I just noticed that there are no greaves in this game

Post » Tue May 29, 2012 2:56 am

They merged chest and leg armors to make more armor choices and variety and prevent clipping.

Which is pretty neat.
I've noticed worse clipping in Skyrim compared to previous ES games. This is a post I made last week about the issue, it really seems worse:
So, one of the reasons that Bethesda gave us for why they merged armor was because it would help reduce clipping. To be honest, I don't remember any items in Morrowind or Oblivion that clipped badly, even items from different armor sets.

Yet somehow, there is way worse clipping in Skyrim compared to the previous games. Any type of boots or gauntlets will clip right through robes. Wearing a hood with any clothing or armor piece besides its matching robe will result in the hood clipping through the chest piece. Rings will clip through gauntlets and gloves in situations where the ring shouldn't be visible at all. Some armors even clip with themselves. Elven armor somehow clips through a piece in the back while running. Dragonscale gauntlets will clip through the back of the hands while using magic.

Honestly, it seems like there was little thought put into the design of the armors in this game. Sure, some of the sets look nice, but how the hell did Bethesda cause armor pieces to clip with themselves? I really enjoyed wearing a hood with my armor in Oblivion, but in Skyrim the hood will clip through the armor extremely bad. I really don't understand how Bethesda somehow worsened a problem that wasn't even bad to begin with, even when they had less armor slots to work with.
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Elizabeth Falvey
 
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Post » Tue May 29, 2012 2:59 am

They merged chest and leg armors to make more armor choices and variety and prevent clipping.

Which is pretty neat.

Except we have less choices and variety, and still clipping.
Not that I care about clipping, but I do care about variety.
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Julia Schwalbe
 
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Post » Tue May 29, 2012 12:47 pm

Obviously they've removed it because the stupid console peasants cannot understand the depth and complexity of having different pants :bonk:


... or how about the actual reasoning of characters and animations taking less space, making the game smoother and being able to draw more actors on screen...

Nah they're obviously lying :bonk:
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Soraya Davy
 
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Post » Tue May 29, 2012 12:53 am

I can't be bothered to read three pages of replies right now, so I'll apologize if anyone has said this, but:

They stated two official reasons for combining legs and chest armor. The first is that their art designers can make better looking tops because they don't have to cut their design short at the waist. A lot of Romanesque armors had a skirt-like extension over the thighs, and it makes sense for designs in the game to include something like that. It's simply much easier to make cool-looking armor when you can design the whole thing as one piece than if you had to try and break it in two. Besides, armor in real life is often assembled in dozens of pieces, but it won't work unless you keep the set together. You very rarely find any sort of effective armor that can be mixed and matched.

The second, and less obvious, reason is that equipment slots actually cause FPS drops. Every NPC on the screen takes up a certain amount of memory and processing power, the fewer armor slots per NPC, the more NPCs they can animate on the screen at a time. Thus, in situations like the civil war quests, where a couple dozen NPCs are all fighting each other at once, if we had 1 extra ring and a pants slot for each of them, we may not have been able to have such "large" battles.

Again, sorry if this has already been pointed out, but hey. I think if it truly is a question of trade-off, we got the better end of the deal.
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Suzie Dalziel
 
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Post » Mon May 28, 2012 11:53 pm

The second, and less obvious, reason is that equipment slots actually cause FPS drops. Every NPC on the screen takes up a certain amount of memory and processing power, the fewer armor slots per NPC, the more NPCs they can animate on the screen at a time. Thus, in situations like the civil war quests, where a couple dozen NPCs are all fighting each other at once, if we had 1 extra ring and a pants slot for each of them, we may not have been able to have such "large" battles.
I don't really think it was the slot merging that made these larger battles possible. If you notice, during the large battles, dead corpses will disappear extremely quick. Corpses could cause a significant amount of slowdown in Oblivion, and they likely implement a cleanup system of sorts during these battles to prevent slowdown.
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Roberto Gaeta
 
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Post » Tue May 29, 2012 2:12 am

I don't really think it was the slot merging that made these larger battles possible. If you notice, during the large battles, dead corpses will disappear extremely quick. Corpses could cause a significant amount of slowdown in Oblivion, and they likely implement a cleanup system of sorts during these battles to prevent slowdown.

