Uh, just found a weird room that I can really only describe

Post » Fri Jun 08, 2012 1:04 am

I just got done doing the mind of madness quest and, after selling everything, went to Whiterun to store my new Daedric artefact, I came out of my house and met a courier, who proceeded to inform me of Octieve San's death. Curious as to how he died, I used a console command to teleport to him, and found myself not in Skyrim, but a weird room that is four hallways meeting in a cross and hanging in a black void, lit by bright green and purple lights (that you can't see, you can only see the bright glow of said lights). Inside this room is every NPC that has died by my hand or by a scripted event (only actual NPCs, no enemies or anything, it's pretty weird).

First of all, I want to know if anybody else has found this bizarre place, and second of all, does anybody know how to return here via the coc command as I don't know the room’s cell name?
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Kelly Osbourne Kelly
 
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Post » Thu Jun 07, 2012 12:42 pm

That's the real Sovngarde. The other one was a lie.
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Nathan Risch
 
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Post » Thu Jun 07, 2012 3:19 pm

It seems you jumped forward in a questline. Might be a good idea to revert to a previous save.
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dell
 
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Post » Thu Jun 07, 2012 8:42 pm

That's the real Sovngarde. The other one was a lie.

Haha! XD

What makes it weirder is that IMalborn is here, and I'm only at the beginning of the Diplomatic Immunity quest.
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Far'ed K.G.h.m
 
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Post » Thu Jun 07, 2012 7:16 pm

Its happening.....Take screenshots k? k.
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Alex [AK]
 
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Post » Fri Jun 08, 2012 2:29 am

I think it's called WIDeadBodyCleanupCell.
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Eileen Müller
 
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Post » Fri Jun 08, 2012 1:22 am

I think it's called WIDeadBodyCleanupCell.

Nice, ty. Is there a way to check for myself though, incase that's not the right place?
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Christina Trayler
 
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Post » Fri Jun 08, 2012 2:35 am

I think it's called WIDeadBodyCleanupCell.
There is a cell for dead bodies? I thought that was just called delete.
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Taylah Haines
 
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Post » Thu Jun 07, 2012 7:04 pm

Its happening.....Take screenshots k? k.

Ok, here ya go, screenshots from all angles.

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00001.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00002.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00003.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00004.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00005.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00006.jpg
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Bitter End
 
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Post » Thu Jun 07, 2012 12:26 pm

Is there a way to check for myself
Open your console and type coc WIDeadBodyCleanupCell ;)
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jessica sonny
 
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Post » Thu Jun 07, 2012 2:36 pm

You know this will lead to a new challenge Pseron. "Go on a rampage. Try and fill the cell from floor to ceiling." :P
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Justin Hankins
 
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Post » Thu Jun 07, 2012 10:59 am

You know this will lead to a new challenge Pseron. "Go on a rampage. Try and fill the cell from floor to ceiling." :tongue:

Haha, so true! :D
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Sweets Sweets
 
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Post » Thu Jun 07, 2012 8:13 pm

Open your console and type coc WIDeadBodyCleanupCell :wink:

It works, just gotta remember that's a capital I after the W, not a lowercase l :wink:
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Richard Dixon
 
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Post » Thu Jun 07, 2012 3:56 pm

Ok, here ya go, screenshots from all angles.

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00001.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00002.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00003.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00004.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00005.jpg

http://i23.photobucket.com/albums/b395/Krahtahl/2012-05-25_00006.jpg
They's naked!
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Claire Jackson
 
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Post » Thu Jun 07, 2012 10:45 am

Yeah, I would say it's cos I completely loot literally everything I can, but as Malborn is naked in there, and he's fully clothed during the quest, I would assume assume it's actually to minimise the amount of memory used up by that room.
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Marie
 
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Post » Thu Jun 07, 2012 8:33 pm

Once again the renowned PW sheds light in a tech detail. I still don't understand ( i know...real shocker) why it even exists. I realize there is some kind of tech reason...but what?
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Damian Parsons
 
