Uh, just found a weird room that I can really only describe

Post » Thu Jun 07, 2012 9:54 pm

Had this happen before with the owner of The War Maiden in Whiterun. I had no idea how he died, but he was there. Ended up teleporting him and reviving him back into the game, as I saw it as a bug that occurred.
Probably died in a calculated event of some description while you weren't paying attention. It's not a bug, it's an intended feature. I had a mod where random assassins would go through a town, murder a victim, get caught by the townspeople, and cut their way out, leaving a trail of dead bodies behind them.

All without me seeing any of this occur because the calculations necessary for the deaths took place while I was in the same area but not close enough to notice what was going on.
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Nicola
 
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Post » Thu Jun 07, 2012 5:34 pm

I think it's some really strange reason - Essentially what happens is that cell is there so that the actors still exist in the game and can still be referenced, or something. Rather than just deleting them completely. So i think the programming logic is:
Well this is getting me closer. Thanks Stormy.
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Nana Samboy
 
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Post » Fri Jun 08, 2012 12:10 am

I didn't have any mods at the time, stormbird, save for some graphic enhancers. In addition, UESP mentions he does occasionally get stuck.
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Sara Lee
 
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Post » Thu Jun 07, 2012 2:11 pm

Hmmm, I resurrected Octieve, but he won't leave the cell when I teleport out, and if I use the placeatme command, it just creates a duplicate, with the real one still being in "limbo."
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Nana Samboy
 
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Post » Thu Jun 07, 2012 8:26 pm

First of all, I want to know if anybody else has found this bizarre place, and second of all, does anybody know how to return here via the coc command as I don't know the room’s cell name?

I got there trying to fix the fact that I took the Amulet of Talos off of Roggvir's body before getting the quest from his family to do so. I was able to finish the quest by returning an amulet to the family, but can't get the "talk to Greta" entry out of my journal. I tried every hint and tip I could find, reset the quest I don't know how many times trying to work it out, thing was when I'd get to the point about finding Roggvir's body in the Hall of the Dead, that was impossible because his body wasn't there. I thought I must just be missing something incredibly obvious so I used moveto to place me at his location and that room you found is where his body was. Without any head on it, I might add. *shudder*

Malborn was also there, in a loincloth but very much alive. The rest of the space was littered with dead bodies in skivvies.

On trying to escape the room I found that walking out the end of any hallway where the floor disappeared made me just "fall" right back into the room again. I could not fast travel from that location. Got out of there by using coc solitudebluepalace which was just the first location I thought of in Solitude. Couldn't tell you how to get back there via console with coc but if Roggvir's dead in your game you could try the moveto with his ID to see if it puts you there. Although if you haven't taken the amulet from him yet he may not be there, I dunno.
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Tom Flanagan
 
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Post » Thu Jun 07, 2012 9:35 pm

Hmmm, I resurrected Octieve, but he won't leave the cell when I teleport out, and if I use the placeatme command, it just creates a duplicate, with the real one still being in "limbo."
placeatme makes a clone. you're looking for "moveto player".

ps this is fantastic and hilarious and depressing and kind of creepy
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Chantel Hopkin
 
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Post » Thu Jun 07, 2012 3:36 pm

The pics remind me of an old Daggerfall or arena dungeon.
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Thema
 
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Post » Thu Jun 07, 2012 9:27 pm

The pics remind me of an old Daggerfall or arena dungeon.

They remind me of an old advlt Movie.
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Rebecca Clare Smith
 
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Post » Thu Jun 07, 2012 10:43 am

They remind me of an old advlt Movie.

Wait what?
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Felix Walde
 
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Post » Fri Jun 08, 2012 3:01 am

Wow is this weird. My room only had 5 bodies and Malborn standing there. I could speak to him but he only said what do you need. My character is Level 55 with MQ and Civil War finished.

Besides the living Malborn, my room had:

Ancano
Calixto Corrium
Roggvir
Arivanya
Hillevi Cruel-Sea

I think I know where they all came from and why they're in there...good to know, thanks! :tes:
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BEl J
 
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Post » Thu Jun 07, 2012 12:31 pm

the room looks cool
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Alessandra Botham
 
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Post » Thu Jun 07, 2012 4:39 pm

Yea when i was playing, someone mentioned this "room" too. Kind of freaky, haha. And oh gosh your room has..very few people. If i remember correctly my assassin character's room was about 1/3 to the top, stacked at the center.

A pile of near naked dead bodies, ugh. Thank god i didnt download any "nvde body" mods or whatever.
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i grind hard
 
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Post » Thu Jun 07, 2012 9:02 pm

I was really happy to see so few and it means that my efforts to fast-travel only near to cities so dragons couldn't spawn at cities and kill people, and other things like that, actually worked in that game. I don't think I could play an assassin though....the room would be kind of horrifying. It's very interesting to see how things are tracked in the game. :tes:
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Kayleigh Williams
 
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Post » Fri Jun 08, 2012 1:10 am

Any NPC who has the "WIDeadBodyCleanupScript" attached is moved to the cleanup cell twelve hours after death, assuming you aren't there staring at them. Whatever they're carrying is moved to a coffin in their city's hall of the dead.

