I just noticed that there are no greaves in this game

Post » Mon May 28, 2012 9:28 pm

The one thing that really got me was no underwater combat. How are you suppose to kill slaughterfish now? In fact I have a feeling that half way through the game they decided they didn't even want to have anything in the water because they were ashamed with it. And the fish were left as filler to make them seem better.

Ever try swinging a sword, or a mace, underwater?

You'd be better off pissing on that slaughterfish.
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Ilona Neumann
 
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Post » Tue May 29, 2012 7:03 am

agreed, underwater combat is better out than in. same goes for aerial enemies (cliffracers, ARESFGRUGH! :P )
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Daddy Cool!
 
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Post » Tue May 29, 2012 7:45 am

they took a lot of things out of elderscrolls for skyrim. they take more and more out with every game they release.

And add in even more new stuff.
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Marie Maillos
 
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Post » Tue May 29, 2012 10:56 am

And add in even more new stuff.

That is often unwanted or not needed.

I will say thought that it may fall under "personal preferences" however that's why it's so bad for those that liked the old games a lot (and good for those that didn't). They're shifting their target audience to different people.
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helen buchan
 
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Post » Mon May 28, 2012 9:30 pm

That is often unwanted or not needed.

I will say thought that it may fall under "personal preferences" however that's why it's so bad for those that liked the old games a lot (and good for those that didn't). They're shifting their target audience to different people.

To be honest, I don't like all the changes.

Do I still love the game? Yes.

Do I wish it was almost identical to Morrowind or Oblivion, or even remotely close? No.

If I want to play Morrowind or Oblivion, I'll play Morrowind or Oblivion. Graphics and engine be damned. I'm playing Skyrim BECAUSE it's NOT MW or OB. We hate on MW3 for doing the same thing as it's predecessors, and we hate on Skyrim for deviating from it's predecessors.

Apparently humans hate change, but love to act like they don't.
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Code Affinity
 
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Post » Tue May 29, 2012 4:15 am

To be honest, I don't like all the changes.

Do I still love the game? Yes.

Do I wish it was almost identical to Morrowind or Oblivion, or even remotely close? No.

If I want to play Morrowind or Oblivion, I'll play Morrowind or Oblivion. Graphics and engine be damned. I'm playing Skyrim BECAUSE it's NOT MW or OB. We hate on MW3 for doing the same thing as it's predecessors, and we hate on Skyrim for deviating from it's predecessors.

Apparently humans hate change, but love to act like they don't.

Don't get me wrong, I love Skyrim, one of my top 10 games it is, however that is only if I look at it by itself, if I look at it in relative light to Oblivion or Morrowind I feel it is lacking (really thought it's mostly all about the magic, I can't stand not having a shield on-target spell for example...)
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Baby K(:
 
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Post » Tue May 29, 2012 1:18 pm

I'm not one of the diehard morrowind fans but on this topic I do miss the amount of equipment slots, left shoulderpad, right shoulderpad, chest, back, belt, greaves, arms slots were all combined into "armor" made me a little sad, but still enjoying the game as a whole 100 hours in.
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Ana
 
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Post » Tue May 29, 2012 1:54 am

They merged chest and leg armors to make more armor choices and variety and prevent clipping.

This makes absolutely no sense.

Yes they remove and never add anything new!

Oh wait they do.

I don't understand why people just focuses on what is removed and pretend there isn't anything new.

Yeah, "new", as in a "new" feature that simply replaces something that was better with something worse.
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Jesus Duran
 
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Post » Mon May 28, 2012 9:55 pm

Because people liked the things that were in the former games and were expecting something similar considering this is a game in the exact same series. Even staples of the game like spellmaking have been removed.

Imagine a Spider-Man game where they removed web-swinging and added the ability to drive cars to compensate. There are plenty of games to play cars in, web-swinging is a special thing you expect spider-man to have, in the same way there are features you expect to see in a TES game and adding new unwanted features does not make up for removing them.

I'd sacrifice a lot from Skyrim to get back some of the stuff from Morrowind and Oblivion.

Amen.
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Teghan Harris
 
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Post » Mon May 28, 2012 11:47 pm

This makes absolutely no sense.

It's simple.

If the pants and the shirt were designed together, they won't clip through each other.

Furthermore, they can make MANY more combinations (there are at least twice the number of armor variations in Skyrim as there were in Oblivion). Mainly because it's easier to design them when they're merged.

Another point I forgot, that was mentioned, is that it is much easier to render.

So, these three valid reasons are why you can't mix and match your pants and shirt.
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bimsy
 
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Post » Tue May 29, 2012 3:05 am

Uh, if this was done to prevent clipping issues, they sure failed miserably.

