» Sun Mar 06, 2011 3:30 pm
Falcon509, on 24 November 2010 - 02:30 AM, said:
How does not being omnipotent limit your ability to do that? It's not like not being all-powerful is somehow keeping people from exploring and killing things.
In which case, the problem is that they are then simply playing the wrong game. It's like climbing into a Ford Fiesta and insisting, "But it's supposed to drive like a Ferrari!" If the object is to blast away at an endless supply of targets, wouldn't Doom or Quake or something similar provide more of that sort be more desirable to the "No cap! No ending! Endless Perks!" crowd? As I understand it, the entire Fallout series (going back to its predecessor Wasteland ) was to be a story-heavy Adventure with some combat. [Then along came FO3 and "some" became "quite a bit".]
Then again, even if you complete EVERY quest, it wouldn't provide nearly as much XP as the simple aspect of killing anything that moves. It's like the designers were having an identity crisis, spinning through a blur of "Adventure! No, Shooter! No, Adventure! No, Shooter!"
LOL. I just had an image of Wiley Coyote jumping a chasm, only to change his mind midway about which side he wanted to be on. If he's not on one side or the other, the end result turns out poorly.