Lets stop the moaning and make things better. If we want imp

Post » Sat Dec 10, 2011 11:15 pm

I only got my Xbox just after Christmas and one of the first games that caught my eye was Brink. Like many I tracked it’s progress during development and forked out the readies when it finally came out on day one release. I have spent a lot of time reading through these boards and have found that people fall into two camps. Either they love it but know it has it’s faults or they are angry over the way it was hyped and spend their time moaning about the game. People are of course entitled to their opinion but if you are just going to complain without offering anything constructive then don’t be surprised when nothing happens.

Brink is far from perfect but for those of us who have stuck with it and played for some 20 or so hours until we have got our grove on we know that at it’s core there is a great game here. I really don’t see the point in all the talk about the game being overhyped and whether COD is better. The game has been released and it is what it is. We can’t turn back time but we can offer Bethesda our feedback and offer ideas to improve it.

The making of Brink in the long run will depend on it’s support through DLC and updates. Bethesda has a very good track record of supporting games with DLC such as the Fallout series. We can only hope that they support Brink just as well and that the developers feel as passionate about it as us core fans and take the time to read our suggestions and make comments (hint hint guys if you are reading this. We like feedback too!).

If you hate the game or felt let down then fair enough but moaning about it won’t help you go back in time and change the situation. Instead lets offer suggestions as to what we would all like to make things better. Here are my top suggestions but feel free to add yours or comment as you see fit.


1. Levels - unsurprisingly we need more of them. Lots more if we are honest. Only 8 maps just doesn’t cut it. With other games offering twice that amount before DLC Brink has some catching up to do. I have no doubt that there are some more on the way but really we need at least twice the amount we have now at least. Playing the same 8 over and over is starting grain. Most players play online so this is the way to go rather than worry about adding extra story or cut scenes.

2. Weapons - There really isn’t enough variety between the weapons and while you can customise then it never feels that you have something unique or different. They are all basically guns after all. It would be great to see some other weapons make the grade. How about a flamethrower, an electricity gun that disrupts turrets, some melee weapons for close kills, a crossbow, a shield, a missile launcher or countless others (I’m sure we could get plenty of ideas on this). Player like to feel that there character is unique and while abilities help this weapons make all the difference.

3. Abilities - Again no surprises but a few more would be nice. Having increased supplies or armour doesn’t really make you feel that you character is anything beyond the norm. It is unique abilities that make the difference. How about a clocking device for operatives, a bayonet charge for soldiers, deployable cover for engineers or the ability to pull downed players to cover for a safe revive for medics. The level cap at 20 is good idea as it stops you from creating mega characters who can just do it all but if you are going to make us specialise our characters then make it worthwhile. Oh and while I am on the subject a cap at 20 is good but please keep counting my XP score even if I get no new points for it. We all like to feel that we are still increasing our score.

4. Character appearance - Of course some new outfits and gear would be nice. The ability to choose custom colours would be nice too. The ability to add custom logos to the back clothes or badges to denote clans would be a nice touch. However what would be really great is if your appearance effected the game play. I’m thinking goggles to protect from flash bangs, boots that increase your speed or protect from a large fall, trousers with panels that increase you slide distance etc. You get the idea.

5. Freeplay - To be honest it doesn’t feel much different to the Champaign mode. Knowing the structure of Brink it is unlike that custom objectives or map editing could be added like Halo but we live in hope. The ability to create custom game rules would really add to the game. Where teams where made up of players who are a fixed class and can’t change would add to the need for tactics and teamwork. There just isn’t enough options to make it anything more than a random version of the main game. Add some more options and game types please. We don’t want another Halo or COD but take a look at the variety of options they offer and Brink does look a bit bare by comparison.

6. Stats - Yes we have the stats website up and running but really it would be nice have some more in game stats especially on freeplay. Kills, accuracy, deaths and alike are must and it does feel that the use of the stats site has been used to fill this gap but really who wants to play a game and then go online to see how they did? We want instant results. Clearly the game does track this info since it appears on the stats site so lets bring it in-game. Leaderboards and likewise a must.