The script moves bodies rather than deletes or disables them because of "aliases allowing for dead actors but not disabled ones," as a script comment says.

The Malborn there is a "fake" -- he's the container you put your stuff in during "Diplomatic Immunity," so he has a carry weight restriction but the real Malborn doesn't wear your stuff.
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Holli Dillon
 
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Post » Thu Jun 07, 2012 9:03 pm

I think it's some really strange reason - Essentially what happens is that cell is there so that the actors still exist in the game and can still be referenced, or something. Rather than just deleting them completely. So i think the programming logic is:

If ActorName is Dead
Then do X.

I believe if you just removed ActorName from the save-game completely that the programming logic would get broken.
I.e. If ActorName is Dead
Reference ActorName is invalid.

This is pretty much exactly why this happens.

There are a lot of "events" that occur as a result of an NPC being killed, and in order for them to occur the game needs to check to see if they are dead.

For example, you can kill the female blacksmith in Whiterun for fun. Afterwards, the guy she was running the shop with will come after you and attack you while saying "You hurt my family!" For this to happen, the game needs to know that she is dead. If her body was cleaned up like your average bandit dead body (gets deleted in its entirety), the event would break, and return a reference failure in the papyrus log. All the actors that go to that cell have a specific script attached to them which handles how they are cleaned up when they are dead. A few of the actors seem to be set to "respawn" after cleanup, which is why you see a few live ones when you go there :tongue:.

I used similar scripting in myhttp://skyrim.nexusmods.com/downloads/file.php?id=15024 In order to get radios to play music I had to run script functions on one "master" radio that is in a test cell :tongue:
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Marine x
 
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Post » Thu Jun 07, 2012 10:42 am

Is there no way to teleport the real Octieve out of this room and back to solitude without creating a clone, so the game recognises him as being alive again, cos he really shouldn't have died as there was no dragon attack and he never leaves Solitude?
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Marie
 
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Post » Thu Jun 07, 2012 2:57 pm

There have been 3 threads like this i have seen in the past. Tis, The Void...
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Claire Lynham
 
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Post » Thu Jun 07, 2012 5:44 pm

Just had the idea of making him a follower then leaving, but the console commands are having no effect, figures... :(
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Jacob Phillips
 
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Post » Thu Jun 07, 2012 12:10 pm

Guess I'll just have to add it to my characters backstory then.

Just say that he travelled to Solitude to join the Bards college and met Octieve outside the Winking Skeever, he quickly grew to like the old man and they pvssyd late into the evening. He discovered Octieves debt to Irnskar, and the next day he took it upon himself to settle the old mans debt once and for all. Once he was done in the capital, he left and made his way back to Whiterun, selling the various items he had gathered on his latest adventure and buying supplies for the next.

A few days later a courier arrived, the man gave the Dragonborn a letter of inheritance, offered his condolensces, and left. The Dragonborn then read the letter and was saddened to find that Octieve had died in his sleep, but not before changing his will to say that, when his time came, 100 Gold should be taken from his savings and sent to the Dragonborn as a thank you for his kindness.
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Craig Martin
 
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Post » Thu Jun 07, 2012 8:27 pm

Ok, here ya go, screenshots from all angles. ...
It's happened to someone else who posted the same kind of photos. I remember that he/she was looking for Belethor and ended up there. :)

Must try the console command.
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Nana Samboy
 
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Post » Fri Jun 08, 2012 2:13 am

Your in Castle Wolfenstein !!!! Look out for the nazi dogs.....
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Ebou Suso
 
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Post » Thu Jun 07, 2012 10:57 pm

Aha! I finally found a workaround. I just need to coc to the dead room with the spell to raise a person to fight by your side permanently, coc back out, zone around a bit then use the moveto command and he's back in Skyrim. Did some testing and the game properly acknowledges him as being alive, I even get a second letter of inheritance if he dies again, so it's a proper fix.
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Adam Porter
 
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Post » Fri Jun 08, 2012 2:23 am

I think you must have accidentally installed JVK.
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Natalie J Webster
 
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Post » Thu Jun 07, 2012 10:30 am

First of all, I want to know if anybody else has found this bizarre place
This forum *does* have a search function, you know ... The room was discovered pretty much at launch and has been discussed several times over the months ...
:cool:
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Miss K
 
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Post » Thu Jun 07, 2012 7:54 pm

I got there once, I forget who I was looking for, but what freaked me--besides the hideous wall colors--was that Alvor was there. Now Alvor had been killed by a dragon, but I'd resurrected him immediately afterward. Apparently it didn't stick. He never showed up in Riverwood again....
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Julie Ann
 
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