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Post » Fri Jun 08, 2012 2:09 am

It may be there for the modders, so they can go and grab NPCs even if that NPC is dead and despawned? I dunno, just a thought.
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Miguel
 
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Post » Thu Jun 07, 2012 5:44 pm

Could it be so dead bodies dont litter he world for ever?
Like for instance can happen with Ulfric.
Maybe he is supposed to go to that cell after death, but doesnt cause of glitch.
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ANaIs GRelot
 
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Post » Thu Jun 07, 2012 9:40 pm

The sinners go there. Repent!
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Amanda Furtado
 
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Post » Thu Jun 07, 2012 10:29 am

Could it be so dead bodies dont litter he world for ever?
Like for instance can happen with Ulfric.
Maybe he is supposed to go to that cell after death, but doesnt cause of glitch.

That makes sense, actually.

I plan on bringing dear old Octieve back to life, and now I'm just imagining my Dragonborn delving into the afterlife to reach Limbo and rescue an old friend from the clutches of death, only to be met with the bodies of all those has has slain in his travels through Skyrim.
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Channing
 
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Post » Fri Jun 08, 2012 1:15 am

It may be there for the modders, so they can go and grab NPCs even if that NPC is dead and despawned? I dunno, just a thought.
I can't see it placing ALL the people you kill in there. I assume that random and generic NPCs will just be deleted. But even if it is "namede" NPC's...they are just a file. Why would the mesh and texture be sent to another cell?
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Dragonz Dancer
 
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Post » Fri Jun 08, 2012 1:20 am

I did the same thing and ported to a dead char, i managed to resurrect every1 in the room i had killed from the DB quests, was sweet.
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Iain Lamb
 
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Post » Thu Jun 07, 2012 7:54 pm

There is a cell for dead bodies? I thought that was just called delete.
Well. I discovered it in a similar fashion (master trainer for smithing was killed in a dragon attack without me noticing. I worked that out by teleporting to his location after he didn't come to his shop for a week in-game.

I think it's some really strange reason - Essentially what happens is that cell is there so that the actors still exist in the game and can still be referenced, or something. Rather than just deleting them completely. So i think the programming logic is:

If ActorName is Dead
Then do X.

I believe if you just removed ActorName from the save-game completely that the programming logic would get broken.
I.e. If ActorName is Dead
Reference ActorName is invalid.

I believe the reason it doesn't do generic NPCs is because most generic NPCs respawn. Likewise with random NPcs. It's just an issue for named NPCS who are continued to "exist" after their death - for example, if a merchant in a city dies, they have a grave set up for them. The existence of the grave depends on their status as alive or dead, so their body can never be cleared up. Likewise, if their son takes over the shop, the program must still be able to identify the fact that they are dead, rather than just deleting all record.
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Schel[Anne]FTL
 
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Post » Thu Jun 07, 2012 10:09 pm

I just got done doing the mind of madness quest and, after selling everything, went to Whiterun to store my new Daedric artefact, I came out of my house and met a courier, who proceeded to inform me of Octieve San's death. Curious as to how he died, I used a console command to teleport to him, and found myself not in Skyrim, but a weird room that is four hallways meeting in a cross and hanging in a black void, lit by bright green and purple lights (that you can't see, you can only see the bright glow of said lights). Inside this room is every NPC that has died by my hand or by a scripted event (only actual NPCs, no enemies or anything, it's pretty weird).

First of all, I want to know if anybody else has found this bizarre place, and second of all, does anybody know how to return here via the coc command as I don't know the room’s cell name?
Had this happen before with the owner of The War Maiden in Whiterun. I had no idea how he died, but he was there. Ended up teleporting him and reviving him back into the game, as I saw it as a bug that occurred.
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Kathryn Medows
 
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Post » Thu Jun 07, 2012 11:32 pm

That room is quite... unsettling. To say the least.
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Mario Alcantar
 
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