7. Stats site - Like the game the use of stats site is only going to work if it is supported further. The addition of clans and such is a good idea especially if this is supported through torments and leaderboards. However it needs to offer more than just standard stats which should in all honest be included in the main game (see above). Give us detailed maps of the levels, offer level guides, let users comment on the levels and offer tactic advice such as placing makers or drawing out routes. They need to grow the social aspects of the site and not just give us a load of numbers. Take a look at the new COD Elite site to see how it is done.

So these are a few of my suggestions. What do you think? Got any better ideas or something to add. Lets make our voices heard and make Brink a better experience for all of us that love it so and developers lets get some feedback on here please and lets know that you care.

User avatar
BaNK.RoLL
 
Posts: 3451
Joined: Sun Nov 18, 2007 3:55 pm

Post » Sat Dec 10, 2011 11:52 pm

6. Stats - Yes we have the stats website up and running but really it would be nice have some more in game stats especially on freeplay. Kills, accuracy, deaths and alike are must and it does feel that the use of the stats site has been used to fill this gap but really who wants to play a game and then go online to see how they did? We want instant results. Clearly the game does track this info since it appears on the stats site so lets bring it in-game. Leaderboards and likewise a must.

Asking for Kills and Deaths is a bit of a touchy subject.

They specifically advertised NO K/D tracking as part of the game's team focus. Stats site shows kills, but not deaths, and tracking K/D encourages camping and non-team-focused behaviour - people are used to putting WAY too much emphasis on this number in other games, so they'll do the same here if you let them. I'd like to see number of kills, but no concern for deaths - I often behave like a suicide Medic running in and getting killed without firing a shot - BUT my team survives because of it, and I often get patched up by someone who realises my death wasn't in vain.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat Dec 10, 2011 7:13 pm

All I have to say is if you want something done, don't go and complain to the Publisher, Bethesda, complain to the developer that can actually issue an update, Splash Damage. It was nice of you to type all of that other stuff out though.
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Sun Dec 11, 2011 1:29 am

Asking for Kills and Deaths is a bit of a touchy subject.

They specifically advertised NO K/D tracking as part of the game's team focus. Stats site shows kills, but not deaths, and tracking K/D encourages camping and non-team-focused behaviour - people are used to putting WAY too much emphasis on this number in other games, so they'll do the same here if you let them. I'd like to see number of kills, but no concern for deaths - I often behave like a suicide Medic running in and getting killed without firing a shot - BUT my team survives because of it, and I often get patched up by someone who realises my death wasn't in vain.


This.

People are already playing differently with the stats site up, adding in game stats, particularly of that nature, is asking for trouble.

On the rest, more levels and abilities yes (no level cap increase please), and extra appearance stuff would be nice as well. As far as weapons, there really are a lot of options, and while I don't mind more I also don't think there's a lot of uniques stuff to add. The more differences there are that's more textures and what not that the game must load, which usually means more lag.

Here's hoping for a level creator.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Sun Dec 11, 2011 2:12 am

Asking for Kills and Deaths is a bit of a touchy subject.

They specifically advertised NO K/D tracking as part of the game's team focus. Stats site shows kills, but not deaths, and tracking K/D encourages camping and non-team-focused behaviour - people are used to putting WAY too much emphasis on this number in other games, so they'll do the same here if you let them. I'd like to see number of kills, but no concern for deaths - I often behave like a suicide Medic running in and getting killed without firing a shot - BUT my team survives because of it, and I often get patched up by someone who realises my death wasn't in vain.


I don't see an issue. You get so little points for kills that I don't think we will suddenly see loads of camping. It would just be nice if at the end of the match it would give a little more feed back on how well I played rather than just the XP or awards. Even if the stats are just tracked on a game per game basis. How about assist counts, objective complete %, revives used, number of buffs given out....you get the idea.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Sat Dec 10, 2011 7:36 pm

1. Levels - unsurprisingly we need more of them. Lots more if we are honest. Only 8 maps just doesn’t cut it. With other games offering twice that amount before DLC Brink has some catching up to do. I have no doubt that there are some more on the way but really we need at least twice the amount we have now at least. Playing the same 8 over and over is starting grain. Most players play online so this is the way to go rather than worry about adding extra story or cut scenes.