I can't turn around without seeing some bizarre object sticking out of a NPC in a clear clipping issue.
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Jessie Rae Brouillette
 
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Post » Mon May 28, 2012 11:53 pm

It's simple.

If the pants and the shirt were designed together, they won't clip through each other.

Furthermore, they can make MANY more combinations (there are at least twice the number of armor variations in Skyrim as there were in Oblivion). Mainly because it's easier to design them when they're merged.

Another point I forgot, that was mentioned, is that it is much easier to render.

So, these three valid reasons are why you can't mix and match your pants and shirt.

I don't buy it one bit.

Besides, one of the things I always enjoyed about TES was the seperate armor peices.
I'd rather have seperate left and right gauntlets, left and right pauldrons, cuirass, greaves, helm and boots. It gives more options in outfitting. You can wear cuirass with no pauldrons, or wear pauldrons with a shirt instead of a cuirass.
Not only does it provide options for the player, but it also means NPC's can be more diverse too.
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helliehexx
 
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Post » Tue May 29, 2012 9:02 am

I don't buy it one bit.

Besides, one of the things I always enjoyed about TES was the seperate armor peices.
I'd rather have seperate left and right gauntlets, left and right pauldrons, cuirass, greaves, helm and boots. It gives more options in outfitting. You can wear cuirass with no pauldrons, or wear pauldrons with a shirt instead of a cuirass.
Not only does it provide options for the player, but it also means NPC's can be more diverse too.
THIS!
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Kate Schofield
 
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Post » Tue May 29, 2012 1:08 pm

Just to let you guys know, I'm not really complaining, I was just pointing this out. I'm happy with most of the things they took out, like the attributes, and blade and blunt as individual skills. It would be nice to have greaves back though. It feels like I'm exposing my genitals without it.
personally, most of this peeved me off. Attributes were fine, as were separate skills for blade and blunt (a longsword and a mace are two TOTALLY different styles of combat), I actually preferred more weapon-based skills, like short blade, long blade, axe, etc.

But again, you'll never please everyone. I've probably been running RPGs longer than the average Skyrim player has been alive it seems. :(

I do like MOST of what was done with the game, and in general most everything is a step in the right direction. Except the simplification of characters (lost birthsigns directly and attributes, as well as skills) and the UI. I never thought I'd see one worse than Oblivion's vanilla, and then they proved me wrong
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Marlo Stanfield
 
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Post » Tue May 29, 2012 7:53 am

Lol at the idiots that say this is an example of dumbing down.
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Michelle Chau
 
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Post » Tue May 29, 2012 1:34 pm

Just to let you guys know, I'm not really complaining, I was just pointing this out. I'm happy with most of the things they took out, like the attributes, and blade and blunt as individual skills. It would be nice to have greaves back though. It feels like I'm exposing my genitals without it.

The greaves are still there... They are just combined with the chest armor.
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Alada Vaginah
 
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Post » Mon May 28, 2012 10:25 pm

Not to mention it would give more meaning to blacksmithing. I do so miss having to repair my weapons and armor. I actually had to turn my brain on when fighting some random boss and suddenly my sword breaks and I have to rely on some other means to win the fight. Of course there is an easy way to fix many of these problems. Allow me to stand upon my rather tall and ornate pedestal and suggest, with no humility whatsoever, that the fix is to stop designing TES games (or any game for that matter) on anything but PC. One game or game series is not going to cripple PS or Xbox. Yes the diehard [censored] for those systems would get bent, but meh. Won't break em.
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Mariana
 
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Post » Tue May 29, 2012 11:44 am

next game we'll just have "melee" and "ranged" combat skills. And "armor" for defense
Hopefully

Cheers
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Sunny Under
 
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Post » Tue May 29, 2012 3:50 am

They merged chest and leg armors to make more armor choices and variety and prevent clipping.

Which is pretty neat.

This ^^

Also stuff matches more. It was funny in Oblivion having a mish mash of armor matches looking foolish but only did it for the "stats"
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I’m my own
 
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Post » Tue May 29, 2012 8:39 am

personally, most of this peeved me off. Attributes were fine, as were separate skills for blade and blunt (a longsword and a mace are two TOTALLY different styles of combat), I actually preferred more weapon-based skills, like short blade, long blade, axe, etc.

