Keybinding Issues - Thread #3

Post » Thu May 31, 2012 2:45 am

You have to hit the hotkey (1-8) twice, as each keypress equips one weapon. I know this doesn't equip the set, but it seems to make sense if, for example, you need to swap out one of the weapons for a spell, then swap back to dual weapons. That is typically how it works for me. However, I have occasionally seen it allow you to hotkey a pair of weapons if they are both equipped - in one example, I equipped two iron swords so in the inventory they looked like this:

Iron Sword (2)

I then added the equipped pair to favorites, and assigned a single key to the set in the favorites menu. However, I tried the same thing with a pair of improved Steel Swords and they wouldn't appear as a single line, instead they appeared in my inventory as:

Steel Sword (Fine)
Steel Sword (Fine)

As a result, when I added them to favorites, only one would be equipped each time I pressed the hotkey, but pressing the hotkey twice does equip the second sword. I don't think this is a bug with improved weapons as I've seen it happen with normal weapons as well. The behavior is just inconsistent with regard to getting them to show up as "" in the inventory or having both weapons equipped with a single hotkey. But the UI is full of inconsistent behavior. The only problem I see in this is that you can't use the hotkey to unequip 1-handed weapons if you have more than one of them in your inventory unless they are hotkeyed as a set.

It doesn't work like that though. If you have two different kinds of weapons favourited (ie: A steel sword with a fire enchant and one with a soul drain enchant) then they each get their own hotkey. My setup is often switching between a bow and dual daggers. I hit '1' to equip the daggers, '2' for the bow. I only need to hit '1' once to get both daggers equipped when i've got the bow drawn. HOWEVER. If you have duel daggers out and then change one of your hands to a spell, it breaks the dual wield association. From then on, you can't get both weapons out again without going back into your favourites menu. They're both on separate hotkeys and hitting one then the other just switches between them.

The other problem i've had with the hotkeys is with potions. If I have a stack of six healing potions in my favourites and I hotkey them, the hotkey randomly breaks. Sometimes I can use four of them, then it disappears, sometimes it vanishes after just a single use. There seems to be no rhyme or reason to it. They're all the same potion in a single stack. Very frustrating.
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Naughty not Nice
 
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Post » Wed May 30, 2012 4:00 pm

Hello, I've seen this touched on in other threads that the secondary functions of keys are currently broken if they are rebound, I would like to throw my hat in with the "I hope this gets fixed ASAP" crowd, as I use a different setup than normal and it makes the game unplayable in some parts without re-binding my keys to default. This is a major flaw in my eyes and is hindering the playability of your product for countless individuals right now.

Additionally, being that we are on PC's here, I would like to see hotkeys that can be bound to *any* key on the keyboard. This would be as simple as binding the keys normally for the regular functions of the game, and I know from experience using a good hotkey mod in Oblivion that the gameplay benefit of allowing this is truly phenomenal. It allows for more natural controls suited to the individual, allowing them to spend more time immersing themselves in your beautifully crafted world, instead of trying to remember & find the proper key for the situation.

I appreciate Bethesda in the efforts to get this into gamer's hands in a timely manner, and I also appreciate that this game was originally targeted at consoles, as they are your chief source of revenue now. However, I know I am not alone in expecting that Bethesda make this a proper experience for PC users. We are the ones who have bought and supported your products since your company's inception, and that will help your worlds to grow even when you have moved on to create new ones.


Much love to the entire Bethesda team.

-Mordecai Walfish
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Catherine Harte
 
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Post » Thu May 31, 2012 5:10 am

It doesn't work like that though. If you have two different kinds of weapons favourited (ie: A steel sword with a fire enchant and one with a soul drain enchant) then they each get their own hotkey. My setup is often switching between a bow and dual daggers. I hit '1' to equip the daggers, '2' for the bow. I only need to hit '1' once to get both daggers equipped when i've got the bow drawn. HOWEVER. If you have duel daggers out and then change one of your hands to a spell, it breaks the dual wield association. From then on, you can't get both weapons out again without going back into your favourites menu. They're both on separate hotkeys and hitting one then the other just switches between them.

The other problem i've had with the hotkeys is with potions. If I have a stack of six healing potions in my favourites and I hotkey them, the hotkey randomly breaks. Sometimes I can use four of them, then it disappears, sometimes it vanishes after just a single use. There seems to be no rhyme or reason to it. They're all the same potion in a single stack. Very frustrating.