The story and the cut-scenes are vital to each map. Yes we need more, and we will get more, but I hope that SD is smart enough to give each map its own cut-scenes.


2. Weapons - There really isn’t enough variety between the weapons and while you can customize then it never feels that you have something unique or different. They are all basically guns after all. It would be great to see some other weapons make the grade. How about a flamethrower, an electricity gun that disrupts turrets, some melee weapons for close kills, a crossbow, a shield, a missile launcher or countless others (I’m sure we could get plenty of ideas on this). Player like to feel that there character is unique and while abilities help this weapons make all the difference.


Well, they are bringing a shield with the next DLC. I would like to see more weapons but Im not keen on the more eccentric ideas people are bringing to the table. The flamethrower would work, but only as an extremely close range weapon, and that would mean that a heavy could only really use it while defending Terminal or some other close quarters area.

3. Abilities - Again no surprises but a few more would be nice. Having increased supplies or armour doesn’t really make you feel that you character is anything beyond the norm. It is unique abilities that make the difference. How about a clocking device for operatives, a bayonet charge for soldiers, deployable cover for engineers or the ability to pull downed players to cover for a safe revive for medics. The level cap at 20 is good idea as it stops you from creating mega characters who can just do it all but if you are going to make us specialize our characters then make it worthwhile. Oh and while I am on the subject a cap at 20 is good but please keep counting my XP score even if I get no new points for it. We all like to feel that we are still increasing our score.


I like the deployable cover idea, but for the medic idea, wouldnt it be easier and/or safer just to toss the syringe, if you drag someone to safety then you are exposed and will be slowed down, bad combo in this fast paced game. They will be giving us more abilities, how effective they are and how unique they are is yet to be determined. I will say though that when I have a pure solider and a pure medic, they do feel completely different as is.


4. Character appearance - Of course some new outfits and gear would be nice. The ability to choose custom colours would be nice too. The ability to add custom logos to the back clothes or badges to denote clans would be a nice touch. However what would be really great is if your appearance effected the game play. I’m thinking goggles to protect from flash bangs, boots that increase your speed or protect from a large fall, trousers with panels that increase you slide distance etc. You get the idea.


I like the logo idea. I don't like the affecting gameplay idea. That would just negate all the cloths that do nothing. I would rather they add more options to the face-paint and/or customizing the colors

5. Freeplay - To be honest it doesn’t feel much different to the Campaign mode. Knowing the structure of Brink it is unlike that custom objectives or map editing could be added like Halo but we live in hope. The ability to create custom game rules would really add to the game. Where teams where made up of players who are a fixed class and can’t change would add to the need for tactics and teamwork. There just isn’t enough options to make it anything more than a random version of the main game. Add some more options and game types please. We don’t want another Halo or COD but take a look at the variety of options they offer and Brink does look a bit bare by comparison.



As long as the game modes fit into the style of Brink Im all for it, I don't want generic game-modes but Im sure the devs could come up with some very cool and unique game modes if they wish.

6. Stats - Yes we have the stats website up and running but really it would be nice have some more in game stats especially on freeplay. Kills, accuracy, deaths and alike are must and it does feel that the use of the stats site has been used to fill this gap but really who wants to play a game and then go online to see how they did? We want instant results. Clearly the game does track this info since it appears on the stats site so lets bring it in-game. Leaderboards and likewise a must.


Leader boards, sure, K/D no. W/L is useless with the current option to switch sides, take that away and then add a W/L


7. Stats site - Like the game the use of stats site is only going to work if it is supported further. The addition of clans and such is a good idea especially if this is supported through torments and leaderboards. However it needs to offer more than just standard stats which should in all honest be included in the main game (see above). Give us detailed maps of the levels, offer level guides, let users comment on the levels and offer tactic advice such as placing makers or drawing out routes. They need to grow the social aspects of the site and not just give us a load of numbers. Take a look at the new COD Elite site to see how it is done.


