Lycan Castle

Post » Sat Jun 16, 2012 3:02 am

Fun is an opinion. This could be considered less or more fun by others. Restrictions and fun are not necessarily opposites. If their were no restrictions to anything we would all probably be board in 5 minutes.
That is called Console Commands, when the Lore of the Game is explained well enough to justify something then it should not be changed
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BaNK.RoLL
 
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Post » Sat Jun 16, 2012 1:05 pm

Well Sun Damage was stress-inducing in OB and games are meant to be fun...not stressful
Thought it was entertaining personally. It was a bit of an extra challenge. Plus you were fine as long as you feed.
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Janeth Valenzuela Castelo
 
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Post » Sat Jun 16, 2012 1:41 am

That is called Console Commands, when the Lore of the Game is explained well enough to justify something then it should not be changed
Not saying the change is necessary at all. Just saying that the feature itself would be interesting. I was always satisfied with the companions explanation was just trying to point out that restrictions do not necessarily make something not fun.
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chloe hampson
 
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Post » Sat Jun 16, 2012 12:23 pm

Glenmoril Witch Coven bestowed onto the Circle for worship of Hircine...not the regular variant. It explains it if yu do the Companions quests

Yes, but that doesn't mean anything. Just because the way the disease was transmitted was different doesn't mean the disease is inherently different.
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Kyra
 
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Post » Sat Jun 16, 2012 12:58 am

Thought it was entertaining personally. It was a bit of an extra challenge. Plus you were fine as long as you feed.
Fast Travelling through out your perception of how much time had passed making it difficult to keep yourself fed
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Colton Idonthavealastna
 
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Post » Sat Jun 16, 2012 3:36 am

Yes, but that doesn't mean anything. Just because the way the disease was transmitted was different doesn't mean the disease is inherently different.
Play the Companions QL again and talk to Kodlak
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Kelvin Diaz
 
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Post » Sat Jun 16, 2012 1:46 am

Why would Lycanthropes want a castle?
As cannibals...which I honestly don't see them as, considering they're technically eating a different species then themselves >.< as cannibals they may want a dungeon or something like it for their food, or may want to wage a war upon a different race and would need protection that a cave couldn't give
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Amy Siebenhaar
 
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Post » Sat Jun 16, 2012 4:41 am

Well Sun Damage was stress-inducing in OB and games are meant to be fun...not stressful
It what made being a vampire fun in Oblivion. That fear, that need to drink blood or suffer the consequences. Added to the roleplay.
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Rebekah Rebekah Nicole
 
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Post » Sat Jun 16, 2012 6:50 am

Fast Travelling through out your perception of how much time had passed making it difficult to keep yourself fed
Yeah but the actual fast travel did not take into account if you were going into the stage. You could easily fast travel to a near by city to feed before going off on your adventure.
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Lady Shocka
 
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Post » Sat Jun 16, 2012 11:38 am

It what made being a vampire fun in Oblivion. That fear, that need to drink blood or suffer the consequences. Added to the roleplay.
exactly
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James Hate
 
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Post » Sat Jun 16, 2012 10:12 am

Okay, let me start this off by saying this is not Underworld. I love your avatar of Lucien in his "Lycan" form by the way. But Lycanthropes aren't the type to build a large castle to dwell in. Sure, we have the Companions and the Circle, but werewolves are more loners than anything. If they do gather in numbers, it isn't too big. We're looking at five or six individuals. The Circle itself five, not counting the player.

Vampirism and Lycanthropy should be two different things. Elder Scrolls is not Underworld.
this
if there was a 'werewolf home' made in the game, I think itd be more of a spruced up cave than a castle
but dont count on anything
we are lucky to be getting werewolf perks, so dont count on an expansion strictly for them
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dav
 
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Post » Sat Jun 16, 2012 10:59 am

this
if there was a 'werewolf home' made in the game, I think itd be more of a spruced up cave than a castle
but dont count on anything
we are lucky to be getting werewolf perks, so dont count on an expansion strictly for them
What about an expansion for WEARBEARS.
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RaeAnne
 
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Post » Sat Jun 16, 2012 12:13 pm

Anything you can do yourself is "self-immersive" and since you haven't realized it yet, Beth went for Fun in Skyrim over Restrictive
Having too few restrictions is just as bad as having too many. If I wanted a perfect roleplaying experience, I could put away all video games and just imagine everything, keeping it in my head - but I don't think that's what Bethesda was trying to accomplish. If a game is too easy, too forgiving, too accommodating, it's not fun anymore. At least to me. Every world, even an imaginary one, needs some restrictions to feel real.

It should be a blessing, its special deal with Hircine.
Last time I checked, it was a disease. I'm not talking about the Companions, mind you, but about lycanthropy in general. And even the Companions decided they wanted to be cured - why is that if being a werewolf is a blessing?


Well Sun Damage was stress-inducing in OB and games are meant to be fun...not stressful
I loved sun damage in Oblivion.
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jaideep singh
 
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Post » Sat Jun 16, 2012 3:24 am

What about an expansion for WEARBEARS.
*Werebears. Same applies for them, except to an even more strict degree. Werebears are extremely rare, so much that both ingame books written on them have mentioned this, as well as no appearance of them ingame. Hell, the only werebears encountered in lore was in Hircine's Hunting Grounds, not even in Tamriel. Werebears would be solititary more than werewolves would be, just as real bears.
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Dezzeh
 
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Post » Sat Jun 16, 2012 12:58 am


Last time I checked, it was a disease. I'm not talking about the Companions, mind you, but about lycanthropy in general. And even the Companions decided they wanted to be cured - why is that if being a werewolf is a blessing?

