Looting/Inventory System; also, loot stashes

Post » Fri May 27, 2011 8:06 pm

You don't have to search every crate. You potentially get a bonus when you do. All you want is for the game to hold your hand and give you things for no work at all. Take a hike.



Take your own advice, Mr. "I-prefer-to-fast-travel-instead-of-walk-in-real-time".

We've established that you don't like to have to manually walk your character back and forth while transporting loot, and that I don't like to have to manually search every single container in an area to find that one item that's worth anything. If you can't see the blatant similarities between "fast travel" and my proposal for "fast looting", then seriously dude, you need to up your perception skill.
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Mike Plumley
 
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Post » Sat May 28, 2011 1:56 am

Take your own advice, Mr. "I-prefer-to-fast-travel-instead-of-walk-in-real-time".

We've established that you don't like to have to manually walk your character back and forth while transporting loot, and that I don't like to have to manually search every single container in an area to find that one item that's worth anything. If you can't see the blatant similarities between "fast travel" and my proposal for "fast looting", then seriously dude, you need to up your perception skill.

There's no comparison. You have to get to a place on foot to get the fast travel marker. You have to look through crates to get stuff. That's called reward for effort.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 9:48 am

There's no comparison. You have to get to a place on foot to get the fast travel marker. You have to look through crates to get stuff. That's called reward for effort.

Isn't that an exact comparison? :huh:

:ahhh:
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Jessie Rae Brouillette
 
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Post » Fri May 27, 2011 6:13 pm

Take your own advice, Mr. "I-prefer-to-fast-travel-instead-of-walk-in-real-time".

We've established that you don't like to have to manually walk your character back and forth while transporting loot, and that I don't like to have to manually search every single container in an area to find that one item that's worth anything. If you can't see the blatant similarities between "fast travel" and my proposal for "fast looting", then seriously dude, you need to up your perception skill.


The difference is fast looting is taking actual gameplay and reducing it to "press a to win" whereas fast travel eliminates portions of gameplay that consist mostly of walking through places you've already been.

It worked in mass effect since the game was action oriented- whereas in fallout looting, searching and scavenging are integral to the gameplay.
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Lisha Boo
 
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Post » Sat May 28, 2011 4:37 am

There's no comparison. You have to get to a place on foot to get the fast travel marker. You have to look through crates to get stuff. That's called reward for effort.



If by effort you mean "boring repetition".

And yes, there IS direct comparison. Having to manually walk your loot back and forth could likewise be considered "reward for effort", as in, the "effort" of your having to manually transport the loot in order to keep/sell it all. Works that way in real life too. In fact, maybe they should take "fast travel" out of the game just so you will be forced to "earn" that loot you're transporting, same way you think other people should be forced to "earn" the loot they find by having to manually search through an endless supply of containers. It. Is. The. Same. Principle.

Forget it, you obviously don't have an open mind about this. Hopefully someone working on the game will actually see my idea and understand the logic behind it. I'm outta here.
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Bethany Watkin
 
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Post » Fri May 27, 2011 10:52 pm

If by effort you mean "boring repetition".

And yes, there IS direct comparison. Having to manually walk your loot back and forth could likewise be considered "reward for effort", as in, the "effort" of your having to manually transport the loot in order to keep/sell it all. Works that way in real life too. In fact, maybe they should take "fast travel" out of the game just so you will be forced to "earn" that loot you're transporting, same way you think other people should be forced to "earn" the loot they find by having to manually search through an endless supply of containers. It. Is. The. Same. Principle.

Forget it, you obviously don't have an open mind about this. Hopefully someone working on the game will actually see my idea and understand the logic behind it. I'm outta here.

Do you really think that anybody who doesn't see things from your point of view has "a closed mind"? I think that it is you who has a closed mind.
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Andrew Lang
 
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Post » Sat May 28, 2011 9:44 am

If by effort you mean "boring repetition".