I think they should focus on a way of incorporating the Meta-game they currently have into the game itself, if they do that then it will add a huge dynamic to the game that hasn't been seen before and make Brink truly revolutionary.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat Dec 10, 2011 2:23 pm

All I have to say is if you want something done, don't go and complain to the Publisher, Bethesda, complain to the developer that can actually issue an update, Splash Damage. It was nice of you to type all of that other stuff out though.


Fair point. I kind of saw them as the same thing but you are right. For Bethesda read Splash damage.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Sat Dec 10, 2011 11:22 am

The story and the cut-scenes are vital to each map. Yes we need more, and we will get more, but I hope that SD is smart enough to give each map its own cut-scenes.


I see your point but do you play Brink online as a multiplayer game or do you play solo on story. Expand the sorty by all means but I would rather see a 1GB updated filled with new and expanded features then the bulk of it taken up with cutscene data. If you have the VO at the start of the level do you then need a cutscene too? Brink is not exactly story driven.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Sat Dec 10, 2011 3:59 pm

It would just be nice if at the end of the match it would give a little more feed back on how well I played rather than just the XP or awards.


You should be able to get an idea of how well you played based on the amount of XP per round and if you won or not, being that it is an objective game.

Even if the stats are just tracked on a game per game basis. How about assist counts, objective complete %, revives used, number of buffs given out....you get the idea.


I like this idea though.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sat Dec 10, 2011 10:39 pm

Just to clarify, I'm not saying "don't track kills" and I'm not saying "don't give us stats"

I'd LOVE to have a load of in-game stats, and I'd like for "kills" to be in with those stats - but in a context where your kills aren't made to look like they're important, and other stats are more relevant to look at.

Most important point I'm making is don't track DEATHS, and don't track K/D. Those two things WILL, and DO lead to camping and ignoring teamwork. Huge amounts of players are used to games which reward K/D focus, and it's seen as a necessity by a lot of people because of that, not because of any legitimate reason - there are clans in most games which let people in based on K/D and ignore everything else, there would be people doing the same in Brink if you give them the numbers to work from. If we don't get K/D, we don't get K/D *****s. Keep the team focus where it is.
User avatar
James Smart
 
Posts: 3362
Joined: Sun Nov 04, 2007 7:49 pm

Post » Sat Dec 10, 2011 4:36 pm

Most important point I'm making is don't track DEATHS, and don't track K/D. Those two things WILL, and DO lead to camping and ignoring teamwork. Huge amounts of players are used to games which reward K/D focus, and it's seen as a necessity by a lot of people because of that, not because of any legitimate reason - there are clans in most games which let people in based on K/D and ignore everything else, there would be people doing the same in Brink if you give them the numbers to work from. If we don't get K/D, we don't get K/D *****s. Keep the team focus where it is.


I agree. Like I said then give us team based stats then. How about assist counts, objective complete %, revives used, number of buffs given out. Give me a rating of how well I played as a team member. Was I the bond that kept the team together or a thorn in their side. With the addition of clans tracking how well a team works together could be a great feature and shift the focus from the K/D ratio that dominates other games. It would be a nice shift if Brink offered teamwork ranking based on this kind of stuff. No one wants to see all out deathmatches here.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Sun Dec 11, 2011 12:00 am

I see your point but do you play Brink online as a multiplayer game or do you play solo on story. Expand the sorty by all means but I would rather see a 1GB updated filled with new and expanded features then the bulk of it taken up with cutscene data. If you have the VO at the start of the level do you then need a cutscene too? Brink is not exactly story driven.