Not everyone in the Companions wanted to be cured, and Kodlak had to convince a few of them to join his side and want to be cured, so it was more of a persuasion thing instead of the few that wanted to be cured actually wanting to be cured.
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Beth Belcher
 
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Post » Sat Jun 16, 2012 11:28 am

*Werebears. Same applies for them, except to an even more strict degree. Werebears are extremely rare, so much that both ingame books written on them have mentioned this, as well as no appearance of them ingame. Hell, the only werebears encountered in lore was in Hircine's Hunting Grounds, not even in Tamriel. Werebears would be solititary more than werewolves would be, just as real bears.
was actually speaking about his mentioning of not expecting a werewolf dlc so I was saying what about a dlc about werebears. Was figuring that a werebear dlc could be likely with the gamejam footage and all and that it would improve lycanthropy in general.
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James Smart
 
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Post » Sat Jun 16, 2012 10:52 am

Not everyone in the Companions wanted to be cured, and Kodlak had to convince a few of them to join his side and want to be cured, so it was more of a persuasion thing instead of the few that wanted to be cured actually wanting to be cured.
They did however mention they had a constant urge to kill things when you first walk in on vignar and khodlak, so it is not without some side effects.
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Alba Casas
 
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Post » Sat Jun 16, 2012 3:46 pm

Having too few restrictions is just as bad as having too many. If I wanted a perfect roleplaying experience, I could put away all video games and just imagine everything, keeping it in my head - but I don't think that's what Bethesda was trying to accomplish. If a game is too easy, too forgiving, too accommodating, it's not fun anymore. At least to me. Every world, even an imaginary one, needs some restrictions to feel real.


Last time I checked, it was a disease. I'm not talking about the Companions, mind you, but about lycanthropy in general. And even the Companions decided they wanted to be cured - why is that if being a werewolf is a blessing?



I agree with you on all points, but Lycanthropy is a curse and a disease. It can be passed on people through a bite, scratch, ingestion of blood and even at birth. Yet it is a supernatural disease and to some it can count as a curse or a blessing. Not to get into a philosophical debate on fiction, but it depends on the afflicted's point of view on whether or not Lycanthropy is a curse or a blessing. Story and lorewise, it can be one or the other. As mentioned, Lycanthropy can be a curse for most, a blessing for some and a way of life for a few. Gameplaywise it is the same deal. Some may hate the drawbacks, some may enjoy the benefits and some simply do not care one way or the other. But in Skyrim, it feels like there are more benefits than anything else. Unbalanced and just plain boring.
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Undisclosed Desires
 
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Post » Sat Jun 16, 2012 2:28 am

I'm a Nord warrior, born with the soul of a dragon. I hunt the most powerful beasts of all time - dragons - and no curse can overcome my will. The winds of the north howl through my veins and the wolf heeds me, not the other way around!
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Franko AlVarado
 
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Post » Sat Jun 16, 2012 2:13 pm

I'm a Nord warrior, born with the soul of a dragon. I hunt the most powerful beasts of all time - dragons - and no curse can overcome my will. The winds of the north howl through my veins and the wolf heeds me, not the other way around!
pretty sure hircine still beats you.

on a side note this thread has seemed to get a bit off topic.
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Wanda Maximoff
 
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Post » Sat Jun 16, 2012 10:24 am

On a side note this thread has seemed to get a bit off topic.
Let us change that.

No "Lycan" castles. No Lycanthrope castles.
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Kat Stewart
 
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Post » Sat Jun 16, 2012 11:34 am

To be completly truthful . I believe if vamps get an organized castle than werewolves(lycanthropes) should have an organized pack of werewolves and maybe even a new ability that you get once you become an alpha ( of course to be an alpha you need to gain respect so why not raid a village like riverwood or even destroy harkan and his disciples) and once you become alpha i think you should be able to have two followers ( beta) (omega) i also think the reason bethesda didn't give wolves a castle or an organized fight force is becuase werewolves are stronger. Have ever fought a vampire in skyrim as a werewolf it's easy and quite ridiculous. 2 maybe 3 slashes and the vamp is dead. so all wolf lovers don't complain becuase the werewolf is already over powered
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Jade MacSpade
 
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Post » Sat Jun 16, 2012 7:04 am

Let us change that.

No "Lycan" castles. No Lycanthrope castles.
still say that a fortified location like a cave or cliff could be a nice substitute. Maybe it would be some great shrine to hircine where followers gather or such.
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Adriana Lenzo
 
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Post » Sat Jun 16, 2012 1:54 am

pretty sure hircine still beats you.


Clearly not since I don't turn into a wolf at night.

To be completly truthful . I believe if vamps get an organized castle than werewolves(lycanthropes) should have an organized pack of werewolves and maybe even a new ability that you get once you become an alpha ( of course to be an alpha you need to gain respect so why not raid a village like riverwood or even destroy harkan and his disciples) and once you become alpha i think you should be able to have two followers ( beta) (omega) i also think the reason bethesda didn't give wolves a castle or an organized fight force is becuase werewolves are stronger. Have ever fought a vampire in skyrim as a werewolf it's easy and quite ridiculous. 2 maybe 3 slashes and the vamp is dead. so all wolf lovers don't complain becuase the werewolf is already over powered
Companions.
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lucy chadwick
 
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Post » Sat Jun 16, 2012 2:04 am

They did however mention they had a constant urge to kill things when you first walk in on vignar and khodlak, so it is not without some side effects.
I thought that was a side effect of not turning as often?
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Siobhan Wallis-McRobert
 
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