Dual. It's DUAL! Ahem.

Yes, I didn't think about wielding two different kinds of weapons. I can see how that would screw things up. When I use a pair of swords and swap in/out a spell or shield, it always gets swapped in/out of my left hand first. I think the game has a preference for that sort of thing, keeping an active weapon in your right hand. It's not ideal, and I'm sure Bethesda won't provide a fix and just as sure a mod will be created to address the issue.

Just a thought, but does it help if your off-hand weapon is equipped in the off-hand when you assign a hotkey to it in the Favorites menu? Does the game then know that you want to equip it in the left hand? This is the only intelligent way to make this work - and probably the way a mod would approach "fixing" it if it doesn't function in this manner already.
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Dalley hussain
 
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Post » Thu May 31, 2012 12:36 am

LONG STORY SHORT:

I have my B N and M bound to F6 F7 F8 on my keyboard.

When I open the console to try and type whatever Skyrim doesnt recognize those keys as being letters and not "Fwhatever".

Is there anyway I can fix this? I had the same problem with Morrowind... its quite annoying :/
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Mark Churchman
 
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Post » Wed May 30, 2012 7:46 pm

LONG STORY SHORT:

I have my B N and M bound to F6 F7 F8 on my keyboard.

When I open the console to try and type whatever Skyrim doesnt recognize those keys as being letters and not "Fwhatever".

Is there anyway I can fix this? I had the same problem with Morrowind... its quite annoying :/

If you have edited your consolemap.txt file, look inside it for a section called "// Debug overlay".

In this section, the F6, F7, and F8 keys are defined and I believe this is overriding your other bindings when you enter the console.

I *think* if you redefine them as B, N, and M or change the scan code to 0xff it will pass through your alternate bindings.

If you haven't extracted your consolemap.txt file, check http://www.gamesas.com/index.php?/topic/1261029-keybinding-issues-2-hotkeys-favorites-numpad-drop-item-take-book-spend-dragon-soul-etc/page__view__findpost__p__19220091 out.
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RUby DIaz
 
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Post » Wed May 30, 2012 4:05 pm

So the easiest thing is to bind e and r to other keys on your keyboard or gamepad/numpad
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Emilie Joseph
 
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Post » Wed May 30, 2012 5:09 pm

Oh, I got a new one.

In a fort out near the tree for the sap mission from Whiterun. Near a waterfall. Bunch of mages. Not *even* going to look up the name.

Anyway.

Used the enchanter's table in the fort after clearing it. Disenchanted a couple items, enchanted a couple items, you get the idea.

Exited the table - ALL of my keys stopped working except the ~ (for the console). No bout keys had any effect, not even escape.

Had to qqq from the console, couldn't even exit the game.

Every time I go into the game, it's something *new* and *exciting*.
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NEGRO
 
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Post » Wed May 30, 2012 3:47 pm

Is it possible to Mod Strafe right/left into Turn right/left. just like every other game on the planet. "A & D" turn you left and right, not move you side ways. Makes the game feel more like a shooter not an RPG.
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Beast Attire
 
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Post » Wed May 30, 2012 8:44 pm

Is it possible to Mod Strafe right/left into Turn right/left. just like every other game on the planet. "A & D" turn you left and right, not move you side ways. Makes the game feel more like a shooter not an RPG.

Sorry, I don't see anything in controlmap.txt for turning. So far the only way I can do that is with the mouse.

I don't have a controller to test with, the mouse config file only has buttons and a "mouse move" item, not directions.

I hope someone finds a way, but I don't see one.
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Motionsharp
 
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Post » Thu May 31, 2012 12:52 am

I must say that I am truly disappointed with Bethesda for this most ridiculous and selfish implementation. Why it was chosen to not allow players to freely bind keys to the numpad is a mystery to me, considering that it was clearly enabled for use in Oblivion for me. I went out of my way and spent close to $60.00 on this game for the PC and have found myself complaining on the forums instead of enjoying the game, which of course has become impossible for me now. I arrive home from Gamestop, enter the disc, install the game, start the game, pause the game, enter the control settings, and oh, wait... What is this? I can't use numpad? Well, if I can't use numpad, then I guess I'll return the game and get my money back. I'd rather purchase the 360 concole version then have to get used to using new keys.

