Keybinding Issues - Thread #3

Post » Wed May 30, 2012 8:16 pm

I have found a bug - whilst most keys remap if you assign them to another function, some appear to but in actuality dont.

For example - I like to have strafe left and right on Q and E so they are next to W for moving forward, and when you change E to strafe right, it appears to remap use to D for USE, which works for MOST but NOT all things:

When you want to take a book, the option for taking it is ALWAYS "E" no matter what you bind E to, and if E is bound to strafe, rather than taking the book, it actually just turns the page - the only way to take the book if this happens is to exit book menu, and change it back to D being strafe temporarily, take the book by pressing E, then change it all back, which is a major pain

ALSO

again, if E is bound to strafe right you cant use the enchant table properly - it insists on you using E, but if E is bound to strafe, it wont work.

Can we get a fix please? Simply get it to check the keymaps for use, rather than just always asking for E, and then not working when E is bound to strafe?

Thanks
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Ellie English
 
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Post » Thu May 31, 2012 6:20 am

I have found a bug - whilst most keys remap if you assign them to another function, some appear to but in actuality dont.

For example - I like to have strafe left and right on Q and E so they are next to W for moving forward, and when you change E to strafe right, it appears to remap use to D for USE, which works for MOST but NOT all things:

When you want to take a book, the option for taking it is ALWAYS "E" no matter what you bind E to, and if E is bound to strafe, rather than taking the book, it actually just turns the page - the only way to take the book if this happens is to exit book menu, and change it back to D being strafe temporarily, take the book by pressing E, then change it all back, which is a major pain

ALSO

again, if E is bound to strafe right you cant use the enchant table properly - it insists on you using E, but if E is bound to strafe, it wont work.

Can we get a fix please? Simply get it to check the keymaps for use, rather than just always asking for E, and then not working when E is bound to strafe?

Thanks

This issue has been mentioned, but I think it isn't well understood by most people. The problem stems from the UI using derived keybindings. For example, if you remap your Sheathe/Ready Weapon key from R to something else, other actions that share the same key (e.g. Drop, Store, Craft, etc.) will use that key, despite the fact that the UI will display the default key "R" as the button to press (these are static images and don't change if you rebind keys). The "R" key doesn't seem to be plagued with as many problems as some other derived actions, however. The "E" key, which is used for enchanting, and some other keys simply won't work as derived commands if you rebind their "parent" keystroke (meaning the basic keybindings that are listed in the manual). Other keys allow you to change the "parent" keystroke, but their derived commands will not change. An example of this is the Run/Sprint key, which is ALT by default. If you change this key to LEFT SHIFT, it seems to work fine, but if you are running and want to walk briefly, say when you're sneaking, SHIFT does nothing - you must use ALT, provided you haven't mapped ALT to something else, in which case, that functionality is LOST to you. What we are left with is essentially a mandatory use of the default keymappings. Once keys get rebound, certain actions become impossible. You got that, Bethesda? I M P O S S I B L E.

It's unclear exactly why the button art doesn't change. socrates200X indicated that it was a conscious decision based on the performance hit it would take to provide images for all possible keystrokes, but the fact that some derived keystrokes are not changed when you remap the parent command suggests that perhaps there is something else going on. It almost seems like the UI was designed by two individuals who didn't coordinate their efforts.
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Stephy Beck
 
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Post » Thu May 31, 2012 3:28 am

Why oh why would anyone ever let this craptacular bug ever pass beta? This completely screwed the game up.

third party mod or not, I cannot:

- give items to party members or place them in containers
- use favorites

When exactly are you going to fix this thing? Specific DATE AND TIME PLEASE.

I am not pleased one bit that I wasted full price for this total fail of a game and DEMAND answers or rebates. I will NEVER buy another title from this waste of skin company again.
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XPidgex Jefferson
 
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Post » Wed May 30, 2012 5:27 pm

Why oh why would anyone ever let this craptacular bug ever pass beta? This completely screwed the game up.

third party mod or not, I cannot:

- give items to party members or place them in containers
- use favorites

When exactly are you going to fix this thing? Specific DATE AND TIME PLEASE.

I am not pleased one bit that I wasted full price for this total fail of a game and DEMAND answers or rebates. I will NEVER buy another title from this waste of skin company again.

This thread is for the collection of descriptions of keybinding issues for the purposes of Bethesda to be duly notified. Honestly, ranting won't help.

