I'm glad you do not design games.
If you ever start let me know, please.
I'm going to quit.
I'm kidding, but when hey put that into splinter cell it slowed the game so much it was boring.
Because that sounds like the worst idea, dragging a body around.
Now, if the body somehow was like attached to you, rigor mortis or maybe it exploded into your face from a landmine... that would be cool.
It would be cool if your eye got blown off and then you had to cut off somebody's head and bring their eye back to the doc within a certain period of time so that you could get you eye back. While you were walking around with one eye they could give you black outs and narrow your vision. You'd lose half your equipment getting pick pocketed all across town.
Maybe the new eye would be a canine eye or a feline eye that gave you some extra human sight ability.
That's the kinda imagination I'm hoping for.
I play video games to do things I can't do, easily.
Not sure who you're aiming at, but I'm suggesting new ways they could further make use of these two great features.
One example already stated, jumping over or onto platforms to access areas inaccessible unless you jump up there. Maybe create an entire building where this is useful. Maybe there's a way to "upgrade" your jumping, like in Oblivion.
And for picking stuff up, maybe they could create a mission where you have to manually carry or drag a body all the way back to a certain location as part of the mission requirements, all the while defending yourself, then picking the body back up.