This is some advice from me to you Bethesda. Teach yourselves that a game on the PC should NEVER have any restricted keys on the keyboard. Remember that there are millions of us buying your games. Out of those millions there are thousands of people who play differently from one another. Within those thousands there are a large majority of players who have been using the numpad for ages on many different games including yours. I find myself sitting here staring at the case for Skyrim wondering why I am not playing it right now at this very moment. I seriously hope that in this next patch, you will include a fix that allows us to use numpad again. If this isn't the case then I will be getting my money back from you.
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Ross
 
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Post » Thu May 31, 2012 6:23 am

Does anybody have issues with keys being unresponsive?

For example. Most of the time my shout key does not work. I'll be trying to shout at something, usually to push it away from me, and nothing happens...other than my death. Other times it works, usually when I don't need it but just want to make sure it works, seems to be only during combat that it doesn't work, but who wants to use the shouts in combat anyway.

Same thing with the combat keys. I usually do the dual wield power attack with both weapons, which does a nice series of slices. And you can chain them together and pretty much just keep slicing and someone. Which is good as I'm playing as a very fragile Assassin. One or two hits usually kills me. So I need to either not be seen, or deliver a continuous stream of attacks which normally knock the person off balance to prevent them from attacking until they die. However Often when I try this, one of the attack keys doesn't work, so I just do a single handed little stab...stab...stab....dead....swear....reload.

I've had it happen with a bow, I'll be hitting the "Right Hand" to draw back an arrow, but nothing will happen. Usually if I hit the "Left Hand", in the case of the bow to make it do its bash, THEN I can use the "Right Hand" key again. Similar with dual wielding swords, If I hit the left attack key I can then do the right., but by then I'm usually almost or entirely dead.

But when I'm dual wielding daggers and standing right being someone/something ready to do a double power attack which would kill the enemy and instead to a single handed little slice, then I'm forced to either run, or try and stand my ground and use maybe a shout to put the odds back in my favor... or right, my shouts only work if I stand on one leg while rubbing cheetah blood on my chest...

I spend so much time reloading a game because the game is unresponsive to my commands. I don't mind getting killed, as long as its due to my incompetence and not flawed controls.

--------End Rant----

Anyone else experiencing this? I am using the controlmap.txt but pretty sure it was doing it before that anyway, so I don't think its related to that.
Just to add, it's definitely NOT related to the controlmap.txt I tried not using it and am still experiencing feedback issues...

Lots of fun, I have to save before every encounter as it seems to fail more often then not.

I'm trying to pinpoint what exactly causes this to happen. If it occurs after doing something specific or if it is random.
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James Shaw
 
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Post » Wed May 30, 2012 5:18 pm

Sorry, I don't see anything in controlmap.txt for turning. So far the only way I can do that is with the mouse.

I don't have a controller to test with, the mouse config file only has buttons and a "mouse move" item, not directions.

I hope someone finds a way, but I don't see one.

is it possible to move with only the mouse ? Because if that is the case it will be possible to program my controller to move with the X,Y axis stick.
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sam smith
 
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Post » Wed May 30, 2012 5:47 pm

Oh, I got a new one.

In a fort out near the tree for the sap mission from Whiterun. Near a waterfall. Bunch of mages. Not *even* going to look up the name.

Anyway.

Used the enchanter's table in the fort after clearing it. Disenchanted a couple items, enchanted a couple items, you get the idea.

Exited the table - ALL of my keys stopped working except the ~ (for the console). No bout keys had any effect, not even escape.

Had to qqq from the console, couldn't even exit the game.

Every time I go into the game, it's something *new* and *exciting*.



I posted about this in another thread regarding the Arcane Enchanter stopping key usage. This also relates to another reply in this thread regarding renaming enchanted items you create.

In my game, I found that using the mouse within the Enchanter menu causes my keys to stop working once I exit the Enchanter. However, I discovered that this only happened if I used the mouse in the menu (e.g., using rhe mouse to select menu options or rename the item). As long as I avoid using the mouse and use the keys (including Enter) instead, the Enchanter doesn't stop my keys from working.

