I'm wondering if anyone took the time to consider WHY level scaling is there. If not, I can help.
We all love TES games as nonlinear experiences. We enjoy being able to have 30 hours in the game and not yet left Whiterun, we appreciate being able to go to Rorikstead to find out about that horse thief's hometown BEFORE going for the main quest and so on.
Now suppose level scaling wasn't there. You ain't gonna go north at lvl 7, sir, cause mobs will melt your face. No exploring of random caves for you, unless you're the proper level. And god forbid you left something behind, doing your own errands. Step back into the main quest and everything is a pushover.
Level scaling is a necessary consequence of freedom. If you remove scaling, then Whiterun becomes the level 10> town, after which you move to, say, Riften, and so on and so forth. You need to take dungeons in a strict order, and explore following the level range of the various areas. Skyrim is commendable because it keeps some fixed level ranges to make sure some places are harder (and more epic) than other, but level scaling, in a sandbox RPG, is a necessity. Deal with it.