And yes, there IS direct comparison. Having to manually walk your loot back and forth could likewise be considered "reward for effort", as in, the "effort" of your having to manually transport the loot in order to keep/sell it all. Works that way in real life too. In fact, maybe they should take "fast travel" out of the game just so you will be forced to "earn" that loot you're transporting, same way you think other people should be forced to "earn" the loot they find by having to manually search through an endless supply of containers. It. Is. The. Same. Principle.

Forget it, you obviously don't have an open mind about this. Hopefully someone working on the game will actually see my idea and understand the logic behind it. I'm outta here.

let me put this in words you can understand. if I already walked through a place, I already picked up everything good or saw everything interesting that it contains. why would I go through there again? It would be like you looting an area twice.
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John N
 
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Post » Fri May 27, 2011 7:03 pm

If by effort you mean "boring repetition".

And yes, there IS direct comparison. Having to manually walk your loot back and forth could likewise be considered "reward for effort", as in, the "effort" of your having to manually transport the loot in order to keep/sell it all. Works that way in real life too. In fact, maybe they should take "fast travel" out of the game just so you will be forced to "earn" that loot you're transporting, same way you think other people should be forced to "earn" the loot they find by having to manually search through an endless supply of containers. It. Is. The. Same. Principle.

There is no depth to being forced to walk through a place you've already traversed- especially when there was nothing there anyway.
There IS however, depth in searching through the various crates and boxes. You might be looking for a sensor module to give to casdin or to rothchild, or to use in bottlecap mines. You could be looking for nuka colas to synthesize quantum. You could be looking for surgical tubing for your dart gun.

Do I take this fission battery or leave it here in this box? I wouldn't be thinking about this unless I searched. The knowledge that there could be something good inside any box leads me to explore and examine my surroundings closely- I wouldn't want to miss anything! My problem with your idea is it rewards players who are unobservant and too lazy to pay attention to their surroundings. "Here, press this button and have everything handed to you."

Like I said, it worked for Mass Effect, because mass effect wasn't about exploring and scavenging, it was about killing mercs and husks and geth and kicking reaper butt, as well as advancing the story through dialogue. The inventory was a means to that end and not emphasized. Still, there were crates that you had to manually search, so there was a bit of scavenging done.

Forget it, you obviously don't have an open mind about this. Hopefully someone working on the game will actually see my idea and understand the logic behind it. I'm outta here.


I for one am glad that those making this game are in all likelihood far too smart to implement such a lazy and intellectually insulting concept into this game. Trust me, your idea isn't new, by your own admittance. If it was right for this game it would have already been done.
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Taylah Illies
 
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Post » Sat May 28, 2011 4:17 am

I'd rather the containers' contents make some tiny bit of sense, if we're nitpicking. Apparently people before the war dropped money, unopened bottles of pop, and whole unused cartons of cigarettes in trash cans. So wasteful...
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Elle H
 
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Post » Fri May 27, 2011 7:16 pm

I have to carry the vault tec extradimensional safe (mod) with me. I am one of those types that sticks his nose in every nook and cranny and if it isn't nailed down it gets carried along and sold unless it is a repair part ( I use a mod that adds "junk" items to the repair list ), or a schematic part. Please don't ask me how many vacuum cleaners, tin cans, and lawn mower blades I have squirreled away.

So I guess I am one of those that likes all the boxes, crates, desks, and cabinets scattered around. You never know what you're gonna get.
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Julia Schwalbe
 
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Post » Sat May 28, 2011 12:48 am

I have to carry the vault tec extradimensional safe (mod) with me. I am one of those types that sticks his nose in every nook and cranny and if it isn't nailed down it gets carried along and sold unless it is a repair part ( I use a mod that adds "junk" items to the repair list ), or a schematic part. Please don't ask me how many vacuum cleaners, tin cans, and lawn mower blades I have squirreled away.

So I guess I am one of those that likes all the boxes, crates, desks, and cabinets scattered around. You never know what you're gonna get.

