Liberty Prime

Post » Sat Feb 19, 2011 1:28 am

No decepticons, autobots, combaticons, maximals, omnicons, predacons, protectobots, stunticons, terrorcons, ultracons, aerialbots, vehicons or insectocons in Fallout. Any of them. At all. Ever again. Good day sir.


HAHAHAHAHAHA
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Claire Mclaughlin
 
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Post » Sat Feb 19, 2011 4:52 am

I really hope there is'nt any Prime type bot in Vegas if only because of how unstable he made the game, honestly i had to look at the ground the entire time during the last main quest and the first BS quest becuse looking anywhere else would cause my PS3 to have a small stroke and completly freeze up.

I don't really think it's prime himself. It's just IIRC, Prime has so much script running around him, which is a little tedious at times.
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Dan Wright
 
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Post » Sat Feb 19, 2011 7:04 am

One of the only things i care to see carried over from 3 is hearing of project purity and how its working. The rest can stay on the east coast.
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Jessica Stokes
 
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Post » Fri Feb 18, 2011 9:08 pm

Hopefully not, I'm not a fan of everyone from past games showing up.
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IM NOT EASY
 
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Post » Sat Feb 19, 2011 5:47 am

:facepalm:
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Jessie
 
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Post » Sat Feb 19, 2011 5:25 am

You don't believe Liberty Prime will rise again because you are a Red Commie bastard.

By Fallout 4, Liberty Prime Jr will be online. All systems nominal. Weapons hot. Mission: the destruction of any and all communists and doubters. ;)
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celebrity
 
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Post » Sat Feb 19, 2011 10:06 am

Libery Prime, eh? Not in this game, I bet.

In a later games though? Probably. but I agree that by then, he'll not be as powerful as he was in Fallout 3. He'll still be a strong asset to the Brotherhood, that's for sure and a tough boss to defeat if the player decides to side against the Brotherhood. But no longer the juggernaut who easily stomped the technologically and numerically superior Enclave until they used their newest triumph card...
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Stacey Mason
 
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Post » Sat Feb 19, 2011 8:53 am

No, he wont. First of all he gets blown to smithereens during the course of Broken Steel. Secondly, while it may be perfectly plausible to ship someone out to the west coast overnight by Vertibird, LP is a bit to big. He'd have to stomp his way out there, and that might just drain his power system way too much. It's just not feasible to have him out there.

most definatley not, there might be some references but thats it, they need to bring back harold though!!

That won't happen either. Harold is rooted down, he ain't going anywhere.
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Nick Pryce
 
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Post » Fri Feb 18, 2011 11:10 pm

Wow, really. Just please, for the love of God, let Fallout 3 go! We have already milked it for what it's worth...
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Anna Watts
 
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Post » Sat Feb 19, 2011 3:22 am

Liberty prime is a head and some parts hes still gona be that even 20 years later and besides hes in the hands of people who sure as hell arnt moving anywhere.

As for a second liberty prime.. No not very likely. But therre would be other giant robots around... maybe a 50 foot tall giant sixbot named [censored] prime?


God just think of the attack animation issues with THAT!;/
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Zach Hunter
 
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Post » Sat Feb 19, 2011 2:11 am

my topic got trashed because I was to big of a Fallout 3 fan boy so prepare for your topic to get trashed too
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Olga Xx
 
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Post » Sat Feb 19, 2011 1:21 am

my topic got trashed because I was to big of a Fallout 3 fan boy so prepare for your topic to get trashed too

Erm. Trashed?
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Nienna garcia
 
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Post » Fri Feb 18, 2011 10:17 pm

I'm surprised that you didn't mention Scorponok :lol: (or Junkions even)
____

No giant robots I hope... No buried Titans in the sand...

Spoiler
But it would be fun... to have PC dialog to a Mr. Handy... stating the universal greeting


He also forgot Go-Bots. :laugh:
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Taylrea Teodor
 
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Post » Fri Feb 18, 2011 10:42 pm

No, no, not Liberty Prime.... :nope:
It is awesome, but he is already destroyed...

And, no other giant robots please...
I think it is better to replace it with a side-quest like this:
"What a claw!" (Better name? Please suggest):
You walked into a small village. The village is apparently located at remote area, and coincidentally located near a rumored secret FEV facility untouched by human hands. The village is suffering from lack of inhabitants. The village chief told you that some of the villagers disappeared when they are hunting near a cliff. Witnesses report of seeing a pack of deathclaw dragging something heavy, and the deathclaw looks more bigger and different than ordinary deathclaw, they look a bit green and have more spikes than the ordinary deathclaw. The chief suspects that the deathclaws are the culprits of the disappearance of the villagers. He then sends you to find the source of the deathclaws and klil them off. He then tells you to meet with Sack, a tribal hunter that moved into the village, and knows the area very well. Sack tells you that he saw a weird blast door somewhere near the cliff, and when he approaches the door, an odd deathclaw chased him, forcing him to run away. It is the same type of deathclaw that the chief has spoken. You then go into the surrounding area of the cliff, hoping to find deathclaws. After fighting through many wasteland critters, you found the metal blast door. As you opened it, you hear footsteps of something big behind the blast door. You then encountered a mutated deathclaw that is larger than normal deathclaws, and it is stronger. After you defeated it, you venture deep into the unknown. You then realized that the place is a FEV facility, after you saw vats of green liquid. You encountered many mutated deathclaws in the facility. After you fighted them and ventured deeper, you stumbled across a giant deathclaw. The deathclaw tries to attack you with its humongous claws, but it stopped. You then have a very strange idea. You then tried to talk with the deathclaw. Strangely, the deathclaw can comprehend human speech, but it cannot speak. You have the choice to convince it to move to other place and stop terrorizing the village, simply fight it, or help it to kill all the villagers.
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JLG
 
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Post » Fri Feb 18, 2011 11:59 pm

It could definitely make Sense for the US government to have one (or have been building one) on the west coast as well as in the east, but I don't think it would be good for the story-line. It would make FNV too much like Fo3, and people would complain loudly about that fact.

I think for all the Major sets and scenes, we're going to see unique FNV stuff that makes the game feel less like a Fo3 expansion and more like it's own game. If they start putting in tons of core/recognizable Fo3 content in FNV, it would cheapen FNV in a big way.
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Britney Lopez
 
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Post » Sat Feb 19, 2011 7:53 am

As much as I thought Liberty Prime was an interesting asset to the Brotherhood, I would like to not see him in New Vegas simply because the logistics would not add up:

#1- He's now a head, an arm, and two other peices. It'll most likely take the lifespans of Lone Wanderer and The Courier combined before they can rebuild him to how he was in Fallout 3. If that!

#2- He doesn't have the battery power to stomp across the entire country/continent. If anything, I see him loosing power by the time he reaches central Pennsylvania.

#3- Remember, this is set in a post-apocolyptic USA, so even if they strapped him to a vertibird and carried him across, where are they going to get extra fuel? Last I checked, there's no "Vertibird Gas Station" anywhere.
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CHANONE
 
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Post » Sat Feb 19, 2011 3:07 am

Liberty prime should not be in F:NV.
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asako
 
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Post » Sat Feb 19, 2011 8:06 am

Like many already posted,he's a one time thing in the East.Besides I wouldn't want him in NV anyway.I never liked him being in Fallout 3 TBH.
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Liii BLATES
 
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Post » Sat Feb 19, 2011 3:32 am

I love how the robot can transform into a semi-truck...

No wait, that's Optimus Prime, nvrmind... :blush:
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Jinx Sykes
 
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