Listen Delphine you do it!

Post » Sun Jun 03, 2012 11:15 am

i just like blaming todd for every bad thing that happens. "Come on Todd really? a backwards flying dragon?" "Todd, what you couldnt find time to put water texture down in blackreach?" Wow todd thanks i cant mount my scimitar in breezehome, i just press A and it flies aross the room and nearly decapitates lydia"
Dont even ask why i just think its funny
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Julia Schwalbe
 
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Post » Sun Jun 03, 2012 9:01 pm

I always like to think that to an extend, the Tiber Septim have both the Dragons and the Blades in his hand to control. The Blade of that time were jealous that how these dragons get to go in to wars and becomes the symbol of the Empire while the Blade end up with a job of finding the pieces of the Brass God while making a kill list of these dragons.


Just try it out. Its free and in many ways, harder but more worldly/political/wide open-like in comparison to its younger predecessor.
Do you have to monkey around with Dosbox to get it working. I nearly killed myself figuring out how to use it when I wanted to play my old copy of Warcraft II.
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CArlos BArrera
 
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Post » Sun Jun 03, 2012 10:11 pm

(text)

Thats fan-diddely-astic.
Meanwhile I feel like a spurned lover, I really do.
I have said, and I mean it, I have not left TES, TES has left me.
There is no place in that shiny 20 sec world for me.
I want to believe and I want to feel but after Morrowind the soul is gone.
There is soul left here on this forum. Its not in any game.
The game shows this, it does not have options or possibilities it has 'I tell you how'
Where we could float up a mountain now we have the one linear path and the unjumpable barrier I warned for a year ago.
When I said: TES better not become Mario.
But it did. Unjumpable barriers. Platform game.
For shame.
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Sherry Speakman
 
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Post » Mon Jun 04, 2012 12:03 am

Do you have to monkey around with Dosbox to get it working. I nearly killed myself figuring out how to use it when I wanted to play my old copy of Warcraft II.
Yes. Of course, there are threads for that like http://www.gamesas.com/topic/479044-how-to-get-the-past-games-to-run/page__p__6877868#entry6877868 and http://www.gamesas.com/topic/1012957-alternative-daggerfall-install-instructions/. There also the Exe file with DOS and the game install for ya here: http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN.
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Neil
 
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Post » Sun Jun 03, 2012 6:37 pm

Thats fan-diddely-astic.
Meanwhile I feel like a spurned lover, I really do.
I have said, and I mean it, I have not left TES, TES has left me.
There is no place in that shiny 20 sec world for me.
I want to believe and I want to feel but after Morrowind the soul is gone.
There is soul left here on this forum. Its not in any game.
The game shows this, it does not have options or possibilities it has 'I tell you how'
Where we could float up a mountain now we have the one linear path and the unjumpable barrier I warned for a year ago.
When I said: TES better not become Mario.
But it did. Unjumpable barriers. Platform game.
For shame.
Then go maverick! Make your own game in the time-honored style of days gone by! And if you know nothing about coding and game design write a story for a game and find an independent developer to make it for you. And if you don't like writing or can't develop a style, no worries! Stories are ideas made textual. As long as you have the ideas you can work with a writer and collaborate with a developer.

Someday I plan on taking my own literary world and collaborating with an independent developer to make a game in the spirit of the old rpgs, the hard ones. The ones where you had to follow direction instead of map markers and were free to use ridiculous, inefficient weapons just because they fit your character and looked cool. That's my dream.

Yes. Of course, there are threads for that like http://www.gamesas.com/topic/479044-how-to-get-the-past-games-to-run/page__p__6877868#entry6877868 and http://www.gamesas.com/topic/1012957-alternative-daggerfall-install-instructions/. There also the Exe file with DOS and the game install for ya here: http://theelderscrolls.wiwiland.net/?title=Daggerfall_:_DaggerfallSetup_EN.

Whee! Thank you!
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JR Cash
 
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Post » Sun Jun 03, 2012 11:02 pm

Then go maverick! Make your own game in the time-honored style of days gone by! And if you know nothing about coding and game design write a story for a game and find an independent developer to make it for you. And if you don't like writing or can't develop a style, no worries! Stories are ideas made textual. As long as you have the ideas you can work with a writer and collaborate with a developer.

