Keybinding Issues - Thread #3

Post » Wed May 30, 2012 5:59 pm

A number of us who use numpads or different keybindings have experienced issues with a few menu commands.

My understanding is that this will be addressed in the next Steam patch; however, I'm pleased to report that in the meantime I finally got things working for the following menu commands:

1. Drop Item - the menu says "Press R"; however you need to use the key controlling your "Ready Weapon" function to drop items.

2. Spend Dragon Soul - the menu says "Press R"; however you need to use the key controlling your "Ready Weapon" function to spend dragon souls.

3. Give or Store Item - you need to use the "R" button (or remap the "R" button to something else outside the game using your Numpad or Mouse software)

4. Take All - you need to use the "R" button (or remap the "R" button to something else outside the game using your Numpad or Mouse software)

5. Take Book - once you open a book to read it, you are prompted to "Press E" to take; however, if you have remapped your "Activate" function to a different key or mouse button, then neither the "Activate" key nor the "E" button on your keyboard allows you to take the book. SOLUTION: outside of the game, remap the "E" key to your Mouse3 button (or whatever you want to use for "Activate") - this allowed me to finally take books and complete the quest where you have to steal Frost's identity papers.


Developer team member socrates200x posted some helpful comments in the last thread:

http://www.gamesas.com/index.php?/topic/1261029-keybinding-issues-2-hotkeys-favorites-numpad-drop-item-take-book-spend-dragon-soul-etc/





"Drop" should be mapped to whatever "Ready Weapon" is mapped to. If you've remapped things, try that key.


I've tried every key on my keyboard :)

I figured it would change, but no luck.

I can get the 'add/remove favorite' shortcut to work but only when looking at a container. If I just go in inventory, it doesn't work.

Also I use a keyboard key for my left hand attack... I'm unable to change the weapon in my left hand as that key doesn't work. It displays MB1/MB2 to equip weapon (even though MB2 is not an attack key for me), and even so doesn't work anyways.

It seems if you bind something else to the keys mentioned as being shortcuts, they get overwritten, but it doesn't change to where you remapped it.

And the fact that the 'F' for favorite/unfavorite works in containers BUT not in inventory seems to indicate that something is broken...


Interesting. Would you mind posting your current remappings? I'll try it out here and see if the bug repros. If so, we should be able to roll out a fix for this next patch.


This is the way of it, I'm afraid. We weighed the clarity of swapping out the button help with whatever the user had mapped versus the enormous amount of video memory required to load up every possible piece of button art every time you entered the Inventory, and speed/memory won out.


That is as planned. Basically, the fall-back logic for the user remapping their keys around is to try to match the new anologue. In the menu, 'F' is Favorites, but in-game, it's Toggle POV. So, the menu uses the Toggle POV key to favorite/unfavorite. Ideally, you'd be able to remap menu keys separate from gameplay keys, but just one of those "I wish I had more time" things...

Anywho, thanks for the mapping info! I'll track this down today.


sjvan0 and Morilibus, your bugs have been reproed here and summarily fixed. Basic run-down: remapping Toggle POV, Ready Weapon, and a few other events to mouse buttons was throwing things off. Also, Container menu wasn't properly listening for remapped events.

The fix will be rolled into the next Steam update. Sorry again for not catching this before release. Our remapping testing only goes as far as our creativity during development, which always falls short of how many different ways people conceive of bending their fingers. =P

Just so I and other devs don't constantly have to pop in to say it, keep posting any problems you're having. Soon, if not already, there will be a (very full, I'm sure) Skyrim Bugs sub-forum. We'll be watching, we'll be fixing, always fixing... Enjoy Skyrim!
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Carys
 
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Post » Wed May 30, 2012 11:54 pm

Did he really say that was an "i wish I had more time" issue?

ffs this is why Blizzard will one day rule the world.
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Peter P Canning
 
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Post » Wed May 30, 2012 11:09 pm

Has anyone figured out how to hotkey a dual wield melee weapon set? The hotkey seems to only place 1H weapons in my right hand.
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BEl J
 
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Post » Wed May 30, 2012 11:54 pm

How do you 'grab' stuff to move it around? I can't find any key assigned to that in the controls menu?
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Jennifer Rose
 
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Post » Wed May 30, 2012 4:37 pm

How do you 'grab' stuff to move it around? I can't find any key assigned to that in the controls menu?