Momma always said Fallout is like a box of choc-olates.
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Roberta Obrien
 
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Post » Fri May 27, 2011 7:22 pm

I like the way it was on Fallout 3 of course it was hard they don;'t try to throw good things at you in the waste
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ONLY ME!!!!
 
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Post » Fri May 27, 2011 7:06 pm

I seem to recall that searchable items would highlight (and/or the mouse cursor would change) when you ran the mouse over them in previous Fallouts, which narrowed down the mess considerably. In Bethesda's Fallout, searchable containers are *everywhere*, so suddenly instead of having to search only 4 or 5 things in a given area, you have like 20, and most of what you find is going to be trash. That's not much fun to me.


It's more realistic this way....which in the end is what all videogames really ae working towards....


eventually we are going to have games that are like living a 2nd life...wait....nvm.....


but srsly...it happens, it raises your chances for loot to sell and it makes me happy, and that my friend is the most important thing...my happiness :D
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joseluis perez
 
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Post » Sat May 28, 2011 7:50 am

I think the OP is making it sound worse then it is. At least in F3 they marked [EMPTY] containers so you didn't really have to search EVERY container you came across like you may have in Oblivion.

I for one like the current looting system, it makes me pay attention to my surrounding unlike some games, such as Dragon Age where everything gave off a shimmering glow. I hated that, but it would probably make the OP happy to see such a system in Fallout.
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Tai Scott
 
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Post » Fri May 27, 2011 11:41 pm

Or else I just don't find it much fun.

EDIT: also, the Mass Effect games managed to get around the endless scavenging and still be fun (though admittedly I liked the first game's handling of loot--for the most part--better than the second)


then play mass effect... or borderlands... problem solved! :P :grad:
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Steve Bates
 
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Post » Fri May 27, 2011 7:10 pm

I like the looting/scaving system in Fallout as it is right now. However Will does come up with 1 really good point. It would be really nice to be able to mark several locations on the pipboy map. The pipboy marks them 1,2,3 or a,b,c,etc.... you have to write them down so you remember what they are. This would be really useful for marking loot stashes and other places, (like they abandoned house you are using as a home/ops base. Or say you get halfway through an area like Takoma Park, you head home to dump/sell loot and then you go back to where you left off. Instand of having to start back at the metro station.
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celebrity
 
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Post » Fri May 27, 2011 5:44 pm

I like the looting/scaving system in Fallout as it is right now. However Will does come up with 1 really good point. It would be really nice to be able to mark several locations on the pipboy map. The pipboy marks them 1,2,3 or a,b,c,etc.... you have to write them down so you remember what they are. This would be really useful for marking loot stashes and other places, (like they abandoned house you are using as a home/ops base. Or say you get halfway through an area like Takoma Park, you head home to dump/sell loot and then you go back to where you left off. Instand of having to start back at the metro station.


Yeah... i agree... i would like to bring back the "mark map"... or "add note" they had in older rpgs... where you could mark a specific location on the map and add a note!

It could be useful to mark the locked container that you want to open but aren't skilled enough... or the loot stash with the stuff you left there cause you couldn't carry them... or just a location you like and want to mark it and show it to your friend!
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naana
 
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Post » Sat May 28, 2011 3:12 am

Pretty sure I remember some of those containers holding ammo too?


In my experience, ammo is always in an ammo box, a locker, or a drawer, assuming you're still talking about Fallout 3. I love the scavenging feature of Fallout 3. It's a big part of what makes the game great.
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Emilie Joseph
 
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Post » Sat May 28, 2011 6:23 am

I always open every container I come across, unless it's empty, since there might be something useful in it.

That said, after my first couple of characters in FO3 I stopped picking up a lot of things because there really wasn't much point in lugging 200+lbs of 1-value items to a merchant when I could instead carry several more full-CND suits of Enclave PA worth 739 each. I also never used the custom weapons because in vanilla you have to make a second one to repair the first.

