Jumping and Picking up Objects in FNV

Post » Fri May 20, 2011 6:23 am

Oh how I just love it when people are saying "this"... Not!

Anyway, If I pick up something heavy and drop it from a couple of stories up I expect it to do damage.
I would also like anything made of glass to break if dropped from high ground or tossed around too much.
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Ridhwan Hemsome
 
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Post » Fri May 20, 2011 5:57 am

Some stairs are just ramps, as far as the AI is concerned (there's a collision mesh that's just a slanted plane hitting the corners of each step); the others are low enough that the AI can handle them (the individual steps are low, I mean). And NPCs do have problems with stairs quite often.

EDIT: for example, Jollring in TES IV: Oblivion. About 30% of the time when he's leading you to Umbacano's room, he gets stuck at the base of the stairs. I think there might be some improvements to this in Fallout 3, but it's still an issue inherent to the game engine.


Another thing I would be interested in learning about: the Gamebryo engine doesn't belong to Bethesda. It belongs to Emergent, and it isn't open source. When Beth people talk about making "engine improvements", who's doing that?
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Thomas LEON
 
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Post » Thu May 19, 2011 2:55 pm

This!

Now repeat after us systemshock IT.IS.THE.ENGINE.


Sorry, but no. There is something else in what Todd Howard is saying than just the Gamebryo engine.
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Juanita Hernandez
 
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Post » Fri May 20, 2011 2:24 am

What you describe would be an issue with Havok and the coding of the AI, not Gamebryo.


But wouldn't the coding of the AI be covered by Gamebryo?
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Stryke Force
 
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Post » Thu May 19, 2011 1:54 pm

Idunno about you guys but I found the jumping and crorching quite clunky. I've gotten stuck on six inch steps before, if you're actually against something you can barely jump enough to make the sound, and ducking doesn't change the height of your collision model so you can't duck under objects like you can in every other FPS on the market.

As for picking objects up..I have a mod for that. Feng Shui is so crazily powerful in this regard that I've never used Z to move an object again.


I do use the grab command on NPC's, though. Another mod, the Groovatron, lets me move NPCs as if they were props. This is handy because sometimes they get stuck somewhere and I need to help them so I can get past them.
What you describe would be an issue with Havok and the coding of the AI, not Gamebryo.


Havok can handle NPC jumping just fine. NPCs in Just Cause 2 and Source engine games jump just fine

.
Another thing I would be interested in learning about: the Gamebryo engine doesn't belong to Bethesda. It belongs to Emergent, and it isn't open source. When Beth people talk about making "engine improvements", who's doing that?

gamesas has the license to the source code. They're legally allowed to root around in there with a stick and prod random things in the hope something runs better. It's still closed source, though,, so we couldn't legally do so.
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Alina loves Alexandra
 
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Post » Thu May 19, 2011 6:33 pm

Oh how I just love it when people are saying "this"... Not!


Concurred.

Personally, I just want climbing. CLIMBING. NPC's don't have to do it, it doesn't have to be a major part of gameplay, but please, let me climb something! There was actually a nice implementation of it by a German modder named P-Froggy, for Oblivion. It can't be that hard!
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Cedric Pearson
 
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Post » Thu May 19, 2011 11:10 pm

Concurred.

Personally, I just want climbing. CLIMBING. NPC's don't have to do it, it doesn't have to be a major part of gameplay, but please, let me climb something! There was actually a nice implementation of it by a German modder named P-Froggy, for Oblivion. It can't be that hard!

I've played too many kz maps on counter-strike because most of the time I spend in Oblivion I spend jumping around the towns/cities to get where "I'm not supposed to go".

Anyway, they said they had problems putting ladders into the game.
If they can't put those in the game I don't see how they're suppose to include climbing. :(
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Lizzie
 
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Post » Thu May 19, 2011 6:54 pm

Loot under an eliminated npc? I've only ever got loot from an eliminated npc not under.


Lets say you disarmed them and they fell onto their weapon, lets say a dagger. You'd have to move their corpse to get to it.
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Brad Johnson
 
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Post » Thu May 19, 2011 9:54 pm

I have done this so many times to line up a some stuff on a shelf or table, only to put down the last item and get a Physics Explosion that knocks everything all over the room.

There is only so much rage my face can make when that happens to me as I shout out 3 pages worth of obscenities.
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Ymani Hood
 
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Post » Thu May 19, 2011 11:18 pm

There is only so much rage my face can make when that happens to me as I shout out 3 pages worth of obscenities.


And you were heard: http://www.fallout3nexus.com/downloads/file.php?id=11532

Although it's only for PC's and Fallout 3, I hope they make one for NV. It's one of the most useful mod I had for Fallout 3; take that physic explosion, now I can make the missile pyramid I always wanted to do!

And for the thing about ladders, the FO3 mod ''Cube Experimental'', did have ladders, sort of.
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louise hamilton
 
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Post » Thu May 19, 2011 10:35 pm

Concurred.

Personally, I just want climbing. CLIMBING. NPC's don't have to do it, it doesn't have to be a major part of gameplay, but please, let me climb something! There was actually a nice implementation of it by a German modder named P-Froggy, for Oblivion. It can't be that hard!

What about the rope ladders in the elder scrolls iv?
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Kat Ives
 
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Post » Fri May 20, 2011 3:33 am

Being able to rotate items you picked up, so you can place them in more complex positions.