Whatever you are using for your "Activate" button, instead of taking the item, just hold the button down. (The default is "E" unless you have remapped "Activate" to a different key.)
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Deon Knight
 
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Post » Thu May 31, 2012 3:44 am

Whatever you are using for your "Activate" button, instead of taking the item, just hold the button down. (The default is "E" unless you have remapped "Activate" to a different key.)

Coo, thanks.

And no, I haven't found a way to hotkey dual wielding either. I have finally made Favorites and Hotkeying work with remapped keys, though, man that was annoying!
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Mrs Pooh
 
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Post » Thu May 31, 2012 5:54 am

Delete the file ControlMap_Custom in your steam folder and the keysettings sould be fine again
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Chase McAbee
 
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Post » Thu May 31, 2012 6:02 am

Delete the file ControlMap_Custom in your steam folder and the keysettings sould be fine again

Can you explain a bit more? Does this work even if you have remapped the "Activate" and "Ready Weapon" functions to other keys?
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Dan Endacott
 
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Post » Thu May 31, 2012 4:24 am

Has anyone figured out how to hotkey a dual wield melee weapon set? The hotkey seems to only place 1H weapons in my right hand.
You have to hit the hotkey (1-8) twice, as each keypress equips one weapon. I know this doesn't equip the set, but it seems to make sense if, for example, you need to swap out one of the weapons for a spell, then swap back to dual weapons. That is typically how it works for me. However, I have occasionally seen it allow you to hotkey a pair of weapons if they are both equipped - in one example, I equipped two iron swords so in the inventory they looked like this:

Iron Sword (2)

I then added the equipped pair to favorites, and assigned a single key to the set in the favorites menu. However, I tried the same thing with a pair of improved Steel Swords and they wouldn't appear as a single line, instead they appeared in my inventory as:

Steel Sword (Fine)
Steel Sword (Fine)

As a result, when I added them to favorites, only one would be equipped each time I pressed the hotkey, but pressing the hotkey twice does equip the second sword. I don't think this is a bug with improved weapons as I've seen it happen with normal weapons as well. The behavior is just inconsistent with regard to getting them to show up as "" in the inventory or having both weapons equipped with a single hotkey. But the UI is full of inconsistent behavior. The only problem I see in this is that you can't use the hotkey to unequip 1-handed weapons if you have more than one of them in your inventory unless they are hotkeyed as a set.
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Oscar Vazquez
 
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Post » Wed May 30, 2012 11:58 pm

A number of us who use numpads or different keybindings have experienced issues with a few menu commands.

My understanding is that this will be addressed in the next Steam patch; however, I'm pleased to report that in the meantime I finally got things working for the following menu commands:

Glad to hear this will be patched. I was amazed to see this bug made it in for PC users. When I bought Fallout3, the keys to turn the lock in the lockpicking minigame were hard-coded. This was eventually patched out. It was unexpected to see this made its way back.

For now, I've fallen in love with the freeware tool "Autohotkeys". Not everyone uses WASD for movement for various reasons.
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Emma Copeland
 
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Post » Wed May 30, 2012 4:21 pm

Glad to hear this will be patched. I was amazed to see this bug made it in for PC users. When I bought Fallout3, the keys to turn the lock in the lockpicking minigame were hard-coded. This was eventually patched out. It was unexpected to see this made its way back.

For now, I've fallen in love with the freeware tool "Autohotkeys". Not everyone uses WASD for movement for various reasons.