Someday I plan on taking my own literary world and collaborating with an independent developer to make a game in the spirit of the old rpgs, the hard ones. The ones where you had to follow direction instead of map markers and were free to use ridiculous, inefficient weapons just because they fit your character and looked cool. That's my dream.



Whee! Thank you!

It would be immensely popular too.
People do really like to figure stuff out on their own.

I could write stuff if you dont mind that no-one will ever be able to make heads or tails of it.
It cannot be original, all stories have been told.

It can however be new in how it tackles certain things.
Edit: and im not good as in dikeens or Melville. But Im a decent hack.
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Sophh
 
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Post » Sun Jun 03, 2012 11:35 pm

It would be immensely popular too.
People do really like to figure stuff out on their own.

I could write stuff if you dont mind that no-one will ever be able to make heads or tails of it.
It cannot be original, all stories have been told.

It can however be new in how it tackles certain things.
My plan, if I ever get to the development stage is to take the Morrowind style of following directions to the next level, the realistic level.

Say you're told to find someone. You're given only the tip that your mark is in a certain district of the city. You travel to that district. As you would in real life you might stop a passerby and ask. Unfortunately this man you're looking for is a bit of a shut-in, and the random people on the street haven't even heard of the guy. Knowing that a lot of information and rumors are passed along at taverns you find the tavern in this district. Sure enough a barfly says he heard the name dropped and tells you to talk to the bartender. Not only do you have a new lead, but you gain the experience of knowing that instead of grilling random people you should probably talk to bartenders first. You talk to the bartender and he tell you he heard the name spoken a lot by one of the regular customers, a shopkeeper who delivers goods to the shut-in so that he never has to leave his house. The bartender doesn't know where his house is though, but he tells you exactly where the shopkeeper's store is. Even better he takes your map and puts a temporary mark on it, so you don't have to wander around aimlessly. Since you're obviously new to the city, the bartender goes on to tell you that it is a city custom considered courteous to mark maps without being asked to because the city is vast and too many times have lost city-goers wandered into street gang territory by mistake while looking for a location. You find the shop and talk to the shopkeeper. He is initially suspicious of your motives given that his client never talks to anyone, and no one even seems to know who he is, but after gaining his trust, either by telling the truth of your benevolent intentions (your speech skill helps this), by bribing him (your mercantile skill helps this), or by plainly convincing him that you are no one special, aren't capable of any harm, and that he will forget you the second you leave his shop (your social stealth skill helps this), he eventually agrees to tell you his address, but he makes you deliver his weekly food to him to save him the trip. He marks your map and you eventually leave the bustling streets for the slums of which the man makes his residence.

There's an example of the direction following I want to make. Sometimes though an informant doesn't know exactly, so he'll circle the general area on a map. Other times a location is so obvious, the informant will naturally assume you know where it is. Fortunately these locations are rather obvious.
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Mr.Broom30
 
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Post » Sun Jun 03, 2012 7:27 pm

(text)

You are designing down - up, and that is fine, but I would design top- down.
I would start with the land, the cities and waterways and mechanics of them.
You cant have a city if you dont think about where it gets its water from.
Then you think about how it functions in the land as a whole..

lol arent we fancyful.
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{Richies Mommy}
 
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Post » Sun Jun 03, 2012 3:50 pm

It's also kind of laughable that Delphina wants to "rebuild" the Blades. They no longer have any ties to the Empire or Akavir, so what are they going to do exactly?
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Nuno Castro
 
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Post » Mon Jun 04, 2012 1:55 am

Arngeir warns you that the Blades have never truly served the Dragonborn, and it looks like he's right. If this is true, it's a major surprise, as every mention of the Blades heretofore has them as the zealously loyal agents of the Emperor.

What surprises me about Delphine's demand is how blatant it is that the Blades are willing to turn their backs on the Dragonborn, not long after they had claimed that their sole raison d'etre is to serve the Dragonborn, and that they have waited centuries for a new one to appear. She's not even trying to hide the fact that the Blades have an agenda, above and beyond serving the Emperor.

Which raises the question of what they're really up to.
Bethesda screwed up the Lore, that's what. And really, there's not much that we can do about it

I was kinda pissed by the fact that the Blunts tells me what I should do as their "purpose" instead of the other way around.