Hope this helps some people.
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Jodie Bardgett
 
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Post » Thu May 31, 2012 6:48 am

I'm left-handed, and have been using the numpad for fps games since Quake 1, and including FALLOUT 3 AND OBLIVION. So I buy Skyrim, and they've simply taken the numpad away from me. And I can't figure out why. I demand this foolishness to be corrected.
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christelle047
 
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Post » Wed May 30, 2012 8:21 pm

The keybinding bugs (and there are several others) are really the only things that make me annoyed... I can forgive any other bugs as I know how large and complex these games are and how difficult to get all the pieces to work together. But there's no excuse for an interface bug (the most basic necessary thing to play the game with) that I found within five minutes of starting the game, that is universal and not dependent on hardware, that is not specific to any one area, quest, or anything else but can be accessed instantly and anywhere, from having been missed.

There I've had my first and last rant on it. :D

The other keybinding bugs:
- The well-known one with rebinding E and R (and I think F as well...) It still shows E and R not the keys you rebound to in many menus, and they still work in some as well!
- The lesser known E/R one: if you remapped both of them, when you drop something from inventory, you'll also activate the thing below it. So drop a piece of food and you'll eat the next one, etc.
- Remap Num Lock or Enter on the numeric keypad and it shows the 0x scan code for it. They were forgotten to give names to.
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Chad Holloway
 
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Post » Thu May 31, 2012 5:19 am

The keys I change on my keyboard dont stay after I leave the game and start it back up. I thought Id post this because people are having keyboard problems, but no one seems to have a similar problem as me. For example: if I change the default key for sneaking (Ctrl) to the letter 'F' on my keyboard; it works fine until I exit the game and load it back up. It reverts back to the default keyboard settings....
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Nina Mccormick
 
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Post » Thu May 31, 2012 2:20 am

Bethesda, please, for my sanity.. Change the hotkey from R to something different for either "take all" or "put in chest." This angers me like no other.. Even when I try to watch myself and hit it accidentally it is inevitable.

It takes far to long to go back through my inventory just because I accidentally hit R instead of E and take everything I have in my main chest. This is something so small and easily fixed, I hope someone sees this. I never knew such a minor thing could make me rage so much..hehe.

Kudos to you guys for this awesome game.
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how solid
 
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Post » Thu May 31, 2012 12:07 am

Bethesda, please, for my sanity.. Change the hotkey from R to something different for either "take all" or "put in chest." This angers me like no other.. Even when I try to watch myself and hit it accidentally it is inevitable.

It takes far to long to go back through my inventory just because I accidentally hit R instead of E and take everything I have in my main chest. This is something so small and easily fixed, I hope someone sees this. I never knew such a minor thing could make me rage so much..hehe.

Kudos to you guys for this awesome game.
I 'love' when I do that. Brings me so much joy.
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Luis Longoria
 
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Post » Thu May 31, 2012 2:56 am

I know, don't "bump" - but a lot of people are starting the game now and posting keybinding issues again, so, front page!
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renee Duhamel
 
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Post » Thu May 31, 2012 5:56 am

The keybinding bugs (and there are several others) are really the only things that make me annoyed... I can forgive any other bugs as I know how large and complex these games are and how difficult to get all the pieces to work together. But there's no excuse for an interface bug (the most basic necessary thing to play the game with) that I found within five minutes of starting the game, that is universal and not dependent on hardware, that is not specific to any one area, quest, or anything else but can be accessed instantly and anywhere, from having been missed.

Exactly my opinions as well. Couldn't have written it better myself.
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Kat Stewart
 
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Post » Thu May 31, 2012 1:27 am

This is almost unplayable, I cant get the spell I want in the hand I want and the whole interface is ruined by being based on a control pad/console premise!!!!!!!!!!!


Please fix it ASAP its useless.

