» Sun Mar 06, 2011 5:04 am
Here's an idea... Bethesda should do fallout from now on because somehow Obsidian just isn't capable of making a good fallout game, i'm sorry, they made this game Fallout: New Vegas: Where punching people is more effective than shooting plasma at them!!!
Absurd, really.
Anyways, here's my bit of advice, why not make all ammo cost the exact same, like say, the ammo for lvl 25 skill required guns cost exactly the same, same for all lvl 50, lvl 75, lvl 100, etc... that would be TRUE balancing, and while were' at it, have every gun and it's counterpart do the same damage/spread/RoF etc... that way all we need to choose is what weapon we want to use, and there, we won't have any setbacks, like for instance,
A Laser rifle doing the same about of DMG as say, a service rifle or Cowboy Repeater or something, and having a laser RCW doing the same amount as a 10mm SMG. If I shoot you with a laser, like as described in The Pitt DLC for one of the trainyard workers, the person who was hit had has arm litterally chopped off with one shot... can a gun EVER do that? No, so energy weapons should do more damage anyways, but i'm willing to compromise, and say, "Hey, you know what, make all guns do the same damage at their respective skill level, and i'm happy". It won't be the RIGHT solution, but hey, i'd rather have something done right in this game as far as weapons go.
It's funny because i'm using the laser pistol not because I want to, but because I want to store up my ammo stores for 5.54 ammo for the All American and some 12 Gauge shells for my Riot Shotgun (i'm building an Energy Weapons/Guns character, I tried making an Energy weapons/explosives character and LOL they got the short end of the stick too).
It's sad that only Melee, Unarmed, and Guns are true primary weapons classes, while explosives and energy weapons are subpar, this is what the melee and unarmed users in fallout 3 must have gone through, but hell, I remember using that super sledge and darn, I didn't NEED anything else, or the Deathclaw Gauntlet, and in that game, you could IMPROVE the DAM on unarmed and melee uniques, and craft unique schematic weapons. I basically carried the Shishkebab, Super Sledge, and DCGuantlet and sold everything else, the DCG and Shish you could get within 30 minutes of venturing into the Capital wasteland so really, I DON'T feel bad for melee/unarmed...... They had it pretty damn good in reality.
The gatling laser would be viable if it had the mass ammo availability that the Minigun has, and the same DAM, i mean, really? Give a minigun 700 AP rounds for ONE GUNS MERCHANT while I can only get 120 REGULAR electron charge packs IF i'm lucky? So that's 120 rounds that doesn't even equal 1 full mag for my Gat, and 1200 rounds for the minigun, both of which cost 1 cap per round?
It's almost like Obsidian saw energy weapons bullying Small guns in fallout 3 and was thinking.... hey, let's punish the bully by taking everything that makes him tough away.... strange anology I know, but I think it's effective for explaining what happened.
I think the Tesla Beaton would be a viable option as well, just make the ECP's MUCH more abundant, or, for the few vendors that sell them, have them sell them for like 0.5 caps per round, and have mass amounts available. Then you can have that REDICULOUS 45 ecp per shot cost.
Also, I think what obsidian failed at doing when they were "balancing...*cough*biased towards guns*cough" was not putting enough locations on the map, hell, 1/3 isn't even USED, they could have put more industrial sites like the repconn center where you can get more energy weapons ammo at, fallout 3 had every inch of the map used, not one square was left out and here, it's like they just duct taped and glued it together if you look past redrock, there's NOTHING there, same on the eastern colorado... they could have put so much more locations in there, all having some energy weapon ammo, or hell, another town devoted specifically to energy weapons and if you were an energy weapons character you could pass a "skill check" and get a discount or something.
I honestly think that more time was needed for this game, it's like, looking at it now, it has so much potential, but it looks like they forgot to finish 1/2 the stuff, but maybe i'm just spoiled on bethesda's expert developing technique, I mean, almost every building in FO3 was unique in some way.
Maybe for the next DLC add in a crapload of energy weapons mods, which AGAIN surprise surpise, they get next to nothing... look at how many weapons on guns get mods... almost 3 for every weapon, surely at least 1 at minimum....
look at how many there are for EW's...yeah, I bet someone at obsidian was tired of getting fragged by the Enclave soldiers and their plasma rifles lol.
whatever, it's not like anyone at Obsidian will even listen to these rants we have anyways so better get used to just going guns or unarmed Lol so much for "giving the player more choices for character customization" yeah, tell that to the explosives chars that never get critical hits too!