Actually, Id argue that Brink is very story driven. Most people don't like the story because it makes your character seem like just another solider, whereas most games make the pc the star of the show. I enjoy that fact immensely. It adds to the whole "team-work" motif that SD was going for. Both sides of the conflict have different intel on the situation. CC for example, one side says its a cure and the other says its a bio-weapon. I think that people dismiss the story too easily, it give you context for each battle, something that I don't know if any other game has ever done.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sun Dec 11, 2011 2:17 am

Actually, Id argue that Brink is very story driven. Most people don't like the story because it makes your character seem like just another solider, whereas most games make the pc the star of the show. I enjoy that fact immensely. It adds to the whole "team-work" motif that SD was going for. Both sides of the conflict have different intel on the situation. CC for example, one side says its a cure and the other says its a bio-weapon. I think that people dismiss the story too easily, it give you context for each battle, something that I don't know if any other game has ever done.


It is a nice touch but like I said I would rather new features and improvements than more cutscenes. Most DLC these days is about 1GB or less. Cutscenes take up a lot of memory. Would you rather see six new levels without cutscenes of two with cutscenes? The VO at the loading point of a level tends to give you the bulk of the story and the scenes themselves don't really tell you anything other than the grunts talking. You mention the bio weapon on CC. That is explained in the VO not the cutscene. in fact the cutscene tells you nothing. Adding new VO which expand the story takes up very little memory unlike cutscenes.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat Dec 10, 2011 7:14 pm

It is a nice touch but like I said I would rather new features and improvements than more cutscenes. Most DLC these days is about 1GB or less. Cutscenes take up a lot of memory. Would you rather see six new levels without cutscenes of two with cutscenes? The VO at the loading point of a level tends to give you the bulk of the story and the scenes themselves don't really tell you anything other than the grunts talking. You mention the bio weapon on CC. That is explained in the VO not the cutscene. in fact the cutscene tells you nothing. Adding new VO which expand the story takes up very little memory unlike cutscenes.


I would prefer two levels with cut scenes, but maybe thats just me. And yes the voice overs do cover the gist of it but maybe Im vein, I like to see my character just chilling, preparing for battle. I would even go so far as to say Id rather have two levels if my character gets some talk time in the cut scenes. I really just wish they'd fix the bug that puts the wrong character in the cut scenes. I do love when it works and you see everyones created characters, I think it adds to the game way more than it detracts.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat Dec 10, 2011 3:48 pm

I would prefer two levels with cut scenes, but maybe thats just me. And yes the voice overs do cover the gist of it but maybe Im vein, I like to see my character just chilling, preparing for battle.

It is not vein. I guess it just depends on what you want for you money. If I am forking out £8 ($16 approx) for some new content then I want new content not extra cutscenes. I play Brink for the gameplay not the story. If I wanted to watch Brink the movie then I would stick Ultraviolet in DVD player. lol.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Sun Dec 11, 2011 3:12 am

It is not vein. I guess it just depends on what you want for you money. If I am forking out £8 ($16 approx) for some new content then I want new content not extra cutscenes. I play Brink for the gameplay not the story. If I wanted to watch Brink the movie then I would stick Ultraviolet in DVD player. lol.

Well, what if they gave you 6 levels with cut scenes? Your proposing that they would intentionally skimp on content to cash grab, now a lot of people on this forum would readily say that they have been doing this with the game itself, but I don't think thats the case. No company, the size of SD, can afford to "play" their audience like that. It may work with Activision, and their countless yearly releases ( Im not just talking Cod but all the sports titles, Assasians Creed, Guitar Hero etc. as well) but SD is nowhere near the size nor does it have the "weight" behind it to do that, I think they truly gave it their all, with whatever constraints (time, money, etc.). If they were to give us 6 levels, in Brink fashion (voice overs, cut scenes, intricate level design) then would you say, "well Id rather have 10 levels and [censored] the cut scenes" or would you be rather please with the fact that you got, IMO, 6 true Brink levels.

I don't think they can rightfully take away the things that the levels are based around, because each level is intertwined with the story, and if they were to just drop the story, I think that would be considered a cash grab, "selling out" if you will, because it wouldn't stay true to the game, it would be them taking away half the work involved in an attempt to make money.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Sat Dec 10, 2011 5:30 pm

I don't think they can rightfully take away the things that the levels are based around, because each level is intertwined with the story, and if they were to just drop the story, I think that would be considered a cash grab, "selling out" if you will, because it wouldn't stay true to the game, it would be them taking away half the work involved in an attempt to make money.


