1. Fix the stability and bugs. Nothing else should happen until they lock down this issue. I get some freezes and I even had one "crash-to-xmb" last night.
2. Make perks acquired every level in all modes but "hardcoe"
3. Make skill point acquisition equal to FO3 (yes this makes "god" characters...that is the point.) in all modes but hardcoe.
4. Return Chinese Stealth Armor to its former (FO3) uberness...yes I know it is a veritable instant win item but that, again, is the point. Again in all modes but hardcoe.
5. Give Karma some noticeable effect. I have yet to see any effect of karma at all. If it is going to stay in the game the use it...otherwise remove it. That would be ok as well.
6. Add a DLC that allows play after the main quest is complete. Who doesn't want this?
7. Patch FO3 GOTY. 'Cause it needs one final hug before bed. Oh and maybe think about more DLC for it as well....just sayin.
8. Oooops...there is one other thing that I would change. The perk Grim Reaper's Sprint. I would have it return half of your total natural AP (before clothing mods or anything else) instead of only 20 AP. Depending on your build this could be a lot or very little.
1. Everyone agrees on this one.
2.eh could go either way on this.
3.same as 2
4. I thought of a different path for the chinese stealth armor. In fallout NV you could add a armor mod to upgrade this armor or any leather armor to use the stealth boy as a stealth field. it would use the stealth boy or any overcharged energy weapon ammo as ammo.
Unfortunately this mod has a side effect if the stealth field is used to much. All special's are effected by use of stealth suit to a max of -5, but no lower then 1. basically it would have the similar effect on your character as it did to the nightkin's and others, it would be like any other addiction, but since this is vegas things can get rather expensive. The farther addicted you are the more it cost to remove effect.
the part below is a joke, well unless you like it.
Continued use can give you a perk called uncontrollable stealth field. Basically it could cause your arm to disappear or even your legs or whole body could be stealthed and then unstealthed at a bad time,
5 I have to agree on that one. I was evil after siding with powder gangers in good spring and nobody else even cared.
6. it would be nice to be able to continue after the main quest is over, but not really a show stopper.
7 meh
8 meh
Now one of mine.
A new recipe
Deathclaw repellent. Side effects are as follows. Your enemies won't see you coming, but they will smell you from a mile away depending on wind direction. actually everyone will smell you coming. Just imagine the comments the NPC will make. You can also become addicted to this repellent aswell.
You need 5 deathclaw glands, 5 water, 1 nuka cola quartz
It's not actually a repellent, it does cause all death claw to ignore you for a time. Kinda like a stealth boy time limit. based on science skill. So the higher the science skill the longer it last.