makes me want to violate the code of conduct. :wink:

They took an idea from Oblivion and used it in a way to make birthsigns more accessible and appealing to casual gamers who don't actually roleplay or commit to a character build. Basically the action-adventure crowd who just see their "character" as an avatar. The same kind of people who, if they had their way, would most likely want to be able to completely change their characters race, gender, appearance, etc mid-game.

what? and, make people think about a character build, make a decision and not be able to change it? you're asking too much sheo.
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Vicki Blondie
 
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Post » Mon Jun 11, 2012 4:41 am



oh yeah NJ is a crazy place. i would know

Same here. This state svcks.

But I don't agree with anything the OP posted. They all seem trivial. Seems the OP is [censored]ing for the sake of [censored]ing.
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Claudz
 
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Post » Mon Jun 11, 2012 12:28 am

Almost everything you post on these forums makes me want to violate the code of conduct. :wink:

That's fair, I suppose. :tongue:
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chirsty aggas
 
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Post » Mon Jun 11, 2012 1:19 am

I never noticed the birth sign thing. Only used two stones. This is my first tes game, so if this comes from elsewhere.... Otherwise they really don't bother me much.

I think the OP points are good with variance here and there. ...

The first couple of sould could cause pain... As you level up and become more powerful not so much.

I still would like to see how it would be if my character actually spoke. That could go either way - bad voice acting, bad timbre etc..... Or it might give something extra.
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Mistress trades Melissa
 
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Post » Sun Jun 10, 2012 11:08 pm

I thought this thread would be 4 pages of suggestions that would add immersion but it is 4 pages discussing the first post. Sheesh.
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Monique Cameron
 
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Post » Sun Jun 10, 2012 10:14 pm

I never noticed the birth sign thing. Only used two stones. This is my first tes game, so if this comes from elsewhere.... Otherwise they really don't bother me much.

I think the OP points are good with variance here and there. ...

The first couple of sould could cause pain... As you level up and become more powerful not so much.

I still would like to see how it would be if my character actually spoke. That could go either way - bad voice acting, bad timbre etc..... Or it might give something extra.



I've always thought we should also spell our names phoenetically (sic?) at the beginning selection so the game could then pronounce them as well as print them- instead of calling us "hero".
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Adam Kriner
 
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Post » Sun Jun 10, 2012 11:12 pm

I've always thought we should also spell our names phoenetically (sic?) at the beginning selection so the game could then pronounce them as well as print them- instead of calling us "hero".

Even with doing that the voices would sound horribly robotic most of the time, that said some decent technology is available but probably not to Bethesda at a price reasonable for something so minor
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Joey Avelar
 
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Post » Mon Jun 11, 2012 9:13 am

this game should not even have 3rd person (i say that because that ugly perspective is forced on us, that makes me hate it with a passion) and we should be able to do eveyrthing in 1st person, and, to add to the list (which is the topic), having NPCs react to my race (or anything for that matter) at all would be nice (and not the guard comments which are wrong half the time)

I like third person. Not for combat, but for running around and exploring. I like to see my character. I like to see what cloths/armor he is wearing, etc. But if you don't like it, just don't use it. Why do you say it is forced upon you?

EDIT: Just remembered that the werewolf form forces 3rd person, and I agree that should be optional, but that only applies while in wolf form. When else are you forced into 3rd person?
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Fanny Rouyé
 
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Post » Mon Jun 11, 2012 8:43 am

Reducing birthsigns to stones was part of an overall effort to eliminate any differences between characters at the start of the game. I hate that all characters start out the same.

Other things they could do to help immersion include better in-game directions to complete quests and better options menu to let you fine tune your game.
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Emmanuel Morales
 
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Post » Mon Jun 11, 2012 9:09 am

The number of people who can't seem to remember that the Guardian Stone mechanic is lifted straight from Oblivion (and therefore, has nothing to do with Birthsigns. And isn't some new mechanic, for "catering" :shakehead: ), truly makes me want to violate the code of conduct on this forum.

Also, the continual misuse of "casual" as some kind of insult.

The difference is in Oblivion, you also had a birthsign that signified what star sign you were born under. The star sign guardian stones you speak of were not as powerful as your birthsign. For instance, the Atronach birthsign conferred a 50% constant Spell Absorbtion (and stunted magicka), whereas the guardian Atronach stone conferred a once a day power of 30% Spell Absorbtion for 120 seconds.

In Skyrim, they upped the power of the stones to a level greater than Oblivion birthsigns and eliminated the birthsign. Lots of folks are very disappointed in that decision. Bethesda made it pretty clear that this type of streamlining was done to appeal to a broader audience of "casual" gamers. So, "casual" gamers are seen as the reason why many beloved features have been removed from the game.

That may not excuse using "casual" as an insult. But the fact remains that "casual" gamers and Bethesda's efforts to appeal to a broader audience have led to both the commercial success of Skyrim and the loss of many beloved features. As Old Grog said, the loss of birthsigns is a symptom of a deeper illness.
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Kari Depp
 
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Post » Mon Jun 11, 2012 9:31 am

I notice while playing a alot of little things not in game which really would help with immersion, my list..


1. The execution scene is quite wimpy. Yes, the head choppy off is brutal, but when your character is called to the block (after seeing this) he just meekly walks over. WRONG.

The correct way to do it would`ve be to have the character either struggle and be forced to the block or have the charcter be roughly pushed to the bloack because he`s dragging his feet (as you would do). The screen should jerk a bit and the character movements be more rough. He should hit that block fast with an `Unfh!` when that Imperial woman put her foot on his back (as I assume she does). It`s all just a bit too soft.


2. When you take in a Dragon Soul your view (in 1st person or 3rd) should shake a bit and your character should scream (possibly in pain) at the amount of god-like power he`s soaking up. All you get is a swirly effect- boring and it doesn`t send the magnitude of what`s happened across. You know making a great heroic abilities look a little painful actually makes it seem powerful.

3. More things in OPTIONAL 1st person. The alchemy grinding, wood chopping, mining, horse riding, werewolf mode all that, ought to be in 1st person..

4. The Astrology choices in the stones thing should be scrapped. It`s silly, no one else uses it, so it sits in the whole world waiting just for you and NOBODY ELSE in the game world questions it. It`s only in the game to please kiddies who can`t stop changing their minds. It should be part of your character build at start or if they must, make it optional so we can actually feel like our character was BORN with this Star sign.

5. Dragons should knock you down with their wind blast wings until you take a `Stand Firm` Perk.

6. Perks are an incredibly unimmersive word. Totally bad. It don`t even mean what it does in the game. the words should be Arts, abilities, talents, etc...

7. Is it me or does my male character sometimes sound liek a girl when he`s fighting? i`ve actually had to double check I`ve not chosen a female by mistake sometimes. Beef up that fighting voice. Males sound incredibly aggressive when fighting, not wimpoids.

8. that`ll do maybe some of you can think of simple things to increase immersion...

1. Or try to run and get an arrow in the back (sounds a lot more shameful to me)
2. I wouldn't scream. If my character did scream, I'd think he was a (censorship!)
3. As long as I can run around and do the important stuff (explore, fight, talk) in first person, I don't care that it cuts away to third
4. That's right: the stones are there for me, and nobody else. I'm Dragonborn and I am that important.
5. Again, I'm Dragonborn. Not only are there stones in the world just for me, not only do I not scream from absorbing dragon souls, but I will stand right there in front of a dragon and shout obscenities while it tries to buffet me.
6 - 8: Don't care.

Not everybody enjoys the same kind of immersion, eh?
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Josh Lozier
 
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