And I remember why I fell in love with the game. I never felt so involved in a video game than Mass Effect 2. It was the most captivating video game experience I had ever played. The presentation, visuals, voice acting, and drama kept me wanting to play it more and more. I'm afraid that in Skyrim I will not be as in touch with my character as I was in ME2. The gameplay may be great and fantastic, but I may get bored if the dialogue scenes and the plot lines are boring and suffer. Anyone else feel the same way?
Among videogame RPGs, there have been some very well-done games by developers like Bioware that allow the player to experience an epic story that is fully fleshed out, where the PC has a predefined role to play in a rigidly structured story, with some choices that affect the final outcome.
And on the other hand, there are developers like Bethesda that immerse the player in a wide open sandbox narrative where you are at greater liberty to define the story's arc yourself, for example, who your character is, where he comes from, which NPCs he wants to befriend, dislike or flirt with, why he does what he does and which quests and organizations he wants to join.
Neither is necessarily better than the other from an empirical perspective, but on a subjective level, some videogame RPG fans prefer one or the other, and some enjoy both types of games. You might simply have a natural preference for the former.
Considering the limitations of technology, it may not ever be possible to recreate the truly infinite choices open to the pen-and-paper RPG player, where you are only limited by your imagination, but open sandbox games with deep character customization and huge, complex game worlds, lots of layers of gameplay activities, organizations and factions you can join, complex interaction with NPCs, deep economy features, branching quests, etc., come the closest to recapturing that experience, because you can ALMOST "go where you want and do what you want," which is simply not possible in more rigidly constructed games with a pre-determined protagonist and highly structured story arc.
Personally some of the most well-written and engaging quests I've ever played in any videogame have been in Oblivion. Emil Pagliarulo wrote most of these and evidently, he is one of the greatest game designers of our time. (I was really glad to hear the announcement that he was also responsible for writing the Dark Brotherhood questline in Skyrim.)
There might be some "kill these rats in this lady's basemant" type quests, but also consider all the amazing, well-written quests we have already seen in Morrowind, Oblviion and Daggerfall, and there will be hundreds of them - Skyrim will be no exception to this pattern. Also, while Oblivion had only 14 voice actors for a cast of many hundreds of NPCs, Skyrim has a voice cast of 70 actors. (and according to IMDB the production budget is estimated at $100 million)
Out of Oblivion's literally hundreds of unique quests, these are some of the ones I enjoyed most:
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Whodunit?
Paranoia
(these are my two all time favorites out of any game I've ever played)
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A Brush With Death
A Shadow Over Hackdirt
An Unexpected Voyage
Where the Spirits Have Lease
Accident's Happen
Shivering Isles Main Quest
Through a Nightmare, Darkly
The Knights of the Nine
Mehrunes Razor
Sheogorath's Quest
Purification
Vaermina's Quest
Mephala's Quest
Sanguine's Quest