Having since modded the repair lists of those weapons to use the parts as well I made a couple of characters that used only those weapons and were based on the Scavengers one runs into in various places, so I started picking up everything again with the intent of selling it for even more custom weapon parts. This actually works amazingly well since most of the parts are fairly cheap and can be turned into weapons I can sell for up to 500 each to either buy expensive ammo or for cash. It does mean I often need multiple runs to clean out an interior, but that doesn't bother me since I use Fast Travel constantly.

I do find mostly junk in the gray boxes that are all over the place, but they are also a great source for custom weapon parts so it tends to work out.
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SamanthaLove
 
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Post » Fri May 27, 2011 6:26 pm

Extra guns, ammo, pieces of armor, etc. Considerable weight there, and if you just wiped out a warehouse full of baddies, you couldn't necessarily carry it all without multiple trips back and forth, and if during your trips back and forth you happen upon more stuff to pick up, it would take that much longer to transport it all.

Or maybe they could just give us a little red wagon we could pull behind us that would hold several more hundred lbs' worth of stuff, lol


Easily solved, pick up absolutely everything in the area you want to move back to town. Repair everything you can to 100% Put everything in a box by the door closest to the entrance. pick up 299 lbs of stuff exit fast travel to town sell loot fast travel back pick up 299 lbs again and so forth.
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Adam Porter
 
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Post » Sat May 28, 2011 12:10 am

I really hope we don't have an "easy button" for looting things - thats just silly and lazy.

I very much enjoyed the system we had in Fo3, and think there should be some effort involved in looting items.

Miax
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Steeeph
 
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Post » Fri May 27, 2011 10:03 pm

Hopefully they will cut on the number of containers. I prefer quantity to quality, so instead of mindless copypasta of zingillion junk crates they could place few containers with valuable loot in not so easy to find/spot places. THAT is what I actually call an effort that will earn you something, plus the aspect of exploration is endlessly more interesting and fun for me than "hey-oh... ANOTHER ten crates to look through! *rolls eyes*".

I remember that the junk inside most of the containers is one of the things that really made Fallout 3 boring for me quite fast. Who in their right mind would store junk and for what? Not to mention, remember, that the world is 200 years after the post-apocalyptic events. That is ALOT of time, think about it. Most of the junk would be gone, especially in inhabitated areas.
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Red Bevinz
 
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Post » Sat May 28, 2011 4:14 am

Or else I just don't find it much fun.

EDIT: also, the Mass Effect games managed to get around the endless scavenging and still be fun (though admittedly I liked the first game's handling of loot--for the most part--better than the second)


No they didn't get around the endless scavenging properly. They just updated your inventory every minute or so in combat, with a selection of things you already had, that had to be deleted one by one.
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Dan Stevens
 
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Post » Sat May 28, 2011 9:52 am

Hopefully they will cut on the number of containers. I prefer quantity to quality, so instead of mindless copypasta of zingillion junk crates they could place few containers with valuable loot in not so easy to find/spot places. THAT is what I actually call an effort that will earn you something, plus the aspect of exploration is endlessly more interesting and fun for me than "hey-oh... ANOTHER ten crates to look through! *rolls eyes*".

I remember that the junk inside most of the containers is one of the things that really made Fallout 3 boring for me quite fast. Who in their right mind would store junk and for what? Not to mention, remember, that the world is 200 years after the post-apocalyptic events. That is ALOT of time, think about it. Most of the junk would be gone, especially in inhabitated areas.



Another voice of reason is heard in the Wasteland! I agree with you on all counts. But I guess there are those who enjoy getting dizzy having to click on and search every non-empty crate around them. I maintain that the game would be even better without the copypasta.
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Mike Plumley
 
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Post » Fri May 27, 2011 9:45 pm

No they didn't get around the endless scavenging properly. They just updated your inventory every minute or so in combat, with a selection of things you already had, that had to be deleted one by one.


You're correct in that the system wasn't *perfect*. But it was still less nauseating and less redundant and less time-consuming to get a list of items that you could scroll through than having to manually click into an endless supply of crates.
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TRIsha FEnnesse
 
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