agreed. the fallout games techicaly had MORE body slots than Oblivion yet there was no noticable drop in performance. (even though armors were 'one peice' they were made up of multiple 'slots')
I think they just didn't want to put in the extra work, wich is funny because look at the two versions of 'fur' armor. One is basicaly the greaves on it's own (for males) while the other is greaves + cuirass
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Joe Alvarado
 
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Post » Tue May 29, 2012 7:55 am

Tes 6 one piece body armor.
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jessica robson
 
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Post » Tue May 29, 2012 10:00 am

Obviously they've removed it because the stupid console peasants cannot understand the depth and complexity of having different pants :bonk:
More like they've removed it because of faster modeling of suits of equipment.

... or how about the actual reasoning of characters and animations taking less space, making the game smoother and being able to draw more actors on screen...
Oh well character KF files from Oblivion hardly weight more then 20 MB of space, all Skyrim animations weight 40 MB, besides of this weight of combined upper and lower bodies in Skyrim almost same as weight of sum of upper and lower body equipment pieces, details on Skyrim equipment wasn't done with meshes but with better normal maps, as modder I can say making the game smoother and being able to draw more actors on screen with reducing of equipment slots is [censored], most of load comes from actors AI not from their visuals.
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Victor Oropeza
 
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Post » Tue May 29, 2012 2:07 am

To be honest, I don't like all the changes.

Do I still love the game? Yes.

Do I wish it was almost identical to Morrowind or Oblivion, or even remotely close? No.

If I want to play Morrowind or Oblivion, I'll play Morrowind or Oblivion. Graphics and engine be damned. I'm playing Skyrim BECAUSE it's NOT MW or OB. We hate on MW3 for doing the same thing as it's predecessors, and we hate on Skyrim for deviating from it's predecessors.

Apparently humans hate change, but love to act like they don't.

I like the change if it is good. I enjoy Skyrim, and hate Halo Reach. Both games attempted to change and only one succeeded in my opinion. Humans don't always hate change, that change just has to be good enough to justify itself.
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Emma-Jane Merrin
 
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Post » Mon May 28, 2012 9:47 pm

Ever try swinging a sword, or a mace, underwater?

You'd be better off pissing on that slaughterfish.
Funny how Spears are so effective underwater....but they removed those too.

BTW- I really don't like that they merged the Greaves and Cuirass, but at least the erroneous "name" for greaves is gone. Real "Greaves" cover the shins (below the knee); CUISSES cover the thighs. Many real sets of armor were designed to be used as "partial" sets, with interchangable cuisses and greaves for mounted and foot combat. Some armor types were entirely seperate items, while others relied on each of the other pieces for support and stability. I thought the variety was fine in MW (although rather haphazard both between and within sets), and not that terrible but too "linear" between sets in OB. Skyrim sounds worse.

My MW characters frequently wore a mix of armor, and you'd have to be extremely unfamiliar with the game, or just stupidly stubborn, to claim that wearing a combination such as Imperial Chain, Imperial Dragonscale, and some heavy leather boots was done mainly for their higher AV. As usual, making unjustified claims about the MW players seems to be the standard answer to any criticism. Personally, I had different characters do entirely different things BECAUSE I COULD. Now, we don't have much choice. Somehow, I have trouble understanding how this is "better".
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Tamara Primo
 
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Post » Tue May 29, 2012 1:45 pm

WHERE'S MY DAMN PAULDRONS
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Jon O
 
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Post » Tue May 29, 2012 6:52 am

WHERE'S MY DAMN PAULDRONS
I'm wearing them as a hat..
As for the underwater combat, the only thing that kills slaughter fish quickly is a storm cloak I have found.
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Nims
 
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Post » Tue May 29, 2012 9:40 am

I hate not being able to go bare-chested with only pants and a Dwarven helmet on.

It's like Bethesda doesn't want me my character to express my his flamboyant party-goer sixuality.