Yes, my Logitech trackball mouse came with software for reassigning the keys - mapping "A" and "D" to the up and down buttons on my mouse has made lockpicking much easier, as I no longer have to grab the keyboard every time I pick a lock.
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Karen anwyn Green
 
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Post » Thu May 31, 2012 3:06 am

This is the way of it, I'm afraid. We weighed the clarity of swapping out the button help with whatever the user had mapped versus the enormous amount of video memory required to load up every possible piece of button art every time you entered the Inventory, and speed/memory won out.

Since all the button art are just two colors, it should have been possible to make all the art as a font and use that to display the exact same images.

But of course I am not programmer/designer so what do I know.
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Matt Bigelow
 
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Post » Wed May 30, 2012 6:43 pm

It's a f-ing travesty that people are having to resort to using 3rd party key remapping programs to get a TRIPLE A TITLE FROM THE YEAR 2011 to function properly and be usable for a large % of the people playing it.

The basic UI functionality of this game can best be summed up with the words "Clown Shoes"
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Mandi Norton
 
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Post » Thu May 31, 2012 2:11 am

The one thing I noticed I'm still not able to do is rename magical items in the Enchanting menu.

Has anyone had luck triggering that particular menu option? I can use my mouse to click and activate the "Craft" option, but it does not work for "Rename."
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Anna Krzyzanowska
 
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Post » Wed May 30, 2012 11:25 pm

The one thing I noticed I'm still not able to do is rename magical items in the Enchanting menu.

Has anyone had luck triggering that particular menu option? I can use my mouse to click and activate the "Craft" option, but it does not work for "Rename."

I've renamed a few, simply by hitting the listed F key. That enabled text entry in the name portion of the displayed item attribute box, with a flashing | cursor (can't recall if it was at the start or end of the name). I was able to edit the name, and pressing Enter set the name. I have not remapped the F key, but I did some hex editing (my fix, not Chobiko's). So it's possible that remapping the F key causes problems with renaming.
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Claire Jackson
 
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Post » Wed May 30, 2012 10:42 pm

I've renamed a few, simply by hitting the listed F key. That enabled text entry in the name portion of the displayed item attribute box, with a flashing | cursor (can't recall if it was at the start or end of the name). I was able to edit the name, and pressing Enter set the name. I have not remapped the F key, but I did some hex editing (my fix, not Chobiko's). So it's possible that remapping the F key causes problems with renaming.
I successfully renamed one item following the above. The first time I didn't hit enter and the name didn't stick, the second time I was able to rename and hitting enter set it. However the name got reset when trying to set a hotkey in favorites for it. And it ended up taking the name away and it's back to it's default name.

Item in question was a Ebony Dagger that was improved to (superior) with smithing. No longer uniquely named.
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Tracy Byworth
 
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Post » Wed May 30, 2012 7:51 pm

Is it possible to Mod Strafe right/left into Turn right/left. just like every other game on the planet. "A & D" turn you left and right, not move you side ways. Makes the game feel more like a shooter not an RPG.
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Steph
 
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Post » Wed May 30, 2012 3:16 pm

Here's a new one (I think):

In the inventory menu the button 'C' has been hardcoded to act as an 'inspect' button (it'll give you the 3d model in fullscreen for turning it around with your mouse). So if you have remapped some button that you may want to use, say the favorite button (which is actually the 'POV Switch' button [oh man.. this is a mess]), to the 'C' button it will simply inspect the item instead of favorite/unfavorite it.

I'm pretty sure it's been said that the map is hardcoded to use WASD no matter what you did in options. And that lock picking is hardcoded to use A and D no matter what you want. And yes, the grabbing of books have been mentioned.

