Level Caps and Endings, Oh My

Post » Sun Mar 06, 2011 5:35 pm

You say that, but it's never been an average joe simulator either, as evinced by my ability to run around shooting things in the eyes from two miles away whilst wering magic, energy-absorbing robes. Any rpg is invariably about growing from a seven-stone weakling to being the most capable man in the land, it's just a question of if and when the game halts that growth. Make godhood achievable for those who want it, but make it hard, grindy work that is unnescessary anyway should you just want to "beat" the game. The powergamers should be able to have their fun without it cramping the style of us normals. :)


Here is a compromise:

How about a Specialist who rocks at some skills but svcks at some others :)
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Ana
 
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Post » Sun Mar 06, 2011 12:01 pm

Here is a compromise:

How about a Specialist who rocks at some skills but svcks at some others :)


That's why I'm so keen on re-introducing skills that go beyond 100 alongside no hard level cap; it accomodates super-specialists and super-jacks at the same time. Everybody wins.
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amhain
 
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Post » Mon Mar 07, 2011 2:12 am

That's why I'm so keen on re-introducing skills that go beyond 100 alongside no hard level cap; it accomodates super-specialists and super-jacks at the same time. Everybody wins.


I agree with the first above 100 skill part, but there needs to be a cap or else you will max everything out.

The cap should be at around 99 or so.
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Fiori Pra
 
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Post » Sun Mar 06, 2011 5:58 pm

Though I don't actually object to level caps, per se, I am somewhat disconcerted by how quickly I hit the limit. In my current (second) run-through, I concentrated on thoroughly exploring every side quest I encountered before advancing the main plot line ("Ring-A-Ding!"). Before I even set foot on the Strip itself, I was already 30th level. Additionally, my Skill scores -- excluding Unarmed, Melee Weapons, and Sneak -- all exceeded 80 points. With the availability of magazines, that meant that pretty much ANY time I needed a 100, I got it. That strikes me as being as close to being "godlike" as a person could want.

As others have indicated, slow down the character development such that whatever the limit may be, the player CAN'T reach it before the end of the main plot line is reached. I also like the idea of slowing Skill development. Example: Skill +1 costs 1 Skill Point; Skill +2 costs 3 Skill Points. Skill +3 costs 6 Skill Points. Skill +4 costs 10 Skill Points. Or something along those lines.
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Lizs
 
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Post » Sun Mar 06, 2011 8:07 pm

I agree with the first above 100 skill part, but there needs to be a cap or else you will max everything out.


Sure, cap it at level 99, and only make that achievable if you play for a bajillion hours farming deathclaws or something. Only 1% of players will ever reach that point, the ones who want maxed skills etc. anyway.
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Josee Leach
 
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Post » Sun Mar 06, 2011 11:47 pm

Sure, cap it at level 99, and only make that achievable if you play for a bajillion hours farming deathclaws or something. Only 1% of players will ever reach that point, the ones who want maxed skills etc. anyway.

I'd be cool with that. I think a relative experience system would be an improvement as well. In other words, the amount of experience you get for something is determined by how difficult it is relative to your level. You wouldn't get much experience at all for killing a molerat at level 30, for example.
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Lizs
 
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Post » Sun Mar 06, 2011 11:48 am

I don't know who you guys have for companions but I have my companions back moreso than they have mine. I have to work to make sure they don't die.
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Charleigh Anderson
 
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Post » Mon Mar 07, 2011 1:19 am

raise the cap to 99. but after 20 or 30 you get no perks, no health, so skill points, no nothing. just the fun of leveling up.

how's that sound?
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c.o.s.m.o
 
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Post » Sun Mar 06, 2011 1:47 pm

I like the 99 cap thing because most of us will get bored after level forty. I still think there should be an ending though.
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Marcia Renton
 
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Post » Sun Mar 06, 2011 6:23 pm

Agree


Good. I would still like to hear your reasons and suggestions to the better.