Game is great otherwise, oh the irony,

Suki.
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lauraa
 
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Post » Wed May 30, 2012 9:47 pm

You have to hit the hotkey (1-8) twice, as each keypress equips one weapon. I know this doesn't equip the set, but it seems to make sense if, for example, you need to swap out one of the weapons for a spell, then swap back to dual weapons. That is typically how it works for me. However, I have occasionally seen it allow you to hotkey a pair of weapons if they are both equipped - in one example, I equipped two iron swords so in the inventory they looked like this:

Iron Sword (2)

I then added the equipped pair to favorites, and assigned a single key to the set in the favorites menu. However, I tried the same thing with a pair of improved Steel Swords and they wouldn't appear as a single line, instead they appeared in my inventory as:

Steel Sword (Fine)
Steel Sword (Fine)

As a result, when I added them to favorites, only one would be equipped each time I pressed the hotkey, but pressing the hotkey twice does equip the second sword. I don't think this is a bug with improved weapons as I've seen it happen with normal weapons as well. The behavior is just inconsistent with regard to getting them to show up as "" in the inventory or having both weapons equipped with a single hotkey. But the UI is full of inconsistent behavior. The only problem I see in this is that you can't use the hotkey to unequip 1-handed weapons if you have more than one of them in your inventory unless they are hotkeyed as a set.
After 75+ hours I was starting to think that I was doing something wrong.

It doesn't work like that though. If you have two different kinds of weapons favourited (ie: A steel sword with a fire enchant and one with a soul drain enchant) then they each get their own hotkey. My setup is often switching between a bow and dual daggers. I hit '1' to equip the daggers, '2' for the bow. I only need to hit '1' once to get both daggers equipped when i've got the bow drawn. HOWEVER. If you have duel daggers out and then change one of your hands to a spell, it breaks the dual wield association. From then on, you can't get both weapons out again without going back into your favourites menu. They're both on separate hotkeys and hitting one then the other just switches between them.

The other problem i've had with the hotkeys is with potions. If I have a stack of six healing potions in my favourites and I hotkey them, the hotkey randomly breaks. Sometimes I can use four of them, then it disappears, sometimes it vanishes after just a single use. There seems to be no rhyme or reason to it. They're all the same potion in a single stack. Very frustrating.
This however confirms that I haven't quite lost my mind, yet. For the life of me I can't figure out why these exact two issues weren't caught and addressed prior to launch. Dual Wield was a strong PR focus and with the favorites menu (should have been a hotbar) it shouldn't have been that difficult to discover that potions like to suddenly unbind. What I wouldn't give to not have to continually go into my inventor to re-favorite an off hand weapon and then re-equip it every single time I want to use a healing spell. This particularly svcks during battle where all immersion is completely lost. Or what I wouldn't give to have my greater healing potion actually work as expected during a battle as opposed to having to constantly open the favorites menu to re-bind the key. Again, immersion breaking.

What I wouldn't give to finally see both of these issues resolved for nothing else but my own sanity.
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James Baldwin
 
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Post » Thu May 31, 2012 12:22 am

Adding to this thread: I have been playing the game since release, everything worked fine until I did the start of the winterhold college quest, aftergoing through the keep to the stolen books, i can no long strafe. I have tried verifying the files through the steam library and this has not helped. I have not fiddled with the keybinds at all until this bug appeared. The "A" and "D" keys work fine in every other program on the computer. It would appear that the keys not working seem to be some what random.

Hopefully this gets fixed as the game is currently unplayable because i can no long strafe at all.

Cheers.



More checking done into my particular error. Looking back a numerous save games, the game glitched after having handed in the stolen books to Urag in the college of winterhold library. Every save game before that the strafing works fine.
So for me it turns out that reloading prior to that will work. I have yet to test to see if the hand in "breaks" the strafing keys for me.
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Etta Hargrave
 
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Post » Wed May 30, 2012 5:25 pm

I also ran into the issue of hotkeys disappearing from the favorites menu. I created a pair of ebony swords and hotkeyed one to "1" but the hotkey keeps disappearing. The weapons remain on my favorites list, but they keep unbinding from "1" when I switch to other hotkeyed weapons. I've noticed that some weapons stack when identical (as one would expect) and others don't, for no particular reason. Those that stack seem to be more prone to this problem, and there still is no way to hotkey two weapons that are not identical, or to hotkey them to a particular hand. And no indication from Bethesda what, exactly, will be addressed in the patch.
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Ben sutton
 
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Post » Wed May 30, 2012 4:03 pm

I've been trying ot hotkey various weapons, potions and spells but am unable to do it. I've got one weapon hotkeyed to all 8 hot keys somehow. It will only let me "favorite" one weapon or item or spell? Am I missing something here?
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Mark Hepworth
 
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