I read up some old sources of Lore (that is, Lore up to Oblivion), and I found a lot (and I mean A LOT) of unexplainable holes in Skyrim Lore

For simplicity's sake, here are my thoughts:
Spoiler


For one, the predecessor of the Blades, the so-called "Dragonguard", did not exist until November 2011. It is said in Skyrim that the Akaviri invaders pledged themselves to Reman Cyrodiil the moment the guy Shouted at them. This does not click with the Pale Pass Fort's ending, in which the remaining Akaviri forces still believe that Reman is a threat. If anything, the Akaviri forces should have reminded one of their headquarters to surrender. Remanada in Oblivion only said that the "loyal knights" descended from old Reman's bodyguards, but who these bodyguards are were never specified




Second, even if the Dragonguard are actually the surrendered Akavir forces, the Blades still had nothing to do with Dragons. The Dragonguard were founded in the 1st Era, and 2 Eras later they're spec ops. You'd think that during the course of these two Eras, in which nothing about "dragon problem" was mentioned, they'd start to use a different oath than "I'll serve you my lord, for you are the Dragonborn"




Third, even if they did not change their oath even by one bit, was there even any oath at all? In Skyrim it is said that they were specifically looking for a Dragonborn, and they were not in Tamriel to look for dragons. Which means that while the Akaviri were probably capable of slaying dragons, dragons were the last thing in their mind. Or at least dragons are second to Dragonborn in their mind




Fourth, let's say that they were looking for dragons "as a side quest" because hey, you don't go out of your home continent that frequently, I doubt that dragons still existed by then. Specifically, that Alduin is still a threat by then.

Remember: there was this man named Ysgramor, who drove the Mer out of Skyrim. You'd think that if dragons was still around rauaging the lands, people would stick together and forget about the war altogether, or at least the Mer would've been fighting off dragons and Ysgramor would've took note about them. Which means that by the time Ysgramor fought off the Mer, either dragons had not yet existed, or dragons were no longer a threat



Fifth, let's say that Alduin appeared after Ysgramor fought off the Mer. The Akaviri forces who would later become the Dragonguard came to Tamriel and was defeated by Reman Cyrodiil. If Alduin was still a threat by then, the Akaviri would be fighting off the dragons and either ally themselves with the Tamrielan forces or just fight them off by themselves. But there is no historical account about dragons near or before Reman Cyrodiil's reign. This means that by the time the Akaviri invaded Tamriel, dragons were no longer a threat. This means that the Akaviri forces, the later-Dragonguard, has nothing to do with Alduin's actions altogether.


Sixth, even if you that Alduin's dragons are the same dragons that the Tsaesci hunted, it is simply not possible. According to the book Mysterious Akavir, the Tsaesci managed to enslave the Red Dragons, and while the Black Dragons fled to Po Tun, a great war was raged that ended up killing all the dragons. Meaning that not a single dragon is left in Akaviri, meaning it is not possible for the dragons to have fled Akaviri to join up with Alduin in Tamriel.

This means that Alduin's dragons and the Akaviri dragons are both different dragons. Perhaps dragons are all the same in Mundus (in the same sense that all Men share the same physical characteristic), but it does not make Alduin's dragons related to Akaviri dragons whatsoever.

This means the Akaviri forces, the later-Dragonguard, couldn't have known just what did Alduin do back in Tamriel (or Skyrim)


Seventh, let's say that perhaps Alduin commanded the dragons in Akavir from the relative safety of Tamriel, perhaps the Akaviri simply had a hatred so deep against dragons in general.

It still does not make 100% sense.

Remember: the Voice was taught to humans during the dragons' reign as a way to fight the dragons, but up until now, aside from being a Dragonborn, only the Nords can use a Shout. Reman Cyrodiil was a Dragonborn, so he does not count (besides, his race was never been specified). Tiber Septim was a Nord, so are the Greybeards, and there is no historical account of the usage of Shout by any other party. This heavily implies that the dragons actually did not enslave the mankind, but simply enslaved the Nords, which would make the whole "The Akavir knows of Alduin's deeds" even more confusing


Lastly, let's say that the Akavir simply hate Dragons

This does not mean that they have anything regarding dragons in their Oath

As I have pointed out before, it is simply not possible for dragons to be a major threat (or perhaps even exist any longer) by the time the Akaviri forces swore loyalty to Reman Cyrodiil. Even if they were, the later-Dragonguard were looking for a Dragonborn to serve him, and not a single time have they ever complained about the lack of dragon-killing during their time as bodyguards and as spec ops
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Tanika O'Connell
 
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