I didn't pop into this thread, declaring I knew best. I wrote a solution as a start point for expanding on the discussion. What did your post do again?
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Clea Jamerson
 
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Post » Sun Mar 06, 2011 9:53 pm

You know, it isn't so much the level number that is at issue, but rather the character's growth coming to an abrupt halt. And the reason that the cap was put in place in the first place twas that the designers didn't want the characters to grow in gods in all-but-name. This seems to strongly indicate that the REAL issue is that the growth rate -- the raising of the Skill levels and adding Perks -- was far too generous. If a player's Skill level average was @50, it really wouldn't matter that his level number was 50, or 100, or 150. Slowing _Skill_ growth would mean that there would be no real need for a level cap.
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Grace Francis
 
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Post » Sun Mar 06, 2011 3:28 pm

Why they should increase the cap


1. there is enough xp in just the original game to get to level 50, whats the point of adding entire new areas if your stagnant?

2. New higher level perks

3. Why do you care if people are "gods" in a single player game, want a challenge? gimp yourself on purpose
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nath
 
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Post » Sun Mar 06, 2011 3:17 pm

'Why do you care if people are "gods" in a single player game'

hes got a point there.
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Amie Mccubbing
 
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Post » Sun Mar 06, 2011 12:27 pm

Why do you care if people are "gods" in a single player game, want a challenge? gimp yourself on purpose


Because being a "god" in a video game takes all the challenge away. If I wanted to do that, I'd play on very easy. The real question is: Why do some people seem obsessed with being able to slaughter everything without breaking a sweat and max out every skill?
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Sophh
 
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Post » Sun Mar 06, 2011 11:07 pm

Because being a "god" in a video game takes all the challenge away. If I wanted to do that, I'd play on very easy. The real question is: Why do some people seem obsessed with being able to slaughter everything without breaking a sweat and max out every skill?


because some people just like to explore and kill stuff.
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X(S.a.R.a.H)X
 
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Post » Sun Mar 06, 2011 9:47 pm

because some people just like to explore and kill stuff.


How does not being omnipotent limit your ability to do that? It's not like not being all-powerful is somehow keeping people from exploring and killing things.
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Eduardo Rosas
 
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Post » Mon Mar 07, 2011 12:35 am

How does not being omnipotent limit your ability to do that? It's not like not being all-powerful is somehow keeping people from exploring and killing things.


you asked a question and i answered it.

why do you care if someone else is a god anyway? this isnt a multiplayer game where it affects you.
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Marcus Jordan
 
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Post » Sun Mar 06, 2011 10:39 pm

you asked a question and i answered it.

why do you care if someone else is a god anyway? this isnt a multiplayer game where it affects you.


I don't care honestly. I don't see why the developer should care either however. I personally don't want a god-like character who can smite foes with the flick of a wrist while others do for some reason. If the developers increase the level cap, I won't have a choice in the matter though because the only way to keep myself from leveling is to not play the game.

Here's my stance, clarified:

1. Raising the level cap for the sake of allowing players to attain levels without material gain is pointless.

2. Raising the level cap for the sake of allowing players to increase in power until they can max out everything removes any challenge from the game.

3. Changing the skill points system to allow for higher numbers (like a 300 point cap) would be a pain in the ass and would take a massive overhaul.
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Kaylee Campbell
 
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Post » Sun Mar 06, 2011 3:30 pm

Falcon509, on 24 November 2010 - 02:30 AM, said:
How does not being omnipotent limit your ability to do that? It's not like not being all-powerful is somehow keeping people from exploring and killing things.

In which case, the problem is that they are then simply playing the wrong game. It's like climbing into a Ford Fiesta and insisting, "But it's supposed to drive like a Ferrari!" If the object is to blast away at an endless supply of targets, wouldn't Doom or Quake or something similar provide more of that sort be more desirable to the "No cap! No ending! Endless Perks!" crowd? As I understand it, the entire Fallout series (going back to its predecessor Wasteland ) was to be a story-heavy Adventure with some combat. [Then along came FO3 and "some" became "quite a bit".]