We already know that Bethesda developers follow this thread, so the more information we can provide on the issue, the more likely it will be patched soon. It may very well be in the next patch due to be released this coming week.

With regard to your particular issue, if you return your keybindings to the default, you will be able to do all the things you're trying to do. Sadly, that is the only option at this point.
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Suzy Santana
 
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Post » Thu May 31, 2012 1:26 am

It doesn't work like that though. If you have two different kinds of weapons favourited (ie: A steel sword with a fire enchant and one with a soul drain enchant) then they each get their own hotkey. My setup is often switching between a bow and dual daggers. I hit '1' to equip the daggers, '2' for the bow. I only need to hit '1' once to get both daggers equipped when i've got the bow drawn. HOWEVER. If you have duel daggers out and then change one of your hands to a spell, it breaks the dual wield association. From then on, you can't get both weapons out again without going back into your favourites menu. They're both on separate hotkeys and hitting one then the other just switches between them.

Please fix this Bethesda! Trying to play a dual wielding thief is incredibly frustrating with the current hot key system. Why not set left and right hands for one hotkey. For example, #1 is Sparks Left and Sword Right. #2 Heal Left and Sword right. #3 Dagger Left Dagger Right. I think this would also work well for consoles. Dual wielding problem SOLVED!
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RaeAnne
 
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Post » Thu May 31, 2012 4:50 am

Hopefully some or most of the keybinding issues will be addressed in the next patch due to be released Wednesday of this week. Here are the relevant portions of the release notes taken from the Bethesda blog:

UPDATE 1.2 NOTES

ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
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Jesus Lopez
 
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Post » Wed May 30, 2012 11:20 pm

I wish I had seen this thread earlier and because of that I posted my remapping key issue in this http://www.gamesas.com/index.php?/topic/1270631-crashes-during-gameplay/page__view__findpost__p__19310244.

Hopefully some or most of the keybinding issues will be addressed in the next patch due to be released Wednesday of this week. Here are the relevant portions of the release notes taken from the Bethesda blog:

UPDATE 1.2 NOTES

ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
Until then I've one solution for spending a dragon soul.

'R' button seems to work when I've remapped keys for both Lydia (share items with her), barrels, chest and sacks, but NOT when I spend a dragon soul and if I press the remapped key for 'R' (in my case the right Shift key) the game just freeze. :banghead:
You can change the 'R' key anytime if you want to spend a dragon soul.

I don't know what's the cause that you can't rename an item before it gets enchanted I least I can't do that right now. :shrug:
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Taylah Haines
 
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Post » Thu May 31, 2012 3:10 am

Hopefully some or most of the keybinding issues will be addressed in the next patch due to be released Wednesday of this week. Here are the relevant portions of the release notes taken from the Bethesda blog:

UPDATE 1.2 NOTES

ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

From the my quick test you still cannot map the NUMPAD which is just wonderful....

I am hoping I am doing something stupid bar being lefthanded :whistling:
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Vicki Gunn
 
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Post » Wed May 30, 2012 9:47 pm

Hopefully some or most of the keybinding issues will be addressed in the next patch due to be released Wednesday of this week. Here are the relevant portions of the release notes taken from the Bethesda blog:

UPDATE 1.2 NOTES

ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

From the my quick test you still cannot map the NUMPAD which is just wonderful....

I am hoping I am doing something stupid bar being lefthanded :whistling:
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Shiarra Curtis
 
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Post » Wed May 30, 2012 5:22 pm

I http://www.skyrimnexus.com/downloads/file.php?id=368 for this to skyrimnexus a while ago, and sadly it's still needed after this patch. I modified the controlmap so the keys shown in the interface do what they're supposed to do rather than the key you remapped the default key's action to. It doesn't effect your custom keys in the game, it just fixes the menus.

I'll be uploading a new version today since the default controlmap changed, but the current version still works.
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ILy- Forver
 
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Post » Wed May 30, 2012 7:16 pm

Here's some of my observations on dual wielding. I've been ridiculously excited about Skyrim ever since I found out what an emphasis dual wielding would have in the game. Unfortunately, though you can indeed dual wield just about everything, Bethesda neglected to include any way to quickly switch between dual wield combinations.