Also like in Morrorind when all you did was aim and the object would drop there, bringing that back would be nice. I hated how you drop an item from inventory to have it flop across the room haha.
*Also the ability to dispose of dead bodies like in Morrowind. I hate finding a good place to set up with my boredom only to have that raiders head staring at me over in the corner......

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Antony Holdsworth
 
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Post » Thu May 19, 2011 9:03 pm

maybe the grab button could be used for melee combat, if level high enouch you can push them or snatch their gun if their unawares or svck at melee fighting. Also would love to see more platforming in the game.
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Lou
 
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Post » Fri May 20, 2011 3:31 am

Hopefully Jumping will never be taken out, I have played games without it, and it is no fun.

However Picking things up? That's fine, but what I want is to be able to put things back down.

The "Physics" and the Clipping boundaries make it real hard to place objects just where you want them to be. I have done this so many times to line up a some stuff on a shelf or table, only to put down the last item and get a Physics Explosion that knocks everything all over the room.
I say when you pick something up you should be able to spin the object so you can put things facing the ways you want the too.(i dont know what butting you can use with this.Maybe while picking up something and holding the left trigger you could spin it into the direction you want with the right stick)
There is only so much rage my face can make when that happens to me as I shout out 3 pages worth of obscenities.
Being able to rotate items you picked up, so you can place them in more complex positions.


A mod called Feng Shui. Another user already linked it before I could. I LOVE that thing. SOOOO useful.

See:
And you were heard: http://www.fallout3nexus.com/downloads/file.php?id=11532.


That's why I think Fallout should be PC exclusive. whatever features the community wants the community gets, even if it takes a few months for the community to make it themselves. It's wonderful.
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hannah sillery
 
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Post » Fri May 20, 2011 5:48 am

But wouldn't the coding of the AI be covered by Gamebryo?


Gamebryo doesn't code the AI, devs do. Garbage in, garbage out.

You have to understand, where you see a game engine, I see compiled C++ code. Same with the AI, I see code. The binary is only as good as the coder. It's like playing a low resolution video on a media player. Because the video is low resolution and looks like crap, it doesn't mean the media player is bad or that it can handle a high resolution video.

I would love to know what this guy means by "AI problems", because as far as the meshes and animations go, the game engine will play them. Since he's saying "AI problems", I am going to guess the issues would be with random NPCs encountering a ladder in game, and not with the main character going up and down a ladder.

As for the engine being "old", well, sure it first came up a decade ago, but again, it is C++ code. Source code can be edited and recompiled. Coding a new game engine from scratch wouldn't make much sense. Most game engines are written in C++, so it is only a matter of adding whatever new resources are available, edit the code, and recompile.
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Katie Louise Ingram
 
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Post » Thu May 19, 2011 7:01 pm

A mod called Feng Shui. Another user already linked it before I could. I LOVE that thing. SOOOO useful.

See:

That's why I think Fallout should be PC exclusive. whatever features the community wants the community gets, even if it takes a few months for the community to make it themselves. It's wonderful.


The way I do it if I want to arrange stuff, I remove the collision off the meshes, then arrange them through the GECK :)
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jeremey wisor
 
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Post » Fri May 20, 2011 4:00 am

snip
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Abi Emily
 
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Post » Thu May 19, 2011 2:33 pm

Isn't there rope ladders in the elder scrolls iv?
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Tiffany Castillo
 
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Post » Fri May 20, 2011 4:10 am

Gamebryo doesn't code the AI, devs do. Garbage in, garbage out.


But doesn't the coding run through Gamebryo? I honestly don't know, I'm legitimately asking.


@Miami: Those ladders are like doors. You activate them and you're taken to another cell. The ladders we're talking about are climbable. No loading, you just climb them.
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mollypop
 
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Post » Fri May 20, 2011 2:38 am

whenever i could, i would use the grab button to grab near by barrels or other big objects and use them a shields to block enemy's bullets.
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jessica sonny
 
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Post » Fri May 20, 2011 2:06 am

How come you can pick things up but not throw the. Its just bizarre?
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luis ortiz
 
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Post » Thu May 19, 2011 5:44 pm

Dont be silly Miami, thats what the Rock It Launcher is for :slap:

But I find it very useful. It allows me to decide where to move my decor. Take my Megaton home, I designed my Gnome shrine, my desk, and my Op Anch Weapons set in there :)
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Sudah mati ini Keparat
 
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Post » Thu May 19, 2011 5:40 pm

Dont be silly Miami, thats what the Rock It Launcher is for :slap:

But I find it very useful. It allows me to decide where to move my decor. Take my Megaton home, I designed my Gnome shrine, my desk, and my Op Anch Weapons set in there :)

Well I $eamt its bizarre that you can pick up all these miscellaneous items but can't physically throw them.
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Elisabete Gaspar
 
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Post » Thu May 19, 2011 5:03 pm

all i want is, if its not out side the bounries of the map, to not have all the invisible walls keeping me from exploring certain areas. if its low enough for me to jump on. by god i want to be able to jump on it
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Heather M
 
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Post » Thu May 19, 2011 3:21 pm

Well I $eamt its bizarre that you can pick up all these miscellaneous items but can't physically throw them.



you can throw them.
push z, then while holding it, turn right, then quickly turn left and quickly push z again.
with the momentum from quickly moving the mouse, mixed with letting go at the right time, will allow you to throw an item, but it wont confuse the AI, if you alert them, they come after you, not the area of the sound.
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Honey Suckle
 
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