/lawsuitforthelulz
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Kat Stewart
 
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Post » Tue May 29, 2012 10:00 am

I was looking at my dwemer set, and I was wondering what was missing from it. Then it hit me that I was missing my legs. Weird thing to take out.
Yeah. It's a bit of a bummer as I quite liked having more variety that was possible from mixing and matching armour and clothes. Not really sure why they did it; the system worked well enough in previous games. I suppose at least we weren't left with Fallout 3/New Vegas' system where the boots and gloves were also (largely) attached to the armour too, unless you modded the whole bloody lot to change it (which a few people did, myself included; I gave up trying to separate the tops and bottoms, though.)

At least there's one advantage which is we no longer have the incongruous situation where trousers/bottoms were described as "greaves" when the greaves were usually attached to the boots.
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gemma
 
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Post » Tue May 29, 2012 8:20 am

Back in my day, when we had armor it was one entire set..and we liked it that way!

Seriously, it's not the end of the world. It's not being "dumbed down for console/Call of Duty/people that have trouble putting their shoes on the right feet/forum trolls/forum whiners/etc."

Armor is - strangely enough - made to work with other pieces of the same make. I'm fine with not being able to use thirty different parts from thirty different armors at the same time and look like a clown thanks to all the gaps. (The arm gap in Morrowind's armor bothers me to this day. I don't know why, it just..does.)
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!beef
 
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Post » Tue May 29, 2012 7:02 am

Back in my day, when we had armor it was one entire set..and we liked it that way!

Seriously, it's not the end of the world. It's not being "dumbed down for console/Call of Duty/people that have trouble putting their shoes on the right feet/forum trolls/forum whiners/etc."

Armor is - strangely enough - made to work with other pieces of the same make. I'm fine with not being able to use thirty different parts from thirty different armors at the same time and look like a clown thanks to all the gaps. (The arm gap in Morrowind's armor bothers me to this day. I don't know why, it just..does.)

The point is that it gave people choice. You didn't have to mix different sets if you didn't want to and Skyrim encourages use of matching sets with the armor perks.
The difference is that we used to have a CHOICE to make a rather unique appearance, wich has been diminished due to the combination/loss of armor slots.
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He got the
 
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Post » Tue May 29, 2012 11:46 am

I would have liked to have the mix and match option back again. It was one way in Oblivion of really giving my character a unique look. My thief was decked out to look like a thief with different types of clothing.

But it is what it is, and I'm still happy with my Elven armor thus far. I can't wait to see the Glass armor.
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luke trodden
 
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Post » Tue May 29, 2012 8:20 am

they took a lot of things out of elderscrolls for skyrim. they take more and more out with every game they release.

I know next time they should just make one armor slot and be done with it. And just call it armor since they cant be bothered to make heavy armor any different from light...I mean we used to have medium and unarmored. Pretty soon this game will so stupid and dumbed down the game will ship with a sticker that says WIN on it. Xbox players can stick that sticker to one of the buttons on their controller and just mash it until they beat the game.
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Lloyd Muldowney
 
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Post » Tue May 29, 2012 8:20 am

next game everyone will have a choice of either having a blue full pajama set (bootys included) or a pink full pajama set. Hoods will not be optional.
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Lucky Girl
 
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Post » Tue May 29, 2012 10:51 am

Chest and leg armor pieces have been combined. It allows more NPC's to be on screen at once. I like the change :D. A lot of people think it has to do with the game being "dumbed down" or "casualized" which I do not believe. It's only for tech reasons and to prevent clipping, which a post above me also stated.

Wow, I didn't know this. Makes sense now. I agree, I'd rather have more NPCs. I can always play Oblivion if I want mis-matched armor sets. :shrug: Another reason for me to go back to Cyrodiil every now and again.
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Emma louise Wendelk
 
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Post » Tue May 29, 2012 9:38 am

This lack of leg armor must explain why so many guards wound up taking arrows in the knee.
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Sarah Knight
 
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Post » Tue May 29, 2012 4:12 am

But.. we have more NPC's on the screen now, right?
No more towns that are made of two houses, right?

Have you met my father, he advises the thane.
Have you met my father, he advises the thane.
Have you met my father, he advises the thane.

Ad nauseum.
Big improvement.

I want my greaves back.
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Beth Belcher
 
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Post » Tue May 29, 2012 12:11 pm

You just noticed the lack of something pants-like in the game?

Yeah, I have some days like that, too.

I call them 6-pack days.
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Kelly Upshall
 
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