For example, if I bind 1 to my sword and set my axe as an off-hand and then set my bow to 2, I can move between those set ups with just the 1 and 2 keys. This works because the game will remember the last off-hand item when moving to two-handed equipment. However, let's say I want to keep my sword in my main hand, but swap in my heal spell to off-hand which is bound to 3. Pressing 3 will indeed swap my off-hand to healing, but pressing 1 again will not bring my axe back as the hotkey system does not recognize off-hand assignments.

The only way to return to my original dual wielding setup is to reequip my axe from the favorites menu. Clunky to say the least. It would be much easier and more fluid to switch from sword/axe to sword/heal and back with just the hotkeys rather than pausing the game by accessing the favorites menu.

Some other notes:

- Assigning the axe it's own hotkey (say sword on 1 and axe on 2) does not work, as the axe will simply replace the sword in the mainhand and leave whatever was already in off-hand in place.
- Dual wielding identical items is the exception to this problem. In this case (say two identical daggers bound to 1) pressing 1 twice will equip one in the main-hand and then the second in the off-hand. You can also switch between the dagger/heal combination as the heal will open in the off-hand and 1 will equip the second identical dagger back to the off-hand.

I'd love if I could hotkey specific dual wield combinations. Failing that, I'd accept being able to set a hotkeyed item to a specific left / right orientation. The system as it currently exists caused me to give up on my melee dual wielder and just roll mage until Bethesda or a modder(s) fixes the situation. It's just too frustrating to the flow of the game to have to constantly dip in to my favorites menu.
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Justin Hankins
 
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Post » Thu May 31, 2012 5:10 am

Here's some of my observations on dual wielding. I've been ridiculously excited about Skyrim ever since I found out what an emphasis dual wielding would have in the game. Unfortunately, though you can indeed dual wield just about everything, Bethesda neglected to include any way to quickly switch between dual wield combinations.

For example, if I bind 1 to my sword and set my axe as an off-hand and then set my bow to 2, I can move between those set ups with just the 1 and 2 keys. This works because the game will remember the last off-hand item when moving to two-handed equipment. However, let's say I want to keep my sword in my main hand, but swap in my heal spell to off-hand which is bound to 3. Pressing 3 will indeed swap my off-hand to healing, but pressing 1 again will not bring my axe back as the hotkey system does not recognize off-hand assignments.

The only way to return to my original dual wielding setup is to reequip my axe from the favorites menu. Clunky to say the least. It would be much easier and more fluid to switch from sword/axe to sword/heal and back with just the hotkeys rather than pausing the game by accessing the favorites menu.

Some other notes:

- Assigning the axe it's own hotkey (say sword on 1 and axe on 2) does not work, as the axe will simply replace the sword in the mainhand and leave whatever was already in off-hand in place.
- Dual wielding identical items is the exception to this problem. In this case (say two identical daggers bound to 1) pressing 1 twice will equip one in the main-hand and then the second in the off-hand. You can also switch between the dagger/heal combination as the heal will open in the off-hand and 1 will equip the second identical dagger back to the off-hand.

I'd love if I could hotkey specific dual wield combinations. Failing that, I'd accept being able to set a hotkeyed item to a specific left / right orientation. The system as it currently exists caused me to give up on my melee dual wielder and just roll mage until Bethesda or a modder(s) fixes the situation. It's just too frustrating to the flow of the game to have to constantly dip in to my favorites menu.

Bethesda hard-coded a preference for certain hotkeyed items to certain hands. For example, spells and shields have a preference for the left hand and weapons have a preference for the right hand. I wouldn't say that dual wielding was ever advertised as an "emphasis" for TESV, merely that it was an option. Having a weapon and a spell or two spells simultaneously seems to be what Bethesda's developers had in mind when they said "dual wielding." That and weapon/shield, of course. I see no reason why this can't or won't get "fixed" by a mod since hotkey shortcomings have always been circumvented by mods, but we likely have to wait for the Creation Kit to be released. I wouldn't hold my breath waiting for Bethesda to change this since this seems to be their intended implementation of "dual wielding," and this is especially true when you consider that the system was designed to function with a controller, so tweaking the behavior of hotkeys would be very platform-specific and only benefit PC users, so I doubt it will get much attention from Bethesda while many cross-platform fixes remain necessary. There are other issues related to dual wielding that should warrant a fix from Bethesda:

Some daggers have attack speeds slower than larger weapons of same material (e.g. ebony daggers). Fix: daggers should be faster in all materials - attack speed is determined by speed of offhand weapon.
Hotkeyed weapon sets made up of identical weapons (e.g. 2 ebony swords) will have their hotkey removed after switching to spells/other weapons. Fix: hotkey selections should not be removed by selecting other weapon/spell combinations.