I don't agree. Brink was always designed to be a multiplayer game from the ground up. The solo game is kind of tagged on. The fact you gain more XP for playing online says it all. Nearly all DLC which come to the market expands the multiplayer not the single play. It is cheaper and easier to do. It is not about cash grabbing but what is practical. Writing a new story line, getting actors in to VO work, rendering the cutscenes and alike all takes time and memory space. You have to remember that some Xbox owners only have 4GB memory to start with. Expanding the multiplayer makes money. People want to play online with their friends and if your friends are all playing Brink then you will go out and buy a copy. It keeps the sales rolling. If you are just playing solo offline for the story then that does not generate sales. I have no doubt that any Brink DLC will feature cutscenes but I am saying that people buy games to play them not to watch cutscenes. That is why we watch movies. What I am saying is that they should concentrate on bringing new features, levels and gameplay elements to the game rather than a load of extra cutscenes. You don't play the level and wish there was more cutscenes. In fact most people I know will watch the cutscene first time around and hit skip to jump into the action as soon as possible there after. We are gamers after all not watchers. It is the gamerplay that makes the game not the cutscenes. Have them by all means they are great but not at the expense of gameplay.

Would you fork out for a game with 10% gameplay and 90% cutscenes? Probably not. The same goes for DLC. It should add to the gameplay experience first and worry about the cutscenes and story second. But that is just my view.

Anyone else want to dive in with an opinion on this one?
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Dec 10, 2011 9:19 pm

Would you fork out for a game with 10% gameplay and 90% cutscenes? Probably not.

And yet so many bought mass effect....


I agree here, especially with the uniqueness front. This thread should be kept alive.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sat Dec 10, 2011 7:37 pm

I agree here, especially with the uniqueness front. This thread should be kept alive.


The thread will stay alive as long as people support it. A bit like Brink I guess. We have got a little side tracked here about cutscenes but the point of the thread was to get of the subject of bashing the game or moaning about how it was promoted. There are lots of us who love it and can't wait for the DLC. The thread is for the fans. What would you like to see in the DLC or feel would add to the Brink experience?
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sat Dec 10, 2011 5:55 pm

But the story is intertwined into the MP experience
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Sat Dec 10, 2011 1:03 pm

I'm going to go back to the guns here.

I personally feel a huge difference between the different customised weapons I have. Even differently customised versions of the same weapon handle VERY differently - if another SMG-wielder takes my Light Op down point-blank, I'll keep out of CQ and force a mid-range confrontation - that way I usually have the edge against them because if I'm demolished in CQC the person's using a better weapon for that situation, and if I don't let them have their preferred environment, I win. If I see someone with a Drognav or Barnett, I'll usually close in - unless that particular person has nailed me with it like it was a shotgun the last time we met. In which case, again, mid-range - their weapon won't hold up when it's kitted right for point-blank encounters - and usually if they've done that, they also turned sensitivity way up and can't aim at range.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Dec 10, 2011 11:49 am

Story is intertwined, i like story & cut scenes :) & I would love more from this game; maybe not weapons SO much, but levels, clothing, abilities & objectives yes!! & pls, balance our poor heavies :( Those who are forced to slow-down, should not easily go-down! lol I love the game as it is but it IS feeling jus a lil sparse. & I'd love it if one soldier or medic was diff to the next, really make the customization in skills stand out!
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sun Dec 11, 2011 12:15 am

FIX TEXTURE POPPING, thanks
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Dec 10, 2011 10:16 pm

FIX TEXTURE POPPING, thanks

^^agreed^^
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Sat Dec 10, 2011 8:24 pm

The game is so small and feels so dated, it's as if Splash Damage created a $15 dollar downloadable game and put it on a disk they could charge $60. I don't like being charged full price for one-third of a game.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Next

Return to Othor Games