But again, you'll never please everyone. I've probably been running RPGs longer than the average Skyrim player has been alive it seems. :(

I do like MOST of what was done with the game, and in general most everything is a step in the right direction. Except the simplification of characters (lost birthsigns directly and attributes, as well as skills) and the UI. I never thought I'd see one worse than Oblivion's vanilla, and then they proved me wrong

I agree with this too!

there is little difference in using a sword one handed or two handed, it's that same principles for striking. Thats why there are 'bastard' swords, swords that are designed light enough to wield one handed, but have extra length in the handle for using two hands if desired.

Axes, maces and hammers use similar principles too, as they are end heavy (balanced different to swords)

It felt more natural having blade and blunt skills. I would also rather have daggers and shortswords (if we had them) under a seperate skill. Skill with a sword does not equal skill with a dagger.
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Yung Prince
 
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Post » Mon May 28, 2012 10:32 pm

im actually digging alot of the "changes" they done....and by changes i mean "combining skills/items/etc together", but there a few grips i have. I miss my horse actually running faster than me, i miss repairing my equipment , guild quests lines being shorter with no ranks to work towards, and argh the whole smithing tree as far as until i put points into a skill i cant enchance my armor BUT without those points i cant go to a grinder and only make it so sharp...i just wished the smithign tree was only there to CREATE the armors but had ur smithing skill points determine how well u could enchance/better/etc it.

Only gripes i have come up with while playing but all in all, im still enjoying the hell outta Skyrim and man ow man i cant wait for the mods to coem out, pretty much fix alot of our problems there.....hopefully
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Bethany Watkin
 
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Post » Tue May 29, 2012 12:00 am

Morrowind: 8 Armor Slots, 7 sets of heavy armor, 3 sets of medium, 4 sets of light (Not including partial sets or specific pieces) 14 armor set types. 1,475,789,056 armor combination possibilities.

Oblivion: 5 Armor slots, 6 light sets, 6 heavy sets (not including the duplicate sets of rough leather/leather or rusty iron/iron). 12 armor set types. 248,832 armor combination possibilities.


Armor was a bit harder to calculate thanks to things like Elven, Light Elven, and Gilded Elven, so I'll break it down by slot. Just normal armor, nothing enchanted or named.

Skyrim: 4 Armor slots, 12 light body armors/10 heavy (22 total body), 7 light boots/8 heavy (15 total), 7 light hand armors/9 heavy (16 total), 8 light helmets/9 heavy (17 total). 89,760 armor combinations.
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abi
 
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Post » Tue May 29, 2012 4:12 am

I don't buy it one bit.

Besides, one of the things I always enjoyed about TES was the seperate armor peices.
I'd rather have seperate left and right gauntlets, left and right pauldrons, cuirass, greaves, helm and boots. It gives more options in outfitting. You can wear cuirass with no pauldrons, or wear pauldrons with a shirt instead of a cuirass.
Not only does it provide options for the player, but it also means NPC's can be more diverse too.


Something I think most of you are missing in this whole dicussion is how much more work would be needed to make everything upper and lowers like everyone wants. Yeah in oblivion and morrowind you could mix match evrything and most looked like crap because the models clipped each other. Some things worked good together and some didn`t. Now from the developers standpoint, you can either make the legs and chests merged so save some headaches OR spend an insane amount of time ensuring each possible apparel combination fits together as nicely as the planned set.

I stated in another thread that I think the skyrim CS will have the same slot options as the fallout geck had. In fallout you could have uppers and lowers but most of the armor and cloths in that game were a 1 piece too. I don`t see how skyrim would be any different. Expect alot of future mods to cut the armors up into uppers and lowers.
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Paula Ramos
 
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Post » Mon May 28, 2012 10:06 pm

They said there would be more variety of armor, but there isn't realy.

The 'Hide', 'Studded' and 'Scaled' armor are basicaly just reused assets with different names. The Scaled/Studded armors are just hide armor with a proper 'cuirass' added.

The two types or 'fur' armor are just one with and one without upper covering.

The gilded elven armor looks no different from regular elven armor.

We would have had more diversity possible if cuirass and greaves were seperate, and looking at the majority of the armors there would be little to no clipping anyway.

:EDIT: sorry, the 'studded' has a slightly different texture.
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rebecca moody
 
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Post » Tue May 29, 2012 1:39 am

They said there would be more variety of armor, but there isn't really.

Yeah, I remember when Todd came out and said this.. I was thinking that there would be maybe fifty or more types of armor (and clothes) from the sound of it. Now that I've played the game, it's apparent that was just a smoke and mirrors tactic. I think they didn't want to deal with the folks who whine about minor clipping issues, and said ah. forget it, lets just combine pants and shirts so no-one can add more bugs to our backlog.
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Miguel
 
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