I would like to see Bethesda implement weapon hotkeys in a manner that remembers how the weapons are currently equipped (e.g. sword in right hand, dagger in left hand) so that the hotkey remembers this and allows you to equip them both. I see no reason why this couldn't also allow two separate hotkeys to be used to equip a set - say 1 for sword , 2 for dagger , 3 for spell , 4 for shield so as to allow for different combinations, but this becomes cumbersome. There are only 8 hotkeys after all. I'd love to see some tweaking on this system in an official update, but I suspect that Bethesda won't change it and we'll have to look to a mod to provide this functionality (as it has been in the past with TES games).
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Tammie Flint
 
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Post » Wed May 30, 2012 4:27 pm

I http://www.skyrimnexus.com/downloads/file.php?id=368 for this to skyrimnexus a while ago, and sadly it's still needed after this patch. I modified the controlmap so the keys shown in the interface do what they're supposed to do rather than the key you remapped the default key's action to. It doesn't effect your custom keys in the game, it just fixes the menus.

I'll be uploading a new version today since the default controlmap changed, but the current version still works.
Thanks very much for that: I was completely stuck because of the new keymapping and had to use the console to quit the game when I discovered I was now unable to put books down.
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lauraa
 
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Post » Wed May 30, 2012 3:51 pm

Soooo any word on if there is going to be an official fix allowing mapping of the numpad?

If one downloads the custom control map file, if you set the allow keyboard map from 0 to 1 can you edit the keys through the game? I would rather not have to sit around screwing with hex codes to make to it function. Actually, I would rather that the company just promptly fixed this problem, it shouldn't be all that complicated to include in a patch...
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Jesus Lopez
 
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Post » Wed May 30, 2012 5:00 pm

Any updates on a fix? Im a lefty and the game is unplayable for me with wasd :(
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Erin S
 
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Post » Thu May 31, 2012 6:23 am

Autohotkey is a workable solution, you can bind any key to any other key with it. For instance I have my numpad remapped to the WASD, etc. keys.
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amhain
 
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Post » Wed May 30, 2012 9:58 pm

Hotkey issues are the bane of my existence in this game. I can deal w/ everything else, but not being able to get my melee weapons up when an enemy has survived my arrows has cause me to die more than once while I fidgeting around for my swords.

It doesnt happen w/ NON-UPGRADED items, but as soon as I work and make a sword (fine) or something of that nature, I cannot do the whole thing, they are instead on their own or line. I'd accepted the fact that we cannot have tons of duplicate items in the inventory or that will wipe out hotkeys, but this now takes on a new dimension of frustration because not only can you not w/ an upgraded item, the hotkey you do get also disappears now as well because it sees a duplicate item. Again, fumbling around for my swords as an enemy hacks me to pieces. I'm a light armor wearer here, I cant take that much direct punishment!

Please fix this, it's critical to my enjoyment of this title. I dont care about the other stuff, just fix the dual wield problems please. Maybe even let us hotkey "sets", you know, like action rpgs have been doing for years. Did nobody in QC game testing use a duel wielder or what?
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Cathrine Jack
 
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Post » Thu May 31, 2012 3:59 am

Autohotkey caused lockups for me. There is a "hardcoded keybindings tweak" on the Nexus, but I extracted and rewrote my own keymap files (basically what that tweak does).

Still doesn't fix several of the interface bugs, but at last I could set my keys.

Does not fix the dual-wield issue because that's a conceptual problem - it should have hotkeyed *configurations* instead of *items*. OR it could have hotkeyed just an item in one hand - i.e. 3 is sword in left hand and 4 is mace in right hand but doesn't affect left hand.

But that's not the way they wrote it.
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Marquis deVille
 
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Post » Wed May 30, 2012 6:28 pm

Has anyone figured out how to hotkey a dual wield melee weapon set? The hotkey seems to only place 1H weapons in my right hand.

You can right-click the other weapon you'd like to use in the other hand.However this raises the next problem for dual-wielding , if you then hotkey a spell it will default to your left hand and no amount of pressing your bind for what you thought was your dual-wield setup will re-equip a weapon or even a shield for that matter.My suggestion for a fix , and I don't know if this is actually possible , would be opening up the option to assign one number key to 2 items.