Then again, even if you complete EVERY quest, it wouldn't provide nearly as much XP as the simple aspect of killing anything that moves. It's like the designers were having an identity crisis, spinning through a blur of "Adventure! No, Shooter! No, Adventure! No, Shooter!"

LOL. I just had an image of Wiley Coyote jumping a chasm, only to change his mind midway about which side he wanted to be on. If he's not on one side or the other, the end result turns out poorly.
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sophie
 
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Post » Sun Mar 06, 2011 10:54 am

I'm one of those who hit the level cap before I even got close to getting the Platinum Chip. I am not a god. I have no skills at 100 (but a few at 80), no attributes at 10 (but a couple at 9), and I think there should be more levels to the game. The level cap should be increased to maybe 50, though I think the amount of XP between levels needs to be greatly increased as well. Skill points should be reduced after level 30, perhaps to half, then half again after 40. New creatures should be added (I've been working on a mod to do this part myself, adding level 30+ versions of late-game creatures and human enemies) and zones should be slightly restructured so that they spawn correctly.

As for the god argument, I'm level 30 and nowhere near maxed out. To be fair, those people who want to play a character likely fall in the same category as I, while those who want to break the game will do so no matter how the system works (I'm talking to you, person who min/maxes their SPECIAL so that they can ultra-max all their skills). Might as well make the game work for the average gamer instead of the min/max player, since this is a single player game.
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matt
 
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Post » Mon Mar 07, 2011 1:02 am

Well, you see RogueX, we so-call Fallout fans like one thing that make us fans.....

[CENSORED] the average gamers.

The quality of average gamer is so low these days is just :shakehead:
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BRAD MONTGOMERY
 
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Post » Sun Mar 06, 2011 3:41 pm

Well, you see RogueX, we so-call Fallout fans like one thing that make us fans.....

{BEEP} the average gamers.

The quality of average gamer is so low these days is just :shakehead:


Valke... probably not a good idea to try and bypass the filter, man.

Edited: Quote
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ShOrty
 
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Post » Sun Mar 06, 2011 3:41 pm

How do deal with level cap.

Press the tilde key "~" type in; "advlevel"

Repeat this, until you have the level you want!
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Dona BlackHeart
 
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Post » Sun Mar 06, 2011 4:10 pm

[quote name='TheRogueX' date='24 November 2010 - 04:42 AM' timestamp='1290598970' post='16719941']
I'm one of those who hit the level cap before I even got close to getting the Platinum Chip. I am not a god.
Note that what your character is at level 30 is a function of choices that YOU made during the character's development. Pointedly, becoming godlike CAN be done, simply by starting with a high Intelligence and picking Perks like Intensive Training. As an example, my level 30 character CAN take out a Deathclaw Mother or Alpha Male with a single shot from the Gobi Campaign Sniper Rifle. Conversely, I _can_ allow a wave of Cazadors or Deathclaws assault me for several rounds to no effect, simply because I can just keep popping Stimpacks (of which I have over 200) if I choose to NOT fight back. Being able to do either of those things strikes me as being "godlike".
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Sunny Under
 
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Post » Sun Mar 06, 2011 4:37 pm

alex i got to ask why do u belive ppl should be forced to play by your point of view?.Why shouldnt there be an option that if ur willing to gring u should be rewarded with a unholy can of whoopass?.In f3 i collected every skill book chose the correct perks and made the *perfect* character/.If ur willing to work u should be rewarded.I restarted 3 times so far in nv to create a god character lol* 200 hours of game time erased to improve on my designs...Majority of these posts prove the fact ppl love to force feed their ideals lol.Give ppl options and if u want to be a god or a imbred rp character let it be done,
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Big Homie
 
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