Since this is my first post I'd also like to say that I'm very disappointed in you Bethesda. What happened since Oblivion? That was an excellent launch, I really had no problems with it (well one quest was bugged when I had played for around 100h). But now with Skyrim I couldn't play 15 min before noticing some major faults with something as simple as keybindings. Please, the keybinding 'problem' has been around for ages, you've already been able to solve it in previous titles why was it so hard this time around? You didn't have a single tester in the QA team that uses 'alternate' keybinds? Just one such tester would've found probably all these bugs.

I've been a fan since Daggerfall, still am, it's just that I expected better quality from you guys. You've let me down. :(

On the bright side, other than the issues with the keybindings the game performs amazingly and is so far very stable.

Although the UI is... no, enough whining, sorry I'll just end here.
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Adrian Morales
 
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Post » Thu May 31, 2012 5:33 am

Is there a way to add "sets" to the hotkeys/favorites list? I sort of wanted to hotkey things like dual wield left & right, weapon and board left & right, spell and weapon left & right, dual spells left & right... Heck, maybe even do armor sets or a combo armor set and weapons... I can't figure out a way to do it, and if the game doesn't have that functionality, that's sort of silly...
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Johnny
 
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Post » Thu May 31, 2012 7:03 am

Oh and btw, the way the 'Picking up books' problem is reported wrong. If you bind 'Activate' to 'Space' you will be able to pick up books fine (and I've got 'E' bound to 'Forward').
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Jack Moves
 
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Post » Wed May 30, 2012 2:41 pm

Oh and btw, the way the 'Picking up books' problem is reported wrong. If you bind 'Activate' to 'Space' you will be able to pick up books fine (and I've got 'E' bound to 'Forward').

It doesn't, however, work when you bind 'Activate' to your middle mouse button as I have in these types of games for the better part of a DECADE now. Ugh. Having to remap the key to space or anything else every single time I want to take a book into inventory is beyond insane. And this is but a single of the many hardcoded and un-remappable problem functions in the game that I've found to this point. Loving the game overall so far but the PC UI is a real travesty for a top level game in 2011.
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Hussnein Amin
 
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Post » Thu May 31, 2012 4:58 am

I'm encouraged by the developer feedback regarding rebinding keys. Have they mentioned anything about fixing hot-keys for dual wielding?

Also, pressing tab while in the alchemy menu brings up an "exit or cancel" dialogue. This must be a bug, because all of the other crafting menus simply exit when tab is pressed.
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Monique Cameron
 
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Post » Wed May 30, 2012 8:11 pm

It doesn't, however, work when you bind 'Activate' to your middle mouse button as I have in these types of games for the better part of a DECADE now. Ugh. Having to remap the key to space or anything else every single time I want to take a book into inventory is beyond insane. And this is but a single of the many hardcoded and un-remappable problem functions in the game that I've found to this point. Loving the game overall so far but the PC UI is a real travesty for a top level game in 2011.

Your correct, it also doesn't work with having activate bound to 'A'. I didn't try the other ~100 buttons on my keyboard though. And I agree that this is disappointing.

Another find: In the favorites menu WASD also seems to be hardcoded.

I think maybe Skyrim shouldn't even have the feature of changing keybinds, having all players use the default bindings would've caused less damage. Except for the outrage that the PC version didn't have the feature, but currently I'd say it really doesn't.

Also (sorry for off topic but) why isn't there an 'Options' in the main menu?
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CArlos BArrera
 
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Post » Wed May 30, 2012 10:54 pm

Also, pressing tab while in the alchemy menu brings up an "exit or cancel" dialogue. This must be a bug, because all of the other crafting menus simply exit when tab is pressed.

Actually, the Enchanting table uses the same "exit or cancel" dialogue. Must have something to do with enchanting & alchemy having multiple selections before crafting, while smithing just has pre-set recipes.
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Kristina Campbell
 
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Post » Thu May 31, 2012 1:09 am

Well hopefully said dev means that the numpad will be fully usable and remapable in the update because as I said before, that one is a show-stopper being left-handed. Hence, my cancelled order.
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Nana Samboy
 
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