Kill Cams confirmed for next Patch

Post » Mon Jun 11, 2012 2:54 pm

Im excited about this, It will be for both Mages and Archery. http://www.justpushstart.com/2012/03/skyrim-update-1-5-details-accidentally-revealed/
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Charlotte Buckley
 
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Post » Mon Jun 11, 2012 4:02 pm

Oh yeah!
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Sarah Edmunds
 
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Post » Tue Jun 12, 2012 3:30 am

Fing SWEET. Anyone know when?
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April
 
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Post » Tue Jun 12, 2012 3:16 am

Fing SWEET. Anyone know when?
Hopefully soon, But I hope we get more than that..Not trying to be greedy, But they could throw out some purchasable dlc at the same time
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Petr Jordy Zugar
 
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Post » Mon Jun 11, 2012 6:03 pm

i really hope it doesn't work the other way around too or you'll be getting auto hit by arrows and spells when you're at like half health lol but other than that ill
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Vickey Martinez
 
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Post » Tue Jun 12, 2012 3:36 am

As cool as this is, I really wish they would iron out more bugs. There are still low level perks that are completely overpowered because they weren't coded properly.
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Marie
 
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Post » Mon Jun 11, 2012 10:00 pm

Nice I've really wanted that for a while
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Jaylene Brower
 
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Post » Tue Jun 12, 2012 5:39 am

As cool as this is, I really wish they would iron out more bugs. There are still low level perks that are completely overpowered because they weren't coded properly.
Just imagine an arrow sticking in someones eye in slowmo. Preferably nazeem.
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Far'ed K.G.h.m
 
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Post » Tue Jun 12, 2012 4:42 am

Just imagine an arrow sticking in someones eye in slowmo. Preferably nazeem.

I'd like to have seen a kill cam for this one

http://steamcommunity.com/profiles/76561198056584953/screenshot/469737148392384426/?tab=all

EDIT: Wrong link
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Penny Wills
 
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Post » Mon Jun 11, 2012 9:03 pm

As cool as this is, I really wish they would iron out more bugs. There are still low level perks that are completely overpowered because they weren't coded properly.

If you're talking about Block perks, Gstaff responded in a thread saying he was telling the team about it. Cant find it in the xbox forum though
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Kanaoka
 
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Post » Mon Jun 11, 2012 10:53 pm

I'd just like to see Dragons decapitated. I'm using a Two-Hander and it looks long enough to do the job, so what's the deal? I can pop the heads off the humans, but them lizards just won't separate properly. And it would be nice if the camera auto-magically zoomed out to a nice distance when such things happen, then zoomed back in after, if I'm in first person.
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remi lasisi
 
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Post » Tue Jun 12, 2012 1:10 am

I hope then that the patch also includes a toggle so we can turn the cam off completely. For me, the lack of a kill cam for magic was a feature, not an oversight.
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Eibe Novy
 
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Post » Tue Jun 12, 2012 1:53 am

Yiggity! Yoggity! Shub Nigguruth! To kiss the unseen underbelly of Cuthullu for such greatness!
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Spaceman
 
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Post » Mon Jun 11, 2012 9:14 pm

Wow! I'm very excited about this.
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Robert Jr
 
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Post » Mon Jun 11, 2012 2:33 pm

As cool as this is, I really wish they would iron out more bugs. There are still low level perks that are completely overpowered because they weren't coded properly.
I agree its definitely interesting but I would rather we have a lot more bug fixes rather than more eye candy. I am going to send in my saves to Bethesda showing them that some ash piles stir stay in my game and I have alchemy ingredient respawn bugs and enemy respawn bugs where the ingredients or enemies never come back.
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sam westover
 
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Post » Mon Jun 11, 2012 3:56 pm

This is not needed. I wish they could have used the time better, to incorporate spears for example :(
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Rachie Stout
 
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Post » Mon Jun 11, 2012 7:07 pm

i concur with the bug fixes and etc. The kill cams aren't really necessary for skyrim imo as opposed to building your own house for example. Dunno why they're going to include this function
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Gavin boyce
 
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Post » Mon Jun 11, 2012 2:50 pm

i concur with the bug fixes and etc. The kill cams aren't really necessary for skyrim imo as opposed to building your own house for example. Dunno why they're going to include this function
Because they're working on getting new stuff into the game as well as fixing bugs. And building your own house isn't any more necessary than kill cams, so that statement is invalid.
They're just spreading the brutally violent love to playstyles other than melee fighters, which as an archer I will certainly enjoy. I'm certain there will be bug fixes in the patch too :P
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Maya Maya
 
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Post » Mon Jun 11, 2012 7:20 pm

:pinch: looks like i cant escape those annoying fatalities, lucky me has it on xbox though, no patch for me
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Chloe Yarnall
 
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Post » Mon Jun 11, 2012 7:45 pm

Woops

Cheers
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kat no x
 
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Post » Mon Jun 11, 2012 9:18 pm

God has a hard on for fatalities, because fatalities keep heaven packed with fresh souls.
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Sophie Morrell
 
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Post » Mon Jun 11, 2012 2:47 pm

i really hope it doesn't work the other way around too or you'll be getting auto hit by arrows and spells when you're at like half health lol but other than that ill
Indeed.
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Sun of Sammy
 
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Post » Tue Jun 12, 2012 1:34 am

Sigh, how about making a feature to turn it off ...............
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LADONA
 
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Post » Tue Jun 12, 2012 12:16 am

"Accidentally revealed".. I don't trust that. Putting kill cams on archery and magic will make enemy NPCs using them much harder to beat.
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Aaron Clark
 
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Post » Mon Jun 11, 2012 6:55 pm

I`m sorry, but getting excited just about kill cams? that`s it?

Some people are so easily pleased it`s amazing. A little bit of lipstick and apparently they`re all happy.

I`ll be happy when I here about PROPER improvements or fixes. Stuff that adds to the world, not eyecandy short-term gloss.

Wake me up when you guys hear about something substantial.
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Oceavision
 
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