This would even allow for unconventional spell conigurations like sparks in one hand and frost in the other , then switching seamlessly to sword and board for example.That's not really a creativity oversight to some of us as we expect to be able to do these things right out of the box from experiences with similar games that have working "sets" and have had them for years now.For now you're relegated to essentially pausing the game and reassigning the now missing weapon to to your offhand , which isn't game-breaking by any means , but some of us enjoy seamlesslyNOT pausing during combat.It was something that kept me away from dragon age because I like to actually participate in realtime combat not a slide-show of making sure you're getting the most perfect abilities/spells/potions out in a string.To me it feels like ok , you can pause the game to infinity but "awesome" and "slideshow" doesn't really equate to my vision of real-time combat.

I state my opinion here to try and validate why this addition to current options is not only viable but needed in this fantastic game world with really good combat as-is.Having to pause during combat feels like my character is sort of "cheating" to me.I realize maybe console gamers don't really have the same amount of options PC gamers do , and that's unfortunate , but that's exactly why I PC game , I have more keys than I could ever possibly need to customize my experience as I wish.
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JESSE
 
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Post » Thu May 31, 2012 2:28 am

Three steps to happier keybinding for me...without having to wait:

1. Custom controlmap.txt
2. AutoHotKey
3. http://www.skyrimnexus.com/downloads/file.php?id=3865

The only thing that can't be done with a mix of those 3 items (as far as I have seen personally) is to change the UI display to accommodate custom keys. Other than that I've been able to accomplish everything else...including a resolve for the dual wielding issues.
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Bones47
 
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Post » Thu May 31, 2012 12:34 am

This is my first (and likely last) post here. I just wanted to add my voice to the chorus of complaints about the PC interface and key-binding functionality. Not only is the intended design deeply flawed but it's also broken. I am extremely disappointed with this game. The world is spectacular, truly second to none. However, I find myself spending most of my time fighting with the interface rather than the bad guys. Not one aspect of the interface works properly. There is no consistency among the menu and window functions. Most of the controls are "hard-coded", NOTHING should ever be hard-coded in a PC game, with the possible exception of the main/root menu. The game routinely decides to overwrite changes I've made to the ini files (both manually and through the in game settings.) I had to resort to third party software to even make the game playable for me. Even after doing that, I find I spend more time trying to juggle things around, trying to remember which menu works which way, and fighting with the incredibly poorly designed favorite / hot key system, than I do actually playing. I have not yet managed to play for longer than about an hour at a stretch before I get frustrated and quit. I have been a great fan of The Elder Scrolls games for a long time, this is the first one that I have regretted buying. These issues could not have possibly been overlooked in testing. There is no excuse for this. If you no longer wish to develop PC games then stop marketing them as such.
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sas
 
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Post » Thu May 31, 2012 3:42 am

I find it hard to believe that rendering 100 letters and numbers is a serious problem.
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Robert Bindley
 
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Post » Wed May 30, 2012 2:27 pm

Any updates on a fix? Im a lefty and the game is unplayable for me with wasd :(

what exactly is the problem you're having? If you prefer not to use WASD, you should be able to remap the directional keys to whichever buttons you like.

I have remapped to my NumPad as James suggests above.
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Anna Beattie
 
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Post » Thu May 31, 2012 3:50 am

hi i have changed my activate button to my right hand mouse button and my jumping to my E button when i try to pick a button up it says pick E to pick up the book and i press E and no matter what it wont pick up but if i leave the buttons to default i can press E and i can pick the book up it use to work before the patchs is there any way i can use my right hand button to activat things and the E to jump but i can press E to pick books up as well tho ?
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Wayne W
 
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Post » Thu May 31, 2012 6:22 am

hi i have changed my activate button to my right hand mouse button and my jumping to my E button when i try to pick a button up it says pick E to pick up the book and i press E and no matter what it wont pick up but if i leave the buttons to default i can press E and i can pick the book up it use to work before the patchs is there any way i can use my right hand button to activat things and the E to jump but i can press E to pick books up as well tho ?

Did you try using your right mouse button to pick up the book?

Prior to Patch 1.1 or 1.2, picking up books used the default "E" key regardless of whether you remapped the activate function to a different key and I had to remap the E key using my external gamepad software.

One of those patches addressed this, however, as I had to remap my keys again following the patch. Now I use my Mouse3 button for activating everything, including picking up books.
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Sarah Kim
 
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